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  • Ranger DMG output

    In fact, any Ranged Attack DMG output. How is is calculated?

    Ok, here is where I am getting confused.

    You have a DMG rating for the bow/x-bow, and also one for the arrow/bolt used, then you take into consideration your STR...

    How is the DMG actually worked out?

    With a normal weapon I can say ok, 1 DMG rating on the weapon thats fine.

    So is using a high powered bow with a weak arrow going to give you a max dmg rating? Or a weak bow with a strong arrow?

    Thanks. Starting Ranger soon....see you all at 37!

  • #2
    Re: Ranger DMG output

    str is always used to calculate the pdif (iirc) for all physical attacks. thats why str will always make more of a difference than any other stat when it comes to dmg.

    the best dmg output (not sure by what you mean with rating) would be to use high dmg bow (typically the longbows in the game: powerbow, greatbow, battlebow, warbow, euryote's, selene's etc) with the highest dmg arrow for your level.
    Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
    ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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    • #3
      Re: Ranger DMG output

      Oh I am sure that IS the way to get best output from your RNG, just wondering...how much differnce would there be from using a high lvl ammo with a low lvl bow?

      Also, what are the diff between Archery and Marksmanship? I am horribly underskilled in both (Archery 20)(Marksmanship 0) but am wondering which is best for RNG, since they both have the A- skill rating. Different WS's?

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      • #4
        Re: Ranger DMG output

        for archery, bows make up the bulk of the dmg. so if anything, i'd get the high lvl bow and skimp on the ammo.

        theres nothing really different between archery and marksmanship. both have the same weaponskills, they are just called different names.

        flaming arrow = hot shot
        piercing arrow = split shot
        dulling arrow = sniper shot
        sidewinder = slug shot
        blast arrow = blast shot
        arching arrow = heavy shot
        emperyal arrow = detonator

        i do believe that slug and sidewinder have slightly different renkei properties because i remember seeing them in separate renkeis before.

        for x-bow the dmg is split between the x-bow itself and the bolt more evenly however, for guns, the main chunk of dmg comes from the bullet itself, rather than the gun.

        dont worry about skilling both right away. i would skill bow if you are only taking it to 37. you can always go back and skill marksmanship easily.
        Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
        ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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        • #5
          Re: Ranger DMG output

          Sidewinder = Slugshot in terms of renkei usage just like any other rng weaponskill.

          X-bow is used primarily to help support other DD damage through acid bolts. There are also other kinds of status bolts you can use including Bloody Bolts(drain), Venom Bolts, and Sleep Bolts. In addition to that, x-bow is a lot faster than Bow, so if you equip yourself properly you CAN do similar DoT although your ws may be lower. If you can pump out bolts fast enough though, you should be able to churn out ws faster, despite Bow's larger TP gain. I would stick to Bow until you're at least high enough to use holy bolts.

          The differences in rng damage is not in Archery and Marksmanship, but in the type of ranged weapon you use. It affects accuracy, TP gain, and dmg output.

          Shortbows are crap and are for non rngs. You shoot faster than bow, but your damage is lower and you're slower than x-bow.

          X-bows are quick and have various effects on their bolts. The +1 versions usually come with large ranged attack boosts. Their TP gain is generally lower per shot, but you can shoot faster so it evens out and can be an advantage sometimes. But low TP gain also means it doesn't work as well with Barrage. Equiped correctly, your dmg per shot is not too far behind Bow. I would say it varies as to whether the weapon or the ammo is most important with this. Some rngs stay with acid and holy bolts for a very long time even though there are higher dmg bolts. They save the high dmg bolts for WS onry. It's not unheard of to carry some bloody, acid, holy, and high dmg bolts to exp.

          Bows are fairly slow but their damage is higher. Their weapon skill damage is usually higher as well and you get ~12-13% TP per shot. With Barrage, you can easily get 100% TP quickly for a high damage maneuver. Bows also tend to be a bit more accurate. Bone based ammo like Scorpion Arrows come with a rng acc boost and most +1 Bows have rng acc boosts as well as large rng attack boosts. Getting the best Bow possible is more important than ammo as you could still do decent damage with Iron Arrows at lvl 60, although I wouldn't do that and wouldn't recommend you do it either.

          Guns are the slowest type, but shot for shot they put out higher numbers and they also gain a slightly higher amount of TP than Bows (~15%). This doesn't necessarily mean that you'll outdamage other types, since it takes so long to shoot. But your WS damage will usually be higher. Guns also usually make the best use of Barrage because of their TP gain and EES because of their high damage. +1 Guns come with higher than normal rng accuracy boosts, which is good since it takes so long to shoot anything. :p You need the highest dmg bullet possible to make full use of a gun's damage advantage. Ammo is most important when it comes to guns. Also guns usually aren't all that great until much later. They are easily outdamaged by both Bow and X-Bow until you can use Bullets and Silver Bullets.

          This is just a general idea of how the weapons work. There are also certain weapons that fall outside of the norm like E-Bow and O-Bow. But that even more places the difference on the weapons themselves and not any particular skill. You'd do well to get both leveled up at some point if you want to stay versatile, but since it seems like you're only taking it to 37, I'd recommend Archery too.
          Last edited by nanatsu; 12-28-2006, 09:59 AM. Reason: added more info and made a small mistake with TP
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          • #6
            Re: Ranger DMG output

            Really cool stuff. I mean, back in the day, I got RNG to 37, but I didn't really know what I was doing. lol Nice to kinda understand the basics (even though I didn't pose the question w)

            I really want to play RNG again. I just like shooting guns and bows and stuff. It fulfills a need I have. www

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            • #7
              Re: Ranger DMG output

              thank you for this info, should put me in great stead for lvling RNG

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              • #8
                Re: Ranger DMG output

                Offtopic: That's a huge sig. o.O
                ~~~BLM SAM RNG NIN PLD~~~

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                • #9
                  Re: Ranger DMG output

                  Originally posted by Mog View Post
                  Offtopic: That's a huge sig. o.O
                  It's a galka sized sig. >=)

                  I wanted to make it smaller, but then that would require work to resize everything in Photoshop. And since I don't do work.... well... there ya go. xD

                  But, do you think its too big? w

                  Your's is way cool tho dude. *_* The little mogs move..

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                  • #10
                    Re: Ranger DMG output

                    piercing arrow is just like normal shot with some additional (a little) base damage. and if it's fired on 100%TP, you almost can't tell the difference from your normal shot
                    Thanks,
                    Vrytreya

                    My FFXI Doc

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                    • #11
                      Re: Ranger DMG output

                      to the OP:
                      Damage = Base Damage * pDIF

                      the first one is affected by :
                      1. your ranged weapon and ammo
                      2. the difference between your STR and monster VIT
                      3. some stats modifier if the calculation is for WS

                      pDIF is affected by:
                      1. your (ranged attack)
                      2. enemy defense
                      3. level difference between your character and enemy level

                      that's the simplest thing I can say about damage calculation
                      Thanks,
                      Vrytreya

                      My FFXI Doc

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                      • #12
                        Re: Ranger DMG output

                        What level do RNGs get Sidewinder?

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                        • #13
                          Re: Ranger DMG output

                          55
                          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                          PSN: Caspian

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                          • #14
                            Re: Ranger DMG output

                            So theres a big gap from level 30s to 55 ? You only get Dulling Arrow then?

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                            • #15
                              Re: Ranger DMG output

                              yes. you go about 20 something levels with no new ws.
                              Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                              ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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