Announcement

Collapse
No announcement yet.

What are these Quotes & Myths about the RNG job?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What are these Quotes & Myths about the RNG job?

    So, I was going to start playing the RNG job because I have never -really- taken a melee job past 37 and I'd like to. (Unless if you consider NIN melee, took that to 66 on a previous char, but I was blink/tanking and built for evasion, not DD. I did do THF but I think I screwed it all up.) I mostly played Mage characters.

    I have been reading here, KI, AN (Alla-noobs), and databases like ffcyclopedia, mysterytour for equipment, etc. etc. I respect the opinions/facts on this msg board far more than any other I've read, thus why I posted here.

    When it comes to RNG, there seems to be alot of speculation and not much in the way of testing, parses, etc. (Which is why it all just seems like random quotes & myths to me.)

    I won't know myself until I pick up the job from LV23 where I've left off, on my new char, and parse it myself.... but I wanted to know about what people knew as fact concerning several things about the RNG job. I'd like to learn from other's examples and experiences and hopefully squash any myths that exist and get verifiable answers.

    So here's what I've read/heard:

    /war > /nin
    /war is better because there is so much r.acc available to rng's, its not worth the time to invest in /nin and get utsu. Plus, you can just let your mages sink MP into you to cure you if you get damage.

    STR > AGL
    Str is the better stat to raise and increase on your character, regardless of race, because STR is the modifer used to determine WS damage anyway vs mobs VIT. AGL modifiers on WS'es look nice when you see them in stat guides and such and @100AGL, a 35% AGL modifier on a WS will give you a damage rating of +35 to the weapon. However, STR is the far better stat to raise because it is multi-faceted. AGL is not. Truth? I thot AGL affected R.acc......

    STR raises your damage curve and helps you hit the damage cap more often.
    Is this true for all melee? How does it actually calculate?

    If you are RNG & must Acid Bolt for your party, XBox > All.
    If someone else Acid Bolts instead, Bow>Gun>Xbow in terms of damage.
    I don't really understand where this thinking comes from. Are Xbows the ideal situation for damage over time because of holy bolts/acid bolts?

    Holy Bolt Damage > All
    Do holy bolts rock that much to keep using them from LV30-75? Why wouldn't elemental arrows do well? And what about the stone arrows? Are they better or no?

    Meat + Acc Eq + /war > Sushi + r.att + /nin
    I really don't understand this either. I thot you always ate sushi if you were a melee regardless of the situation? Or does it depend/vary on what your fighting, etc.?

    +40 Accuracy = break a level of mob's evasion
    I've read that, as long as you have around 40+ish acc or r.acc on you char, you can break a level of a mob's evasion. So, if something con's High evasion w/o the +40, when you do equip +40 it will now con low evasion. Is this true? So, I am suppose to be shooting for +40 acc and the rest in r.att + str?

    RNG is too expensive to play. Play loldrk & lawlzomgdrg.
    I know bolts and things are expensive and I know people say get a peacock charm. But, I've also read somewhere that you can spend roughtly 2mil in ammo in your career from 1-75. That doesn't seem to terribly much over time.... I don't know.

    Othino's Bow > All
    Is this the best bow out of everything you can get? People say its the fastest for a xbow and if you are a RNG you must have this item. It seems difficult to get however. Is the reason ppl say Othino's is best because xbow is the best dot of all bows?

    DoT > WS DMG
    The fastest xbow + holy bolts/acid bolts + an ideal meat/acc gear set up is the best and fastest way to outparse all other DD classes in the game. Never concern yourself w/WS Damage, its just icing on the cake. Is that true? I have no ideal where RNG sits on the DD scale given the circustances of the game. Just by reading, it seems ppl rate the classes as WAR>MNK>RNG>ALL. Is this true?

    Loxley Bow > Othino's
    People say that, equipped correctly, you can outdamage Othino's w/a Loxley. That's why Loxley is so camped-heavily and highly sought after. What's the deal on this?

    RNG was nerfed, but now it has been changed. RNG damage is almost back to where it was before. Except, RNG's still suck on HNM/Gods.
    I remember when RNG's use to do sick damage back in the old days. Then there was a limit imposed on their placement from the mob. Up close meant greater acc; farther away meant greater dmg. Now there was another update which changes this, and exactly how, I haven't been able to find or figure out. However, people say its alot better, but they still have problems against HNM's and God's and its still out of wack and not fair vs other jobs. What's the dilly on this?

    Use Guns on HNMs/Gods, Use Xbows in xp, use Bows in KC.
    Is this standard RNG usage of weapons? I couldn't get anyone to explain what KC is either.

