I thought I should post it here too.
2.5 years ago, we had a thread with question why use gun in HNM and later moved to "How ranged delay works?" questions. And until I figured how tonight, no one come up with an idea to test it. So, I feel really accomplished tonight answering an un-answered question (probably because people lazy to test it, or it was a really hard one for those people who tried but failed).
Anyway, I'll just put the conclusions first before the data
CONCLUSION:
- Ranged delay is not affected by ammo delay
- Ranged weapon delay is THE only thing that affect your delay from pressing ranged attack until you shoot your ammo
- Ranged weapon delay per second is about twice as much as melee weapon delay per second: 110 delay/second
- The delay from you shoot your ammo until you put back your ranged weapon completely is about 1.7s ~ 1.8s
- The minimum delay possible you can shoot after you entering free phase is 1.1s. This is the biggest problem that makes your shooting slow
- Current ranged delay calculation:
Delay (in second) = (Ranged weapon delay(without ammo)/110) + 1.7~1.8 + 1.1
So for example :
Obow : 432/110 + 1.7~1.8 + 1.1 = 6.7~6.8 (matched quite well)
Obow : 540/110 + 1.7~1.8 + 1.1 = 7.7~7.8 (matched quite well)
Hellfire : 660/110 + 1.7~1.8 + 1.1 = 8.8~8.9s (matched quite well)
Repeating Crossbow : 144/110 + 1.7~1.8 + 1.1 = 4.1~4.2s (matched quite well)
Ebow(predicted) : 490/110 + 1.7 ~1.8 = 7.2 ~ 7.3s
- Rapid shot occurs almost all the time, but in different extent
- Conjuncture : Rapid shot can cut your delay to half of normal delay (although the test only showed it can cut hellfire delay from 6s to 3.3s [40% cut])
To wrap them up : Ranged attack divided to phases:
1. Pulling out -> aim -> shot : delay in second = ranged weapon delay/110
2. slight second after shot->putting ranged weapon back completely : 1.7~1.8s
3. 'free' phase : melee timer unpaused. The minimum delay of this 'free' phase is 1.1s
I'm open to correction if I'm wrong. If this is right, hopefully this will help the career RNG
Test results (WARNING: numbers):
Thanks to whoever given their thought in that 2.5 years old thread how delay works (how do they differ from normal melee delay)
2.5 years ago, we had a thread with question why use gun in HNM and later moved to "How ranged delay works?" questions. And until I figured how tonight, no one come up with an idea to test it. So, I feel really accomplished tonight answering an un-answered question (probably because people lazy to test it, or it was a really hard one for those people who tried but failed).
Anyway, I'll just put the conclusions first before the data
CONCLUSION:
- Ranged delay is not affected by ammo delay
- Ranged weapon delay is THE only thing that affect your delay from pressing ranged attack until you shoot your ammo
- Ranged weapon delay per second is about twice as much as melee weapon delay per second: 110 delay/second
- The delay from you shoot your ammo until you put back your ranged weapon completely is about 1.7s ~ 1.8s
- The minimum delay possible you can shoot after you entering free phase is 1.1s. This is the biggest problem that makes your shooting slow
- Current ranged delay calculation:
Delay (in second) = (Ranged weapon delay(without ammo)/110) + 1.7~1.8 + 1.1
So for example :
Obow : 432/110 + 1.7~1.8 + 1.1 = 6.7~6.8 (matched quite well)
Obow : 540/110 + 1.7~1.8 + 1.1 = 7.7~7.8 (matched quite well)
Hellfire : 660/110 + 1.7~1.8 + 1.1 = 8.8~8.9s (matched quite well)
Repeating Crossbow : 144/110 + 1.7~1.8 + 1.1 = 4.1~4.2s (matched quite well)
Ebow(predicted) : 490/110 + 1.7 ~1.8 = 7.2 ~ 7.3s
- Rapid shot occurs almost all the time, but in different extent
- Conjuncture : Rapid shot can cut your delay to half of normal delay (although the test only showed it can cut hellfire delay from 6s to 3.3s [40% cut])
To wrap them up : Ranged attack divided to phases:
1. Pulling out -> aim -> shot : delay in second = ranged weapon delay/110
2. slight second after shot->putting ranged weapon back completely : 1.7~1.8s
3. 'free' phase : melee timer unpaused. The minimum delay of this 'free' phase is 1.1s
I'm open to correction if I'm wrong. If this is right, hopefully this will help the career RNG
Test results (WARNING: numbers):
POST1
OK, I finally got some testing by myself
this is just from 2 shots. I got a longer video to analyze, but for now. I post the short one
Test setup:
My character doesn't have +rapid shot equip. I only have 1 rapid shot merit
Video is recorded by fraps with 1024x768 resolution with 30fps frame rate. Although the game is running at 23~25 fps
Weapons used :
- Obow + Holy bolt
- Sbow + Horn Arrow
- Hellfire + Iron bullet
init = 1 frame before my character moving (pulling out ranged attack)
shot = the frame when monster's name turn red (for 1st shot), or on the frame when the HP bar start depleting.
