These macro are the best ever!! Same here I never used macro. except to wave and point :sweat: Yes i know. Altho I get my magic on time i would like to learn these macros... the one I couldn't get to work yesterday was the Earrings equip... Can anyone help me out??
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RDM Macros
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/equip Slot "Item"
note: "Item" is as it appears in your Inventory! Not the actual name.
/equip Main "Wize Wizard's Annalace" will just get you a "... a command error occured."
/equip Main 'Wis.Wiz. Annalace" throws your sword on.
This is the Slot names: (note: they are case sensitive)
Main -- Sub -- Range -- Ammo
Head -- Neck -- Ear1 -- Ear2
Body -- Hands -- Ring1 -- Ring2
Back -- Waist -- Legs -- FeetAlauna >> : yea.. what do TC majors do, anyways?
>> Alauna : we are capable of doing lots of things, but aren't really experts in anything :-p
Alauna >> : oh, so your a RDM?
>> Alauna : yeah...
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Yes, if that's the way your earring shows up in your inventory. In the case of two identical items, you just use the same name.
example:
/equip Ring1 "Astral Ring"
/equip Ring2 "Astral Ring"
I've noticed that earring and ring slots need to be capitalized (Ear1, Ring1, etc) whereas other slots don't need to be (head, waist, etc).
You can put in equipment swaps after the cast command in macros if you want (or before techically, but I like seeing the casting fire off faster). What counts is what you have on when the spell goes off, not when it starts.
If you have times when you don't want to macro gear then, you can do one of the following...
- Make a duplicate macro bar without swaps (this is what I have, for right after convert, etc).
- Bazaar the gear for large sums of money...bazaared gear can't be equipped, so it won't be macroed in.
- Don't carry it (farming, etc).
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As a RDM, you're going to run into a lot of situations where Macros will be a life saver. Convert, Escape, and Sleep are the big ones. Being able to throw the right staff on (for the strongest sleep possibe) or inform your party that you're "gettin' out, while we're still kickin' (aka. escape) can be the difference between life and death, sometimes.
I'll never forget just how "crucial" macros can be. Lvl'ing in the Tree @64, it was a dual rdm pt. I was /whm, be was /blm. He is one of those "low-quality" RDM's, that didnt have a Dark Staff, let alone a decent wand for casting. He method's were "questionable" at times, but the worst move he pulled, was a spontaious (and silent) Chainspell Escape!! We got a crawler link... so he casts... gravity. (Mistake? it may have been.) well, he then gets the idea that we cant take 2 of em. By now, hes lookin pretty Red, so i toss him a IV. At this point, the pt is pretty spread out, as the NIN is trying to keep the 1st crawler's attention, while the DRK is trying to keep the 2nd crawler's attention away from the RDM/BLM.
I'm all the way on the other side of the "camp" from him, trying to keep everyone alive, and get to my Sleep macro for the add. I see chainspell go off, and then it hits me.... 'he's gonna escape...' So i start booking it to him, only to miss the escape. Now, i'm stuck here... all alone... with 2 pissed off Crawlers. I manage to lose the add, by running in the water, and if it wasnt for this other pt, and thier quick thinking RNG (thankyou, Shadowbind) I'da been a gonner for sure.Alauna >> : yea.. what do TC majors do, anyways?
>> Alauna : we are capable of doing lots of things, but aren't really experts in anything :-p
Alauna >> : oh, so your a RDM?
>> Alauna : yeah...
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Going back to the first post... I think they increased the max /wait time in a patch, since /wait 23 will actually work now. Only problem is, it's such a long wait that something usually happens in between that stops the macro completingI wish they allowed for that, but sadly not.
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Re: RDM Macros
highest wait i found out is /wait 60 (SATA macro)
but your right, most of the time you will use so much amcros, exspecially as mage that most wait timer to tell something is ready are interrupted
my most used macros are:
/m "Cure ??" <stpc>
/equip main "light Staff"
Check macro
/recast "Refrsh"
/recast "Haste"
/recast "Convert"
Refresh
/m "Refresh" <stpc>
/wait 15
/echo Refresh ready!