    Marksmanship merits are the best way to go. Archery merits are over-rated.
    Maybe it depends on the situation, but which is best to pump into? It seems to me Marksmanship if you're going to use Xbow most of your life and vice versa.

    That pretty much sums up what I'm not in the clear about. I mean, I have my own speculations, but wanted the community to possibly give some feedback. I know I've read other threads where people have quoted things.

    Thanks for your time and I appreciate it. -K
    Last edited by Shinhiryu_Kage; 03-09-2007, 11:45 AM. Reason: Forgot one...

  • #2
    Re: What are these Quotes & Myths about the RNG job?

    Not a RNG, but I'll try to answer what I can.
    /war > /nin
    /war is better because there is so much r.acc available to rng's, its not worth the time to invest in /nin and get utsu. Plus, you can just let your mages sink MP into you to cure you if you get damage.
    Yes, and no. /WAR wins out in raw damage on shots due to Berserk, but if you can do enough damage to pull hate from the tank, then /NIN can be more beneficial, allowing you to overstep the hate line without taking damage. My last party had a 62 RNG eating Sushi on Colibri, and her Sidewinders were all hitting for 800. Needless to say, she could and did pull hate periodically. Those 6 shadows can make a big difference in both damage taken, and how many resources (MP or JAs) your PLD tank has to use up getting hate back. Those 6 shadows are also 6 hits I didn't have to take.
    STR > AGL
    Str is the better stat to raise and increase on your character, regardless of race, because STR is the modifer used to determine WS damage anyway vs mobs VIT. AGL modifiers on WS'es look nice when you see them in stat guides and such and @100AGL, a 35% AGL modifier on a WS will give you a damage rating of +35 to the weapon. However, STR is the far better stat to raise because it is multi-faceted. AGL is not. Truth? I thot AGL affected R.acc......
    Stat modifiers on WS aren't worth focusing on, especially non-STR ones (but there's VERY few WS that don't have STR modifiers anyways, and all ranged WS do.) 2 STR definetely beat 2 AGI, and more so on WS. 2 AGI may give +1 Ranged Accuracy, but 2 STR give +1 DMG to your shots (slightly more on WS) and +1 Ranged Attack.
    STR raises your damage curve and helps you hit the damage cap more often.
    Is this true for all melee? How does it actually calculate?
    STR determines your total DMG value. There's no way to alter the odds of your damage coming out high or low on any given attack.
    If you are RNG & must Acid Bolt for your party, XBox > All.
    If someone else Acid Bolts instead, Bow>Gun>Xbow in terms of damage.
    I don't really understand where this thinking comes from. Are Xbows the ideal situation for damage over time because of holy bolts/acid bolts?
    Acid Bolts give -12.5% Defense to the mob. That's the equivalent of raising everyone's Attack stat by 14.3%. It's not hard to see why X-Bow is most beneficial for a party. Plus, it overwrites most Defense Up moves.
    Holy Bolt Damage > All
    Do holy bolts rock that much to keep using them from LV30-75? Why wouldn't elemental arrows do well? And what about the stone arrows? Are they better or no?
    Holy Bolt added effect can be highly damaging when unresisted, and are unaffected by an enemy's Defense level. Also, it's one of the few added effects in the whole game that you can modify; +MND will directly result in more powerful light damage procs. The original three elemental arrows (Ice, Fire, Lightning) had poor and fixed added effect damage (8-11 or so). The three new elemental arrows (Stone, Wind, Water) have better added effect damage and are affected by INT. I believe they still do less added effect damage than Holy Bolts, though (which is logical, since a Bow + Arrow will have much more DMG than X-Bow + Holy Bolt.)
    Meat + Acc Eq + /war > Sushi + r.att + /nin
    I really don't understand this either. I thot you always ate sushi if you were a melee regardless of the situation? Or does it depend/vary on what your fighting, etc.?
    There comes a point where your hit rate is so high, that you'd be better off sacrificing some accuracy to eat meat and hit harder, than to continue eating sushi. This mostly applies to Lv.75 players with merits into their weapon skills, fighting VT mobs in merit parties with a high-Accuracy set of gear.
    RNG is too expensive to play. Play loldrk & lawlzomgdrg.
    I know bolts and things are expensive and I know people say get a peacock charm. But, I've also read somewhere that you can spend roughtly 2mil in ammo in your career from 1-75. That doesn't seem to terribly much over time.... I don't know.
    RNG isn't expensive to play any more.
    DoT > WS DMG
    The fastest xbow + holy bolts/acid bolts + an ideal meat/acc gear set up is the best and fastest way to outparse all other DD classes in the game. Never concern yourself w/WS Damage, its just icing on the cake. Is that true? I have no ideal where RNG sits on the DD scale given the circustances of the game. Just by reading, it seems ppl rate the classes as WAR>MNK>RNG>ALL. Is this true?
    "Never concern yourself with WS damage" is a blanket statement, and blanket statements are generally bad advice or flawed because they hardly ever really do apply to every situation. The thing is that many people become too fixated on WS numbers and underestimate how important it is to perform at your maximum while building TP as well. Still, the benefits of X-Bow are hard to deny. Never forget, though, that WS damage is still a part of your DoT.

