Originally posted by DrMrLordX
There's way too much rdm/nin promotion going on here.
Dual-wielding does not make you hit much more often. The best delay you're going to get, as listed here:
http://www.ffxionline.com/forums/sho...threadid=38872
by Divine Spirit
is LVL 25 = (1st weapon delay + 2nd weapon delay) * 0.85
Nothing too impressive, especially considering the fact that rdm/nin will be whiffing most of the time against ITs anyway(just like the rest of us. Sorry, bud). EN-magic isn't going to be much more powerful in your hands because you won't be hitting that much more often. You can pile on haste gear with /equip macros, but ehh, then you're compromising yourself by taking away slots that could go for +acc gear instead(in your meleeset).
Dual-wielding, so far as I know, does not make you hit harder.
Dual-wielding a sword and a wand at the same time is a bad idea because you're only watering down your damage output with the sword to hold a wand for stat bonuses. Every time you swing, one of those hits(the wand) will likely be 0 damage, or close to it. A rdm single-wielding a sword or wand can easily swap between the two to cast spells while meleeing. Swap in wand, cast spell, swap in sword/dagger/whatever, resume attacking.
Dual-wielding two wands ain't all that great either. Keep in mind that a rdm/<insertmagejobhere> will likely be using one wand at least some of the time, if not all of the time. You're only gaining the advantage of one more wand, which will only barely offset the stat boost you'd otherwise get from a mage sub(and does nothing to offset the mp bonus and spells/job abilities you're missing). And, there are some fairly interesting shields out there that rdm can use which you will not get while dual-wielding wands.
Rdm/nin will use ninjitsu at a lower level of effectiveness than would a nin/*. Even nin mains don't do much damage or inflict much elemental vulnerability upon targets with attack ninjitsu. You won't double the effectiveness of elemental attack spells. I've had ninja mains use attack ninjitsu for my benefit as a blm and a rdm, and I noticed very little difference. If you want to improve the performance of your nukes, use the /blm sub and cast Burn. Burn rules.
I severely doubt that some rdm/nin will MB for more damage than a stand-alone blm could hope to do, given the fact that a blm of the same level will almost always have available offensive spells one order of magnitude higher than what a rdm would have. They also have more int AND more elemental skill.
There's way too much rdm/nin promotion going on here.
Dual-wielding does not make you hit much more often. The best delay you're going to get, as listed here:
http://www.ffxionline.com/forums/sho...threadid=38872
by Divine Spirit
is LVL 25 = (1st weapon delay + 2nd weapon delay) * 0.85
Nothing too impressive, especially considering the fact that rdm/nin will be whiffing most of the time against ITs anyway(just like the rest of us. Sorry, bud). EN-magic isn't going to be much more powerful in your hands because you won't be hitting that much more often. You can pile on haste gear with /equip macros, but ehh, then you're compromising yourself by taking away slots that could go for +acc gear instead(in your meleeset).
Dual-wielding, so far as I know, does not make you hit harder.
Dual-wielding a sword and a wand at the same time is a bad idea because you're only watering down your damage output with the sword to hold a wand for stat bonuses. Every time you swing, one of those hits(the wand) will likely be 0 damage, or close to it. A rdm single-wielding a sword or wand can easily swap between the two to cast spells while meleeing. Swap in wand, cast spell, swap in sword/dagger/whatever, resume attacking.
Dual-wielding two wands ain't all that great either. Keep in mind that a rdm/<insertmagejobhere> will likely be using one wand at least some of the time, if not all of the time. You're only gaining the advantage of one more wand, which will only barely offset the stat boost you'd otherwise get from a mage sub(and does nothing to offset the mp bonus and spells/job abilities you're missing). And, there are some fairly interesting shields out there that rdm can use which you will not get while dual-wielding wands.
Rdm/nin will use ninjitsu at a lower level of effectiveness than would a nin/*. Even nin mains don't do much damage or inflict much elemental vulnerability upon targets with attack ninjitsu. You won't double the effectiveness of elemental attack spells. I've had ninja mains use attack ninjitsu for my benefit as a blm and a rdm, and I noticed very little difference. If you want to improve the performance of your nukes, use the /blm sub and cast Burn. Burn rules.
I severely doubt that some rdm/nin will MB for more damage than a stand-alone blm could hope to do, given the fact that a blm of the same level will almost always have available offensive spells one order of magnitude higher than what a rdm would have. They also have more int AND more elemental skill.
I actually plan on doing rdm/nin for soloing. It helps increase your sword skill while waiting for a pt at higher levels. (Even though I'm not there yet.)
That and it might be fun at 75 dual wielding Excalibur. (vicious)
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