Haste
/ same as Refresh ^^
Convert
/p Converting
/ja "Divine Seal"
/wait 2
/ja "Convert" <me>
/wait 1
/m "Cure ??" <me>
-----
lock target
/target <bt>
/lockon
enfeebling
/m "Paralyze" <t>
/equip main "Ice Staff"
Dia, Slow, Gravity, Sleep, Aspir, Dispel whatever all the same
i don´t use <bt> in my macros because of links, i can easy switch between mobs and then cast.
for soloing i have different macros, like
/m "Refresh" <me>
and the other stuff like Stoneskin, Phalanx, Enspells.. it`s a long list as RDM ^^MonchichieTaruTaru, Windurst
RDM/75, WHM/41, BLM/37, DRK/37, NIN/20, WAR/18, SAM/15
Clothcrafting 88(+5), Goldsmithing 40, Leathercraft 36, Smithing 31, Bonecraft 21, Alchemie 10
W-M: 6-1 CoP: 1-3 ZM: 14 ToAU: 14
Ayumieon ICE
Mithra, Windurst
SAM/49, THF/49, WAR/32, NIN/31
W-M: 5-1, CoP: 3-1 ZM:
frozen
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Re: RDM Macros
I use <stpc> and <stnpc> a lot. Makes it easier/less tabbing to get to targets, gives you the safety of not accidentially firing the wrong spell- like hitting a DOT spell when you meant to hit sleep for a link. The "st" blue select target cursor gives you the extra chance to cancel out.
Now that I'm in my 70's I find macro space to be quite cramped and I wind up typing some spells into the command line manually after a gear swap-only macro or similar spell type macro- like I follow a drain spell which is macroed with an /ma Aspir <bt> command to fire off and Aspir while still having dark magic + gear equipped....
However one of the most wonderful things I've discovered is windower 3.2.1. This tool is great for PC gamers as you can access other programs in the background on your computer by alt + tab without craching POL. Not only that but you can make macors with windoer and bind them to keys on your keyboard... thus having additional macros without using up extra macro pallettes. Not only that but these macros do not have a limit on the number of lines you can use or the max duration of a /wait. I still prefer to use the normal macro buttons + a few extras (ctrl + f1 - f10). I can call my windower macros inside a regular ffxi macro, and I do this for gear swaps.
So I may have for example 6 gear swap macros for rdm stored in windower per lvl cap. say my lvl 70 macros set, my lvl 40 cap macro set, my lvl 40 sub ninja set, etc. These sets being- nuke gear, restmp gear, attack gear, mind enfeeble gear, int enfeeble gear, dark magic gear, and convert gear. In these sets I might swap out 8-15 items let's say... about everything bu the main weapon and sub... (which I still prefer to do as part of the ffxi macro).
ex: ffxi macro Paralyze
/ma Paralyze <stnpc>
/recast Paralyze
/equip main "Ice staff"
/console exec mind-enfeeble.txt
And my mind-enfeeble.txt file might look like this:
input /equip head "Elite Beret"
input /equip body "Warlock's Tabard";
input /equip legs "Errant Slops";
input /equip feet "Erranht Pigaches"
input /equip ring1 "Solace Ring";
input /equip ring2 "Solace Ring";
input /equip ear1 "Enfeebling Earring";
input /equip ear2 "Harvest Earring"
input /equip ammo "Phantom Talthum +1"
input /equip waist "Penitent's Rope"
input /equip back "Rainbow Cape"
input /equip neck "Enfeebling Torque"
Let me tell you... this keeps macroing very simple and saves yourself a ton of time. I might make a couple of variations on the mind-enfeeble.txt file to give more mind + and less skill +, and all I have to do is edit my ffxi paralyze macro's last line to a different file name. Also since only the main weapon is equip-swapped in the standard way, altering the macro on the fly is easy. And if I get new gear, I alter the .txt file once for however many of my regular macros might be using it.
For the spells/job abilities I want but don't have room to macro one one pallete, I can use CTRL + the Fkeys and setup keybindings with windower. So maybe there's no room for blink, phalanx, and stoneskin, but I can make them be a key combination pretty easily.
Before discovering this, I may have had macros to swap some general gear for say a mind-based spell, and then have the spell macro itself swap more specific gear, like skill +. So I'd be pressing two macros to change maybe 4-9 pieces of equip and cast a spell... assuming I got it planned out well when I made the macros that is.
While you might argue this gives an advantage (being able to swap every equipment slot), I'll point out that many high level rdm's might be pressing 2 or even 3 macros to fire a single spell (in order to do the same thing). And the main limiting factor is present: the maximium number of inventory slots for toting around gear. I still can't haul every [ossible slot's worth of attack gear, tank gear, eva gear, mind gear, int gear, dark magic gear, mp gear, rest hmp+ gear, etc in just 60 slots. So while my macros might look like they change 12 things at once, its usually only 3-8 items bc some of the stuff I might already be wearing from the last macro I used....