    Comment


    • #3
      Re: What are these Quotes & Myths about the RNG job?

      /war > /nin
      /war is better because there is so much r.acc available to rng's, its not worth the time to invest in /nin and get utsu. Plus, you can just let your mages sink MP into you to cure you if you get damage.
      /WAR I do prefer over /NIN. I don't have /SAM done yet, but here's why I prefer /WAR for now:

      Played right, it works out like a physical Black Mage. The zerging RNG/WAR is a problem, but the zerging RNG/NIN is no less of an MP sink when they do pull to much hate. You can be much more liberal with your damage on /NIN, but /WAR outputs more DoT and if you play it conservative, you'll seldom have to worry about becoming an "MP sink."


      STR > AGL
      Str is the better stat to raise and increase on your character, regardless of race, because STR is the modifer used to determine WS damage anyway vs mobs VIT. AGL modifiers on WS'es look nice when you see them in stat guides and such and @100AGL, a 35% AGL modifier on a WS will give you a damage rating of +35 to the weapon. However, STR is the far better stat to raise because it is multi-faceted. AGL is not. Truth? I thot AGL affected R.acc.
      STR and Attack is a better focus at 70+ for RNG, some people skew that to mean you should not sub /WAR before them, but that part isn't true. When you get 70+ you have the last accuracy trait and a lot of native accuracy, so parting with various slot of ranged accuracy is doable in favor of STR/Attack. We can do these much more easily than other jobs.

      AGI affects evasion and ranged attack.


      If you are RNG & must Acid Bolt for your party, XBow > All.
      If someone else Acid Bolts instead, Bow>Gun>Xbow in terms of damage.
      I don't really understand where this thinking comes from. Are Xbows the ideal situation for damage over time because of holy bolts/acid bolts?
      I hit big on this in the RDM Meree topic and most RDMs there tried to pan it its usefulness. Acid Bolts are very valuble to a PTs Damage and can make fights go faster. Once I got Bow skilled in any EXP PT, I always fell back to Xbow right away to help out with lowering mob defense on acid bolt. Once the acid bolt effect took hold,

      One ranged type isn't totally more powerful against another in EXP. Guns are by far the best for raw damage, followed by bows, but Xbows are notthing o sneeze at. With acid bolts and DS bolts for WS, Xbow can compete. Some mobs are weak enough that an acid bolt won't make a major difference, but most of the time, they're always an asset in EXP, very much so against DEF Boost mobs.

      Holy Bolt Damage > All
      Do holy bolts rock that much to keep using them from LV30-75? Why wouldn't elemental arrows do well? And what about the stone arrows? Are they better or no?
      Holy bolts are much cheaper than the elemental arrows and, more importantly, they can be quivered and the elemental arrows can't. They are by far the best damage bolts of any of the bolts, but not the best for WS damage, I typically will load a DS bolt for WS and go back to holys for DoT.

      Meat + Acc Eq + /war > Sushi + r.att + /nin
      I really don't understand this either. I thot you always ate sushi if you were a melee regardless of the situation? Or does it depend/vary on what your fighting, etc.?
      Ranger gets lots of accuracy gear and equipment. Enough to justify meat over sushi whereas other melees do not get such traits (save for DRG). This is why any BRD that gives us Madrigal and Prelude will get a very dirty look. Its not needed and they're not boosting our potentially like they're suppsed to. Accuracy buffs from BRDs are insulting.

      RNG is too expensive to play. Play loldrk & lawlzomgdrg.
      I know bolts and things are expensive and I know people say get a peacock charm. But, I've also read somewhere that you can spend roughtly 2mil in ammo in your career from 1-75. That doesn't seem to terribly much over time.... I don't know.
      I took COR and RNG to 75, I'm not rolling in the gil. Truth of the matter is most of those jobs' armors are cheap, best gear is quested or BCNMed. Our only expense are food, NIN tools and ammo.

      The expense will break players who try for other melee jobs because so much storage is required and the expense becomes an obstacle. But if you're focused on just being a ranged attacker and not another melee type, expense is a very small issue.

