Re: E.Bow Vs Selene Bow
Funny that you say that, seeing as how the RNG setup that can do 2-3 WS per mob in a burn party (KC RNG) absolutely destroys any standard RNG setup.
What does counting your shots have to do with anything? I can count to zero just fine, thank you. Yet if I fire a 'zerked slug (without having fired ANY shots), and the mob doesn't immediately die, it's pretty much guaranteed that I will shortly. It has nothing do to with the number of shots I've fired, and everything to do with how much HP the mob has remaining.
Fire Staff + /WAR will also be the party member firing one WS for every 3 mobs, which doesn't exactly help keep the chain going.
Why is it that RNG/WARs think that /NIN and /SAM don't have to manage hate?
EVERY RNG SJ has to manage hate. The difference is the threshold:
- /NIN needs to manage their hate so that they lose hate before the sixth shadow
- /SAM needs to manage their hate so that they lose hate before the ~third shadow
- /WAR needs to manage their hate so that they don't take aggro, period
If you play /NIN and do not specifically aim to manage your hate so that you are regularly losing shadows, then you aren't doing it right. Period.
The main difference between /WAR and other SJs (in a rapid kill situation) is that because of their frailty, /WAR has to sit on TP waiting for the mob to reach a point where it's safe to kill. So while I'm sitting on 150% TP as /WAR waiting for the mob to reach a point where I can fire a slug without committing suicide, as /NIN or /SAM I would have already fired a slug at ~110% and have ~50% TP built towards my next slug.
Originally posted by Spinnthrift
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/Nin serve's it's purpose, yet you will always be left behind by those who can count their shots and lands consistent WS's.
For those who say they die too much - learn to count your shots.. I did when I was new, and you should too.
For those who say they die too much - learn to count your shots.. I did when I was new, and you should too.
Fire Staff + /War will be the party member who feeds the mob less TP. Who drops out the bigs numbers and who reminds us all to step up a gear.
Rng/War is the optimum choice if you are capable of understanding the hate line. You can deal far for damage in relation to tp given to the mob. /Nin is for those who rely on others to get to 75.
Sorry if this seems unfairly said, but when I was a newbie.. Ranger had to learn to manage the line, and deal great damage... not be mediocre.
Sorry if this seems unfairly said, but when I was a newbie.. Ranger had to learn to manage the line, and deal great damage... not be mediocre.
EVERY RNG SJ has to manage hate. The difference is the threshold:
- /NIN needs to manage their hate so that they lose hate before the sixth shadow
- /SAM needs to manage their hate so that they lose hate before the ~third shadow
- /WAR needs to manage their hate so that they don't take aggro, period
If you play /NIN and do not specifically aim to manage your hate so that you are regularly losing shadows, then you aren't doing it right. Period.
The main difference between /WAR and other SJs (in a rapid kill situation) is that because of their frailty, /WAR has to sit on TP waiting for the mob to reach a point where it's safe to kill. So while I'm sitting on 150% TP as /WAR waiting for the mob to reach a point where I can fire a slug without committing suicide, as /NIN or /SAM I would have already fired a slug at ~110% and have ~50% TP built towards my next slug.
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