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  • why aren't my enfeebles sticking?

    hi kids, lvl 39rdm here (lvl 23 blm sub).

    i've been fighting nest beetles in the crawlers nest lately... and i've noticed that my enfeebles have been resisted A LOT. like a ton. we're talking about every battle, i have to recast at least 1. sometimes they ALL don't stick. EVEN GRAVITY gets resisted about 20-30% of the time.

    now, this has been happening since about lvl 36ish or so with crawlers... i guess i'm just REALLY noticing it now.

    the really embarrasing thing is, i feel like the whm has about the same success rate on paralyze and slow. which sucks. i thought we were the best at enfeebling??

    and for those who want to know, i'm a taru. here's some stats...

    enfeebling - 119 (i just lvl'd so this isn't maxed yet)

    int - 50 + 7
    mnd - 37 + 5


    now, my int is off the charts (i thought int was what all enfeeblign was based on) but i bet i could get the white cape (mnd +2) and another saintly ring (mnd +2) and put my mnd at something around 46.

    so tell me, what do i need to get these enfeebles to stick? i'm kind of frustrated here... and gravity has been missing a lot lately - when i first got gravity, it NEVER missed. what gives?




    :confused:
    harr!

  • #2
    I ran into the same problem a few days ago, fighting crawler's at a place that look's just like the nest. My solution was to grab all my +mnd gear and all my +int gear and use macros to change. I'm hume so I need to worry about both. As a taru you really only need to worry about mnd, but with gravity failing you might want to buy some +int gear and macro to change between the two.

    I don't know the exact delay time between gear change and affect is but it isn't more then a few seconds. So whenever I do slow and paralyze I first equip my +mnd set which is about +24 mnd w/o food, and have a high success rate. When I do gravity and nuke, I switch back to +int.

    If you have a black mage with you I would also suggest to him to cast shock and burn if your stuff still isn't sticking. Or if you have a bard have him do ice therendory (sp?) and whatever elem slow is.
    The beast myth: "I hear it gets better next level"

    My pet has more HP right now than a level 75 galka monk >.> If only it could provoke...

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    • #3
      at level around 30-40 rdm's enfeeble is just slightly higher than whm. like, 3-4 points i think.

      depending on what you fight too. Nest beetle i remember was a pain in the ass to debuff hehe. Even paralyse which is their weakness element still being resisted like mad.

      anyway, to boost up your enfeebling power, try boost up your mnd
      There are painters who transform the sun into a yellow spot,
      but there are others who with the help of their art and their intelligence
      transform a yellow spot into the sun.

      - Pablo Picasso

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      • #4
        Are you using Shock? At around that point I started using Shock to lower the mob's MND at the beginning of every fight. It helped my White Magic enfeebles stick more.

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        • #5
          /wave I remember PTing with you in East Altepa ^^

          At your level Bonovoxpsu I had an easier time with debuffs, but only because I am currently subbing WHM ^^ If you have a WHM sub, you might want to switch to that when levelling in CN.. I have trouble landing debuffs on Nest Beetles though, which was what my PT was levelling on from 39 to 40. ><;

          Currently my MND is at 42(+5) and I haven't had too much trouble landing debuffs except on the previously said Nest Beetles -.o
          Rank10 Bastokan~|ZM8|PM3-3B Lioumere -_-
          BST74/RDM69/WHM53
          Currently: lolbst ; ;

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          • #6
            beatles are earth element. they have an extremely high resist VS thunder (shock). with Rdm's low elemental skill I doubt we can land it on them at all.

            hmm wait, shock is what level? not at level 40main/20blm is it?
            There are painters who transform the sun into a yellow spot,
            but there are others who with the help of their art and their intelligence
            transform a yellow spot into the sun.

            - Pablo Picasso

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            • #7
              From my experience Beetles seem to have pretty high resists overall (Helm beetles are even better at resisting bleh), but I have to say that +5 MND is just not enough at 40. Your INT seems pretty good since you are a Taru though, and 20-30% resist on gravity is about right on the beetles I think from my experience. However you are going to have a helluva time landing slow/paralyze and they will probably wear off early as well.