      Othino's Bow > All
      Is this the best bow out of everything you can get? People say its the fastest for a xbow and if you are a RNG you must have this item. It seems difficult to get however. Is the reason ppl say Othino's is best because xbow is the best dot of all bows?
      Best Crossbow, yes. Best Bow is Vali/E-bow and Selene Bow. Best gun is Hellfire +1
      Fastest Crossbow is Repeating and Machine bow. Fastest Bow is Loxley Bow, exclusive to RNG. Fastest Gun is Peacemaker, exclusive to COR.

      DoT > WS DMG
      The fastest xbow + holy bolts/acid bolts + an ideal meat/acc gear set up is the best and fastest way to outparse all other DD classes in the game. Never concern yourself w/WS Damage, its just icing on the cake. Is that true? I have no ideal where RNG sits on the DD scale given the circustances of the game. Just by reading, it seems ppl rate the classes as WAR>MNK>RNG>ALL. Is this true?
      Here's the thing about rating RNG against other classes.

      We're no longer fighting IT at 50+ and Haste gear and buffs play a big role in Burn PTs. RNG can not be hasted and their damage and accuracy shines more brightly in those situations. Melee damage is going to be extremely high on WS in burn PTs no matter what, so the jobs that can TP faster than RNG just appear to be better, they're not better DDs by default.

      If you doubt me, take a RNG and a WAR out the the Nyzul/Thickets camp against greater colibri with no food/buffs and see who comes out on top. It will be the RNG. Take away all WAR and MNKs little buffs and sushi and watch that damage fall off the scale.

      People rate classes by the EXP trends, RNG was once preferred over all and even if they're not desired for EXP/Burn PTs, we're still one of the top DDs no matter how people wish to rate us. And when the other jobs are chasing HNMs, we can just kick back and tag them with less issues.

      Loxley Bow > Othino's
      People say that, equipped correctly, you can outdamage Othino's w/a Loxley. That's why Loxley is so camped-heavily and highly sought after. What's the deal on this?
      Never heard this. I could be true in some instances, but I have my doubts. Low Delay = lower damage and less TP returned. Loxley Bow NM hardly ever seems to be heavily camped, nor does wyvernpoacher.

      RNG was nerfed, but now it has been changed. RNG damage is almost back to where it was before. Except, RNG's still suck on HNM/Gods.
      I remember when RNG's use to do sick damage back in the old days. Then there was a limit imposed on their placement from the mob. Up close meant greater acc; farther away meant greater dmg. Now there was another update which changes this, and exactly how, I haven't been able to find or figure out. However, people say its alot better, but they still have problems against HNM's and God's and its still out of wack and not fair vs other jobs. What's the dilly on this?
      We're not back to where we were pre-nerf, but RNG has been mended well enough to where we can get close to where we were. We're back.

      Basically, when SE nerfed us, they changed our damage/range forumla and various equipment and food bonuses were not being factored in properly. What the update changed allowed those bonuses to be considered, in addition to making gun/xbow/bow ranges a litte more forgiving.

      Use Guns on HNMs/Gods, Use Xbows in xp, use Bows in KC.
      Is this standard RNG usage of weapons? I couldn't get anyone to explain what KC is either.
      Bow and gun are doable on HNMs. Xbows are preferable in EXP and various endgame events. But bows and guns aren't out of the question for EXP, if you have a mob with high melee damage, demon arrow's attack down effect is appreciated.

      I don't know what KC is, I hate people who abbreviate everything. My name exists to mock them.

      Marksmanship merits are the best way to go. Archery merits are over-rated.
      Maybe it depends on the situation, but which is best to pump into? It seems to me Marksmanship if you're going to use Xbow most of your life and vice versa.
      Depends. If you were, say, a RNG and SAM I'd skew to Archery. If you were RNG and COR like I am, I'd suggest favoring marksmanship. When you get to high level, all ranged weapons will still have a use, merits are just going to be up to your preference.
      Last edited by Omgwtfbbqkitten; 03-09-2007, 04:19 PM. Reason: Holy bolded text, Batman!

      Comment


      • #4
        Re: What are these Quotes & Myths about the RNG job?

        Originally posted by Shinhiryu_Kage View Post
        Use Guns on HNMs/Gods, Use Xbows in xp, use Bows in KC.
        Is this standard RNG usage of weapons? I couldn't get anyone to explain what KC is either.
        Maybe that was supposed to be "use bows with KC?" In regards to Kraken Club RNGs?

        Originally posted by Omgwtfbbqkitten
        zerg
        I played that yesterday. e.e
        "And if he left off dreaming about you, where do you suppose you'd be?"

        Comment


        • #5
          Re: What are these Quotes & Myths about the RNG job?

          Originally posted by Lmnop View Post
          Maybe that was supposed to be "use bows with KC?" In regards to Kraken Club RNGs?
          Oh, you're absolutely right.