free = the frame where my character's tail start moving (means melee delay will be unpaused)
Obow + Holy:
32 - init 1
151 - shot 1
202 - free 1
274 - init 2
388 - shot 2
init -> shot (aim time): 3.8 ~ 4 second. I just assume 4 second. Probably the second one due to rapid shot
free->init (free time): 2.4 s
total time (init 1 to init 2) : 8.1s
Sbow + Horn:
19 - init 1
159 - shot 1
215 - free 1
266 - init 2
402 - shot 2
init -> shot (aim time): 4.5 ~ 4.6 second.
free -> init (free time): 1.7s
total time (init 1 to init 2) : 8.2s
Hellfire + Iron bullet:
28 - init 1
206 - shot 1
261 - free 1
319 - init 2
473 - shot 2
530 - free 2
588 - init 3
744 - shot 3
init -> shot (aim time): 5.1 ~ 5.9 second.
free -> init (free time): 1.9s
total time (init 1 to init 2) : 9.0s
aim time is probably the most accurate result I can get
the total time is probably the least accurate I can get, since I only spamming ranged attack macro.(Hence, the "you must wait longer to perform that action." message actually messed up the real calculation)
POST2
2 other longer video:
Obow + Holy bolt
28 - init 1
130 - shot 1
179 - free 1
220 - init 2
337 - shot 2
389 - free 2
431 - init 3
542 - shot 3
599 - free 3
673 - init 4
788 - shot 4
843 - free 4
890 - init 5
aim delay 1 : 3.4s
aim delay 2 : 3.9s
aim delay 3 : 3.7s
aim delay 4 : 3.8s
free delay 1 : 1.4s
free delay 2 : 1.4s
free delay 3 : 2.5s
free delay 4 : 1.6s
total delay:
shot 1->shot 2: 6.9s
shot 2->shot 3: 6.8s
shot 3->shot 4: 8.2s
SBow + Horn :
28 - init 1
173 - shot 1
225 - free 1
274 - init 2
418 - shot 2
472 - free 2
507 - init 3
646 - shot 3
704 - free 3
766 - init 4
867 - shot 4
aim delay 1 : 4.8s
aim delay 2 : 4.8s
aim delay 3 : 4.6s
aim delay 4 : 3.4s <- rapid shot definitely
free delay 1 : 1.6s
free delay 2 : 1.2s
free delay 3 : 2.1s
total delay:
shot 1->shot 2: 8.2s
shot 2->shot 3: 7.6s
shot 3->shot 4: 7.4s
I think free delay is somewhat constant along the weapon type (about 1.2~1.5s)
POST3
HF + iron bullet another try:
29 - init 1
129 - shot 1
??? - free 1 (I'm moving, so i don't know when)
230 - init 2
410 - shot 2
468 - free 2
501 - init 3
667 - shot 3
722 - free 3
772 - init 4
aim delay 1 : 3.3s
aim delay 2 : 6s
aim delay 3 : 5.5s
free delay 2: 1.1s
free delay 3: 1.6s
Repeating crossbow + holy bolt (delay: 144+192)
8 - init 1
55 - shot 1
101 - free 1
143 - init 2
181 - shot 2
235 - free 2
283 - init 3
308 - shot 3
Repeating crossbow + sleep bolt (delay: 144+ 288)
132 - init 1
168 - shot 1
221 - free 1
285 - init 2
324 - shot 2
375 - free 2
* i messed up pushing ranged attack macro*
454 - init 3
??? - rapid shot kicked in, didn't notice when the shot started
548 - free 3
593 - init 4
629 - shot 4
682 - free 4
730 - init 5
771 - shot 5
OK, I finally got some testing by myself
this is just from 2 shots. I got a longer video to analyze, but for now. I post the short one
Test setup:
My character doesn't have +rapid shot equip. I only have 1 rapid shot merit
Video is recorded by fraps with 1024x768 resolution with 30fps frame rate. Although the game is running at 23~25 fps
Weapons used :
- Obow + Holy bolt
- Sbow + Horn Arrow
- Hellfire + Iron bullet
init = 1 frame before my character moving (pulling out ranged attack)
shot = the frame when monster's name turn red (for 1st shot), or on the frame when the HP bar start depleting.
