Well, it's OT.
I was just hanging around RDM thread in JPN forum and found a formula to calculate how mobs gain their TP from our attacks. According to this thread it is,
X = Y + 3%
X[%]: TP they gain when they are hit
Y[%]: TP we gain when we hit them
For example, when I hit them with my Gold Sword, I gain 6% TP per hit. However, on the other hand, they gain 9% TP per being hit. Now I understand how come some weak goblins can bomb me even though they never hit me.
Some people say they gain the same amount of TP (= 2% per being hit but it varies) as ours but I don't think I hit them 50 times...
Based on this theory, they use their special attacks after they are hit 12 times (9% x 12 = 108% TP). I'm not sure how much they get when they hit us though...
Anyway, this implies me that I would rather use weapons with higher [D] in leveling PT. I'm not really sure... In fact, I love my Royal Guard Freulet very much since it gives me +6 accuracy...
By the way, it is said that both En- and -spike effects never give them TP back.
EDIT: add %. Rewrite this (= 2% per being hit but it varies)
I was just hanging around RDM thread in JPN forum and found a formula to calculate how mobs gain their TP from our attacks. According to this thread it is,
X = Y + 3%
X[%]: TP they gain when they are hit
Y[%]: TP we gain when we hit them
For example, when I hit them with my Gold Sword, I gain 6% TP per hit. However, on the other hand, they gain 9% TP per being hit. Now I understand how come some weak goblins can bomb me even though they never hit me.
Some people say they gain the same amount of TP (= 2% per being hit but it varies) as ours but I don't think I hit them 50 times...
Based on this theory, they use their special attacks after they are hit 12 times (9% x 12 = 108% TP). I'm not sure how much they get when they hit us though...
Anyway, this implies me that I would rather use weapons with higher [D] in leveling PT. I'm not really sure... In fact, I love my Royal Guard Freulet very much since it gives me +6 accuracy...
By the way, it is said that both En- and -spike effects never give them TP back.
EDIT: add %. Rewrite this (= 2% per being hit but it varies)
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