          The thread was talking about RNGs and mentioned Kraken Club... KC... heheh

          It was all the KI kids bickering how KC doesn't make a RNG any more effective than not having one. It was like watching a bunch of nerds wussy slapping around at each other about something.

          But, while we're on the subject....

          People say that Kraken Club is a huge boost to TP gain and just use that instead of spamming arrows to spam WS. Is this better than DoT?
          I was referred by posts on KI about KC. ehhhehehe

          Comment


          • #6
            Re: What are these Quotes & Myths about the RNG job?

            Originally posted by Shinhiryu_Kage View Post
            People say that Kraken Club is a huge boost to TP gain and just use that instead of spamming arrows to spam WS. Is this better than DoT?
            I was referred by posts on KI about KC. ehhhehehe
            Thats is still hotly debated on KI. Honestly, the only people posting parses are the ones who have a KC, and they're winning their parses. (They typically use hellfire+1 if they're using a KC.) Others claim that they will put up the same DoT using /war with a bow, but there haven't been any parses to show that. I don't know if its possible or not. Haven't partied with a KC ranger yet, don't have a KC myself, and don't have near all the gear or merits I'd need to put up a fight otherwise. It may be true that it doesn't make a difference in DoT b/w /war typical bow rng, to /nin typical KC rng. But there haven't been any parses of which I am aware that show this.

            As far as Loxley bow goes, as being the best DoT bow. I'm sorry but no. Low delay with high dmg arrow sounds good, until you take into account that you don't get to WS any faster than you do with an E or S-bow. Your WS's will be significantly weaker, and barrage does all of dick for you. Low dmg, low tp return. Again, I've heard people say this before, but never seen any parses to prove it whatsoever.

            Now, machine x-bow does hold a little more promise with a MND build, but the problem comes in when there's a set delay b/w putting your bow away and being able to pull it out again. It doesn't change regardless of what ranged weapon you're using. I've been told this is the reason its not as good for DoT either, but again, haven't seen parses on it at all. Machine/Repeating Xbow is fantastic for soloing, though. Spaming sleep bolts can easily keep multiple mobs slept for quite awhile. Duo'd and trio'd several missions with multiple mobs, and this method basically took care of one or two mobs, while my nin friend solo'd the other. Just spamming sleep bolts for a while will eventually kill the mob too. You never get hit and the mob just sits their in blissful sleep while you murder it.

            P.S. OMG mentioned that AGI would raise Evasion and Ranged Attack. I think he just typo'd, but just so there's no confusion, it affects Evasion and Ranged Accuracy.
            I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

            PSN: Caspian

            Comment


            • #7
              Re: What are these Quotes & Myths about the RNG job?

              I think Ebow still win in damage per second for bow..
              the overhead from ranged attack (2.9~3.0s) cut down the DPS quite a lot
              Thanks,
              Vrytreya

              My FFXI Doc

              Comment


              • #8
                Re: What are these Quotes & Myths about the RNG job?

                Caspian, I thought Agi was a modifier for XBow dmg as well? o_O At least that was the ancient lore anyways XD Feel free to correct me if I'm wrong.

                -SM
                Name: Ryba → (The Slutty Mithra)
                Server: Sylph
                ZM: 14
                CoP: 2-5
                ToAU: 3
                Jobs: THF75 | SMN75 | RDM60 | NIN50 | BLU48 | MNK45 | WHM42 | BLM40
                RNG40 | WAR38 | SAM32 | PLD29 | BRD19 | BST14
                Rank: Bastok - 7 | San'dOria - 1 | Windurst - 1
                Crafts: Leathercraft 94 + 1 | Cooking 60 | Woodworking 58
                Clothcraft 50 | Goldsmithing 50 | Alchemy 15 | Smithing 10

                Comment


                • #9
                  Re: What are these Quotes & Myths about the RNG job?

                  Originally posted by Caspian View Post
                  P.S. OMG mentioned that AGI would raise Evasion and Ranged Attack. I think he just typo'd, but just so there's no confusion, it affects Evasion and Ranged Accuracy.
                  That's what I always understood. Thanks for clarifying that.

                  Now, I know that it's better to get Ranged Accuracy gear... but how exactly does it compare to AGI?

                  Comment


                  • #10
                    Re: What are these Quotes & Myths about the RNG job?

                    1) No, AGI NEVER adds to normal damage. It's a small boost to your WS damage and that's it.

                    2) DEX supposedly gives +Acc at a rate of 2 dex = 1 acc. It's very safe to assume that AGI=>Ranged acc works the same way. And so, +R.acc is twice as effective as +AGI.