free = the frame where my character's tail start moving (means melee delay will be unpaused)
Obow + Holy:
32 - init 1
151 - shot 1
202 - free 1
274 - init 2
388 - shot 2
init -> shot (aim time): 3.8 ~ 4 second. I just assume 4 second. Probably the second one due to rapid shot
free->init (free time): 2.4 s
total time (init 1 to init 2) : 8.1s
Sbow + Horn:
19 - init 1
159 - shot 1
215 - free 1
266 - init 2
402 - shot 2
init -> shot (aim time): 4.5 ~ 4.6 second.
free -> init (free time): 1.7s
total time (init 1 to init 2) : 8.2s
Hellfire + Iron bullet:
28 - init 1
206 - shot 1
261 - free 1
319 - init 2
473 - shot 2
530 - free 2
588 - init 3
744 - shot 3
init -> shot (aim time): 5.1 ~ 5.9 second.
free -> init (free time): 1.9s
total time (init 1 to init 2) : 9.0s
aim time is probably the most accurate result I can get
the total time is probably the least accurate I can get, since I only spamming ranged attack macro.(Hence, the "you must wait longer to perform that action." message actually messed up the real calculation)
POST2
2 other longer video:
Obow + Holy bolt
28 - init 1
130 - shot 1
179 - free 1
220 - init 2
337 - shot 2
389 - free 2
431 - init 3
542 - shot 3
599 - free 3
673 - init 4
788 - shot 4
843 - free 4
890 - init 5
aim delay 1 : 3.4s
aim delay 2 : 3.9s
aim delay 3 : 3.7s
aim delay 4 : 3.8s
free delay 1 : 1.4s
free delay 2 : 1.4s
free delay 3 : 2.5s
free delay 4 : 1.6s
total delay:
shot 1->shot 2: 6.9s
shot 2->shot 3: 6.8s
shot 3->shot 4: 8.2s
SBow + Horn :
28 - init 1
173 - shot 1
225 - free 1
274 - init 2
418 - shot 2
472 - free 2
507 - init 3
646 - shot 3
704 - free 3
766 - init 4
867 - shot 4
aim delay 1 : 4.8s
aim delay 2 : 4.8s
aim delay 3 : 4.6s
aim delay 4 : 3.4s <- rapid shot definitely
free delay 1 : 1.6s
free delay 2 : 1.2s
free delay 3 : 2.1s
total delay:
shot 1->shot 2: 8.2s
shot 2->shot 3: 7.6s
shot 3->shot 4: 7.4s
I think free delay is somewhat constant along the weapon type (about 1.2~1.5s)
POST3
HF + iron bullet another try:
29 - init 1
129 - shot 1
??? - free 1 (I'm moving, so i don't know when)
230 - init 2
410 - shot 2
468 - free 2
501 - init 3
667 - shot 3
722 - free 3
772 - init 4
aim delay 1 : 3.3s
aim delay 2 : 6s
aim delay 3 : 5.5s
free delay 2: 1.1s
free delay 3: 1.6s
Repeating crossbow + holy bolt (delay: 144+192)
8 - init 1
55 - shot 1
101 - free 1
143 - init 2
181 - shot 2
235 - free 2
283 - init 3
308 - shot 3
Repeating crossbow + sleep bolt (delay: 144+ 288)
132 - init 1
168 - shot 1
221 - free 1
285 - init 2
324 - shot 2
375 - free 2
* i messed up pushing ranged attack macro*
454 - init 3
??? - rapid shot kicked in, didn't notice when the shot started
548 - free 3
593 - init 4
629 - shot 4
682 - free 4
730 - init 5
771 - shot 5
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