However, I thought that this does bear mentioning as its just way more convenient and organized IMO. It is especially useful for equip-swapping jobs like black mage and red mage. Although melee could make use of a full swap, tp-gain-accuracy set, damage set, ws-sets, and maybe the oh_crap_Im_not_the_tank set.Madrone Hume Female Leviathan Server
75: RDM MNK BLM PLD BRD subs: NIN WAR DRK BLU WHM SCH DNC RNG
AF+1 16/25, AF2 9/25, Nashira 1/5, Crimson 3/5, Pln 2/5, Yigit 5/5, Zenith 3/5, Shura 3/5, Askar 1/5, Goliard 2/5, Homam 2/5
Merits 384/506, Bastok rank 10, Merc rank 10
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Re: RDM Macros
Wow. . .2years+ of play and I never new of the stpc and stnpc. . .course I lvl slow as hell to but thats another story.
Well anyways, I like to lump my Enfeebles according to Purpose.
I.E.
Macro: Binding - Seal the enemies ability to attack
/ma "Paralyze" <stnpc*> *from now on that is ^_^
/wait 7
/ma "Slow" <lastst>
/wait 7
/ma "Blind" <lastst>
Macro: Disease - Weaken the enemies stats and DoT them
/ma "Shock" <stnpc*>
/wait 7
/ma "Dia II" <lastst>
/wait 5
/ma "PoisonII" <lastst>
Note: I also switch Dia and Bio depending on the PT's desire but its mostly Dia. . .I coudl switch out Poison if Bio and Dia stack now, not sure if SE fixed that or not.
I make a seperate Macro for Silence, Sleep, Gravity as needed, cause these seem more special case scenarios.
Macro: Wall - Strengthen Magical and Physical Defense
/ma "Protect III" <stpc*>
/wait 7
/ma "Shell II" <lastst>
Note: I usually only use this on myself unless there is no Whm in PT to cast it.
Macro: Barrier - Solo Use, Additional Defensive Power
/ma "Blink" <me>
/wait 10
/ma "Stoneskin" <me>
/wait 10
/ma "Phalanx" <me>
Note: As you can see I like to lump together spells that are used in a particular fashion, I like to have open spaces in my Macro Slots. I only use this for solo usage considering I almost never use these spells unless Im Converting in the middle of a Battle(Very Rare).
Macro: Refresh/Haste - Self Explanitory
/ma "Refresh"(Or Haste) <stpc*>
/wait 18 Note: Id use the actual reset time, but I usually hit the macro again before its ready lol
/echo Refresh/Haste Ready
Macro: EnSpike - Solo Use- Added Damage from Hitting and Gettign Hit
/ma "En<whatever element>" <me>
/wait 7
/ma "Ices Spikes" <me> Note: The effect of Paralyze from Icespikes appeasl to me more than the other bonus's and effects of the other spikes.
Note: I really only use this for Solo leveling, farming its a waste of MP to me. . .hell in Farming I use Refresh only when I have to cast a heal spell. . which isnt often lol.
Macro: Cure - If you dont know what this is. . .god help you
/ma "Cure III" <stpc*> Note: I have Cure IV but because its a huge MP burn on me and generates alot of Hate I opt for a lower cost, lower hate spell. Cure IV is a special occasion Cure I use in Emergancies only really.
Macro: Convert - See Cure for explanation
/ja "Convert" <me> Note: This is Divine Seal if I have Whm as Sub, followed by the Convert command.
/wait 3
/ma "Cure III" <me>
Note: I usually throw on Refresh before I do Convert for good measure, and I also throw on Regen after Cure III. Its a low cost spell and its enough to bring my HP above Yellow so I dont burn MP on a second Cure III or Cure IV.
I also dont have a Timer Macro, mainly cause I can hold my MP for the 10 minutes it takes for Convert to come back up.. . .. sometimes.
I usually dont have to have a macro informing my PT of HP and MP cause Im usually Good to Go whenever since I convert when I get around 100MP or less and my HP remain virtually unchanged throughout the PT.
But thats basically what I use for macros. . .other than some special case ones for Farming and Soloing.
