Here's what I've gotten from this update on RNG:
Too close - no specified message
Close to sweet spot - "BBQ's ranged attack hits the Madragora squarely for X damage
On the Sweet Spot: "BBQ's ranged attack strikes true, pummeling the Mandragora for X damage
Further back - "hits squarely" again
Too far - no specified message
Critical hit - normal critical hit message.
WS - standard WS message
I should really try this on worms to be certain, but someone might be soloing on them and I'd feel like a jerk, so it seems if you're getting the "squarely" message, just inch back and forth til you find it.
But its pretty much the places we already knew, just spelled out
As for Camouflage, I was able to fire off multiple shots (like 3-4 shots) without it wearing off in one case, it wore of on first shot for others. In the cases where you can get off multiple shots, I suspect this would be the reason they didn't adjust enmity, since you'd already get diminished enmity from Camo being up.
Too close - no specified message
Close to sweet spot - "BBQ's ranged attack hits the Madragora squarely for X damage
On the Sweet Spot: "BBQ's ranged attack strikes true, pummeling the Mandragora for X damage
Further back - "hits squarely" again
Too far - no specified message
Critical hit - normal critical hit message.
WS - standard WS message
I should really try this on worms to be certain, but someone might be soloing on them and I'd feel like a jerk, so it seems if you're getting the "squarely" message, just inch back and forth til you find it.
But its pretty much the places we already knew, just spelled out
As for Camouflage, I was able to fire off multiple shots (like 3-4 shots) without it wearing off in one case, it wore of on first shot for others. In the cases where you can get off multiple shots, I suspect this would be the reason they didn't adjust enmity, since you'd already get diminished enmity from Camo being up.
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