                    +Str/R.attack will prolly boost WS damage more than AGI, and +R.acc will prolly boost acc more than +AGI, but AGI is the only stat that does both.
                    "And if he left off dreaming about you, where do you suppose you'd be?"

                    Comment


                    • #11
                      Re: What are these Quotes & Myths about the RNG job?

                      Not sure if it’s pertinent, I remember a couple rangers in my old ls playing around with the idea that Acc Racc vs. Eva and Agi/Dex vs. Agi functioned similarly to how Atk vs. Def and Str vs. Vit work. The first determining a tier then the base stat moveing you up or down a curve. Supposition aside, what your fighting can also affect the wpn you use since guns and bows have different damg properties. Colibri, for instance, are weak to piercing making bow a better choice where as when you fight something like bones, which is strong piercing, its probably a better idea to use gun. So basically like pretty much every melee its better to skill all your options and lvl all your subs so that your more versatile. Anyhow take it worth a grain of salt it might all just be the lack of sleep talking .

                      Comment


                      • #12
                        Re: What are these Quotes & Myths about the RNG job?

                        Originally posted by Ryba View Post
                        Caspian, I thought Agi was a modifier for XBow dmg as well? o_O At least that was the ancient lore anyways XD Feel free to correct me if I'm wrong.
                        -SM
                        Yeah, lmnop mentioned it later, I just wasn't thinking about adding secondary modifiers for ws's.

                        Basically, if you can't get r. atk., str, or r. acc. on a slot, might as well fill it with agi. RNG is one job that definately changes what you need as you go. Accuracy traits make most +r. acc. less necessary, especially once you hit 70+.
                        I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                        PSN: Caspian

                        Comment


                        • #13
                          Re: What are these Quotes & Myths about the RNG job?

                          I'll try to answer with my version
                          Originally posted by Shinhiryu_Kage View Post
                          /war > /nin
                          /war is better because there is so much r.acc available to rng's, its not worth the time to invest in /nin and get utsu. Plus, you can just let your mages sink MP into you to cure you if you get damage.
                          depends on what you're fighting. sometimes another +12~14racc dagger can help you hit better during xp

                          STR > AGL
                          Str is the better stat to raise and increase on your character, regardless of race, because STR is the modifer used to determine WS damage anyway vs mobs VIT. AGL modifiers on WS'es look nice when you see them in stat guides and such and @100AGL, a 35% AGL modifier on a WS will give you a damage rating of +35 to the weapon. However, STR is the far better stat to raise because it is multi-faceted. AGL is not. Truth? I thot AGL affected R.acc......
                          True
                          the STR-VIT function of ranged attack has double advantage compared to melee.
                          While melee needs 4~6 STR to increase this function value by 1, RNG only needs 2~3
                          Regarding AGI for WS modifier : look carefully. This stats is not related to monster stats at all. So think about this way "If I add this piece of AGI gear, will my WS modifier increase by 1?" if the answer is "yes" you probably can save money not to buy STR equip for that slot

                          STR raises your damage curve and helps you hit the damage cap more often.
                          Is this true for all melee? How does it actually calculate?
                          True for certain situation, not for general one.
                          and ranged attack is definitely not melee attack, so that's even more false (more false? lol)
                          See my FFXI doc (link on my sig) to see the details

                          If you are RNG & must Acid Bolt for your party, XBox > All.
                          Only if acid bolt can work nicely. Otherwise, other ranged weapons are fine too or probably they can be better alternatives.

                          If someone else Acid Bolts instead, Bow>Gun>Xbow in terms of damage.
                          I don't really understand where this thinking comes from. Are Xbows the ideal situation for damage over time because of holy bolts/acid bolts?
                          per shot damage, gun still win. Whether bow or xbow is the fastest one to build overall damage, that's debatable.
                          And yes, Crossbows are crossbows because they can load acid bolt and holy bolt

                          Holy Bolt Damage > All
                          Do holy bolts rock that much to keep using them from LV30-75? Why wouldn't elemental arrows do well?
                          The old elemental arrows (lightning, fire, ice) only have low cap of add damage and there isn't any known stats that can boost their add damage.
                          Holy bolts, on the other hand, have better add damage cap and their add damage are easier too boost.
                          And what about the stone arrows? Are they better or no?
                          stone arrows are level 1...

                          Meat + Acc Eq + /war > Sushi + r.att + /nin
                          I really don't understand this either. I thot you always ate sushi if you were a melee regardless of the situation? Or does it depend/vary on what your fighting, etc.?
                          Rangers have accuracy bonus I,II,III, and IV at level 10,30,50, and 70 respectively. They increase your melee accuracy and ranged accuracy at those level for a total of 10,22,35, and 48 acc/racc. Not to mention RNGs is the job that can get most accuracy for their main weapon (ranged) with gears. I don't think fully decked WAR or MNK can get accuracy as high as RNG with just from gears.