              I think it would be a good idea to get that White Cape % another Saintly Ring since both are very inexpensive. Sinc you are Taru you can get away without wearing +MP rings heh. Not sure what the rest of your equipment looks like but I would also reccomend if you don't already have it.

              Holy Phial/Justice Badge (Poor RDM's Holy Phial, still +3 MND)
              Merc Belt (+1 MND Since you are Taru, shame on you if you don't already have one :p )
              Wonder Bracae (Your RSE legs, +2MND and very nice )

              Don't spend too much on anything extravagent though, you are going to be upgrading most of your gear from 40-50 anyways, and that combined with the cost of spells throughout those next 10 levels leads to one broke RDM. Also don't forget to have that Chestnut Wand out when you are casting. You do have one right?

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              • #8
                Shock = lvl 16

                +5 Mnd? Umm... What gears are you wearing? I myself had at least +10. At 38 I was using Chest Nut (sp?) +4 MND +4INT wand, 2 Saint ring +2MND each, Justice Badge +3MND, Friar's Rope +1MND, RSE pants +3MND. Thats +15MND. Added with food probably is +18MND. Around 39 I don't recall anything resisting much except maybe Gravity.
                Shiia 75 BLM WHM RDM WAR NIN MNK - semi retired -
                Riritan 73 WHM 70 SMN 65 BRD 63 RDM -new taru taru-

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                • #9
                  I currently have +10int +9mnd:
                  +4mnd +4int Chesnut Wand, +2mnd +2int Red Cape, +3 mnd Justice Badge, +2 Eremite Ring, +2 Eremite Ring

                  In Crawlers nest at lvl 46 I have little if no problem at all landing enfeebles on Horn Flies. Gravity resists once in a blue moon. Soilder Crawlers....well everything short of the kitchen sink lands on em at this level. As for Blazer Beetles, I still have problems landing some enfeebles like slow on em. My enfeeblement cap is maxed. I think I have more of a problem trying to get my nukes to hit for full then landing enfeelbes and my elemental is maxed ><

                  I am thinking about switching out the int rings for mnd rings....but gravity is so nice says the group members ^^

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                  • #10
                    excellent replies from you all.

                    i was using ermite's wand... hadn't upgraded that in a while.

                    also, i had thought that mnd had nothing to do with my enfeebles - so i didn't worry about mnd.

                    i planned on doing some serious armor upgrades around 40 - i have your classic cent armor.

                    i guess i won't worry about any int gear. my god, my int is off the charts right now... i'll try and get the holy phial soon. should help bunches.

                    so the best situation is for an rdm to have equal mind and int?

                    thanks
                    harr!

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                    • #11
                      Assuming you have both a BLM and a DRK in your party, you could have the BLM use the elemental enfeebles (which are elemental skill, not enfeebling) and your DRK absorb-int or absorb-mnd. Without a BLM your DRK's mp are probably better placed elsewhere, but if you're fighting beetles, i'm sure you have a BLM.

                      Encourage your DRKs to use their spells It seems like most of the people around here don't find them to be worthwhile, but they truly make a difference. The 5-10% extra damage your BLM will do on every cast is well worth the DRK missing one swing of a scythe... You just need to get them to believe that. If they start casting the abosorb while the mob is coming in, or use the absorb to pull with, it doesn't cost them any swings at all. It's so worth it.

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                      • #12
                        Unless we fight with mobs whose LV is +10 of ours or higher, we don't seem to be in trouble a lot.

                        Well, casting Shock before Paralyze and Slow helps you land them. You may wanna buy more MND+ gears because I had something like +21 MND including food effect at your level...

                        It's good of you to bring gears with various effects and switch them depending on what you do. You may wanna try these macros as well.

                        /ma Slow <bt>
                        /equip main Chestnut Wand
                        /equip head Traveler's Hat
                        /equip l.ring Saintly Ring
                        /equip r.ring Saintly Ring

                        /ma Shock <bt>
                        /equip main Chestnut Wand
                        /equip head Legionnaire's Cap
                        /equip l.ring Eremite's Ring
                        /equip r.ring Eremite's Ring

                        /ma Enthunder <me>
                        /equip main Divine Sword
                        /wait 3
                        /attack <bt>

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