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Re: RDM Macros
I've actually built a macro set for 3 jobs over my macros for RDM. There's WHM, BLM, and RDM macros and it doesn't take up too mnay spaces. They are as follows:
Page 9:
CTRL:
ShortRest|LongRest|Ginger Cookie|Marron Glace|Melon Pie +1| Goblin Mushpot| | |Sneak|Invisible|
ALT:
RDM Melee Equip Macro|WHM Melee Equip Macro|BLM Melee Equip Macro|RDM Party Equip Macro|WHM Party Equip Macro|BLM Party Equip Macro| | | | |
Page 10:
CTRL:
Cure|CureII|CureIII|CureIV|CureV| |RegenIII| |RaiseIII|ReraiseIII|
ALT:
Poisona|Paralyna|Silena|Blindna|Stona|Cursna|Erase| |BarAera|Barfira|
Page1:
CTRL:
Dia|Paralyze|Slow|Silence|Blind|Poison|Gravity| | |Dispel|
ALT:
Refresh|Haste| |Protect|Shell|Protectra&Shellra| | | |Convert|
Page 2:
CTRL:
StoneIII|WaterIII|AeroIII|FireIII|BlizzardIII|ThunderIII| |Stun|Drain|Aspir
ALT:
StoneIV|WaterIV|AeroIV|FireIV|BlizzardIV|ThunderIV| | |Sleep|SleepII|
Page 3:
CTRL:
StonegaIII|WatergaIII|AerogaIII|Firaga III|BlizzagaIII|ThundagaIII| |Sleepga| SleepgaII|
ALT:
Rasp|Drown|Choke|Burn|Frost|Shock| | | | |
I don't macro Warps or Teleports, because if you accidentally hit them, you can really screw over a party, or yourself, because you could be kicked. I don't macro Ancient Magic, I only do it when I'm manaburning, which isn't very often.
The Melee equip is really just for soloing/skilling up.
Each of the || is an empty macro. I use spacing to keep certain spells grouped together.Rodin - Ragnarok Server (Out of Retirement)
90BRD 90SMN 90WHM 75BLM 75RDM 61BST 50RNG 37NIN 37THF
Goal: All jobs max level and capped merits.
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Re: RDM Macros
Page 1
1st 3 Most used Enhancing
C1 Refresh
C2 Haste
C3 Regen
Convert
C4 Convert
Drains
C5 Drain
C6 Aspir
Top 4 Elementals
C7 Thunder II
C8 Stone III
C9 Water III
C0 Aero III
Enfebbles
A1 Paralyze
A2 Slow
A3 Blind
A4 Poison II
A5 Frost
A6 Gravity
A7 Bio II
A8 Silence
A9 Sleep's
A10 Dispel
Page2
Healing
C1 Cure II
C2 Cure III
C3 Cure IV
Backup Enfebles
C4 Dia II
C5 Bind
The Wall
C6 Protect IV
C7 Shell IV
Hide
C8 Deoderize
C9 Sneak
C0 Invisible
Solo enhance
A1 StoneSkin
A2 Blink
A3 Phalanx
A4 Blaze spikes
A5 Ice spikes
A6 Shock spikes
A7 Raise
A8 Tractor
A9 Escape
A10 Rest
Page 3 ENSPELL and BAR SPELLS
The Macros are way to complex cause every one except refresh and regen and others that dont effect but i change rest with VC DS and Barons and elemtals staves and blue corthardie and so fourth i have almost every macro changing gear any suggestions please post or PM meLast edited by massaranger; 05-25-2006, 06:37 PM.TERA - Dark.Anubis 70 High Elf Preist - RETIRED
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Re: RDM Macros
My current RDM macro setup:
Main panel:
L1/Ctrl: Offensive
- Dia II
- Slow
- Paralyze
- Silence
- Blind
- Gravity
- Magic Burst Nuke Flavor Of the Day (usually Blizzard II)
- Dispel
- /target <bt>
- /p <t> {Found it!} <pos>!
R1/Alt: Defensive
- Haste
- Refresh
- Regen
- Cure II
- Cure III
- Cure IV
- Misc 1: Mage's Ballad (replaced with Erase when /WHM)
- Misc 2: Sword Madrigal/Advancing March (replaced with barspell or -na of choice when /WHM)
- Misc 3: Magic Finale (replaced with -na of choice when /WHM)
- /recast Convert
Second macro panel (situational stuff)
ALT only
- Sleep I
- Sleep II
- BLANK (to avoid accidents)
- Sleepga
- Elemental Seal/Divine Seal
- Swap to MP gear
- Swap to Enfeeble gear
- Stoneskin
- Blink
- Convert
Icemage
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Re: RDM Macros
Originally posted by truenoirI've noticed that earring and ring slots need to be capitalized (Ear1, Ring1, etc) whereas other slots don't need to be (head, waist, etc).
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