                          +40 Accuracy = break a level of mob's evasion
                          I've read that, as long as you have around 40+ish acc or r.acc on you char, you can break a level of a mob's evasion. So, if something con's High evasion w/o the +40, when you do equip +40 it will now con low evasion. Is this true? So, I am suppose to be shooting for +40 acc and the rest in r.att + str?
                          Yes, but that doesn't necessarily means you only need to load up that much accuracy
                          Here's quote from my FFXI doc
                          If your accuracy < Monster evasion-30 → High Evasion
                          If your accuracy ≥ Monster evasion+10 → Low evasion
                          So if your accuracy is 200 and monster eva is 300, adding 40 accuracy still give you a "high evasion" check message

                          RNG is too expensive to play. Play loldrk & lawlzomgdrg.
                          I know bolts and things are expensive and I know people say get a peacock charm. But, I've also read somewhere that you can spend roughtly 2mil in ammo in your career from 1-75. That doesn't seem to terribly much over time.... I don't know.
                          depends... I always craft my ammo.. or always get raw material and have friends synth them. That saves quite a lot of money. Not to mention quivers/pouches make ammo storing much easier.

                          Othino's Bow > All
                          Is this the best bow out of everything you can get? People say its the fastest for a xbow and if you are a RNG you must have this item. It seems difficult to get however. Is the reason ppl say Othino's is best because xbow is the best dot of all bows?
                          Obow is the fastest endgame weapon RNG can use. But it's the slowest crossbows you can use. Obow is used due to very high damage rating on the crossbow. Most crossbows have their damage rating <=40. Obow is 54. Quite a different class of weapon, I'd say. And from my recent ranged delay test. Obow has the highest ranged Damage Per Second with Darksteel Bolt

                          DoT > WS DMG
                          The fastest xbow + holy bolts/acid bolts + an ideal meat/acc gear set up is the best and fastest way to outparse all other DD classes in the game. Never concern yourself w/WS Damage, its just icing on the cake. Is that true? I have no ideal where RNG sits on the DD scale given the circustances of the game. Just by reading, it seems ppl rate the classes as WAR>MNK>RNG>ALL. Is this true?
                          It's the other way around. RNGs have very low DoT (damage from TPing) compared to other jobs. other jobs can be hasted during merit PT and xp. Ranger can't. The best way they catch up with low DoT damage is their WS damage. A good Slugwinder damage should be at least 1.5x of other jobs average WS damage.

                          Loxley Bow > Othino's
                          People say that, equipped correctly, you can outdamage Othino's w/a Loxley. That's why Loxley is so camped-heavily and highly sought after. What's the deal on this?
                          Probably not. Though loxley can be very fast, the DPS is still lower compared to Obow. Not to mention its WS damage can be very low compared to Obow.
                          (around 50%+ damage difference I guess)

                          RNG was nerfed, but now it has been changed. RNG damage is almost back to where it was before. Except, RNG's still suck on HNM/Gods.
                          I remember when RNG's use to do sick damage back in the old days. Then there was a limit imposed on their placement from the mob. Up close meant greater acc; farther away meant greater dmg. Now there was another update which changes this, and exactly how, I haven't been able to find or figure out. However, people say its alot better, but they still have problems against HNM's and God's and its still out of wack and not fair vs other jobs. What's the dilly on this?
                          I quit endgame since 1.5 years ago, but I think (some) endgame is where RNG got the advantage to other melee, given other melee is allowed to fight the HNM. Level difference penalty of ranged is half of that melee. So when the level difference is about 15~20 level. melee's damage multiplier goes down faster than ranged.
                          Accuracy wise, I have no comment.

                          Use Guns on HNMs/Gods, Use Xbows in xp, use Bows in KC.
                          Is this standard RNG usage of weapons? I couldn't get anyone to explain what KC is either.
                          KC is Kraken Club.
                          The basic is get TP as fast as possible while you use the best ranged weapon that can do slugwinder with as high damage as possible.
                          Some people use HF+1 with silver bullet due to practicality storing the ammo.
                          I know a few used Culverin+1 + Cannon Shell, but this can take a lot of space.
                          Bow isn't prefered due to HF+1 + Silver bullet slug damage is normally higher than Ebow + Kabura Arrow sidewinder. PPA Isn't considered here due to you'll WS very often (2~3 WS per fight).

                          Marksmanship merits are the best way to go. Archery merits are over-rated.
                          Maybe it depends on the situation, but which is best to pump into? It seems to me Marksmanship if you're going to use Xbow most of your life and vice versa.
                          This is how I define 3 types of ranged weapons :
                          1. Bow :
                          - medium to high delay weapons
                          - high accuracy usually (2 from bows, 5 from arrows)
                          - good WS damage. Have the highest potential WS damage, but it depends on your STR equip.

                          2. Xbow :
                          - usually fast delay, but Obow is considered as medium delay
                          - usually low accuracy, almost no racc+ from bolts or the crossbows itself
                          - low-medium WS damage, but acid bolt can make its average WS damage better than any other ranged weapon WS without acid.

                          3. Gun:
                          - usually slow, musketeer gun+2 is considered medium delay
                          - usually medium - high accuracy, coming from the gun.
                          - highest WS damage in general, due to highest D rating coming from the silver bullet and the ranged weapons itself

                          I spent my merits 5 on marks and 7 on Archery.
                          Reason : I don't use Marksmanship that much on very high level monster. On that time I need archery's accuracy (especially that coming from Sbow) to help hitting them better. I use crossbows for daily/misc stuff. The monster are usually don't have that much evasion. So using Obow for that situation is still good.
                          Thanks,
                          Vrytreya

                          My FFXI Doc

                          Comment


                          • #14
                            Re: What are these Quotes &amp; Myths about the RNG job?

                            Caspian, thanks much. The main reason I wanted to clear that up is that, last I recall, Str doesn't affect XBow dmg on WS, once again correct me if I'm wrong. Thought the standard had always been Str = Bow WS, Agi = XBow WS, so what's Gun fall into? lol Sorry for the slightly newbish questions, just haven't touched my RNG in a looooooonnnnnnnngggggg time lol, and about to pick it back up again with the introduction of Vali's Bow, so hopefully the NM is slightly less-camped than before due to being R/E item lol

                            Anyways, got off the topic lol, curious what modifies dmg for XBow and Gun; Str or Agi? Any inputs appreciated ^.^;; Thanks!

                            -SM
                            Name: Ryba → (The Slutty Mithra)
                            Server: Sylph
                            ZM: 14
                            CoP: 2-5
                            ToAU: 3
                            Jobs: THF75 | SMN75 | RDM60 | NIN50 | BLU48 | MNK45 | WHM42 | BLM40
                            RNG40 | WAR38 | SAM32 | PLD29 | BRD19 | BST14
                            Rank: Bastok - 7 | San'dOria - 1 | Windurst - 1
                            Crafts: Leathercraft 94 + 1 | Cooking 60 | Woodworking 58
                            Clothcraft 50 | Goldsmithing 50 | Alchemy 15 | Smithing 10

                            Comment


                            • #15
                              Re: What are these Quotes &amp; Myths about the RNG job?

                              Well one thing I'll point out is the WAR > NIN. Thing, those two jobs are equal. Really NIN is an easier path for those that can't plan right. See with WAR the stratedgy is to stay as close to the hate line with out going to far past it, then annihilate the mob with a strong finish when it's around 1/2 Health or less.

                              It's at that point were the RNG/WAR shines, because depending on what you fight and if you gear the RNG/WAR right they can 1 hit kill certain mobs from just below 1/2 Health up to around 3/4 health. That's were RNG/WARs power comes in XP as well were if done right a party can pull 2-3 mobs and 1 of those basically being for the RNG to nearly 1 hit kill.

                              Done right the RNG/WAR can take down just about every other 1-2 mobs in a single attack were the tank doesn't take to much damage and is still rearing for the other mob.

                              That's were RNG/WAR and RNG/NIN's style differ. Since a RNG/NIN can not reach those 1k-2k damages, but they have the advantage that they can push past the hate line. In this manner a RNG/NIN is able to suppliment this difference of power by using more arrows with Utsusemi and just ignore the hate line.

                              In the end which is worst depends on the player's ability. If the player is constantly to late at getting that finishing blow to be used at it's fullest benefit then RNG/WAR is likely not the best style for them. If the player is skilled at getting the finishing blow right then they can save themselves a lot of money headaches.

                              To also point out, in the over mathmatics of it that extra 12~14 points to rng. acc. is not 12~14% boost. Taking what you already got in rng. acc. at latter levels this is only like 2%-3% benefit, or a difference of 2-3 arrows that do land. With Rng/Nin it's just better to get something that targets rng. att. in the off hand since even +7 to it can make a greater difference.


                              XBows and Guns the general knowledge/assumption I always saw was that they are both controlled by AGI. It's logic both weapons don't require you to have as much STR to aim as a Bow would but you do have to have a steady body as well as a steady hand. Which would be a DEX or AGI trait then.
                              Last edited by Macht; 03-19-2007, 01:03 PM.


                              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

                              Comment

                              Working...
                              X