Noticed there wasn't a thread yet for this. Funny thing is I remember like 8 different threads just before the last big RNG patch. Oh how times have changed.
Anyway, part of this is asking if anyone remembers them saying something in the last patch about how our ranged attacks would be affected by mob defense. I think it was Cometgreen that said he thought he remembered hearing this, but I couldn't remember for sure. I know the big change was the drop in damage due to lvl difference, but couldn't remember if that had anything to do with it or not. Also, I only remember them saying that Flashy shot nullified the penalty for level difference, making one shot every 20 or so minutes on HNM's feel like the old days.
This was brought up, b/c since the patch took effect Ebow has become the endgame bow of choice, mainly due to the high ranged attack bonus. I was curious to see if this change might change that again and see if we might be returning to some of the more traditional endgame bows.
That can't be answered until the next patch, but basically this thread is to see if someone remembers the specifics on the previous patch (at work and can't look on POL's site for old patch info) and for post patch use to put testing info in it.
Hopefully I'll get to xp before the patch so that I can get some numbers of what I was doing and then have something to compare them to. If there's anyone else who'd like to do the same, that would just be great. Especially if you not in your low 60's and can see if the change is more noticable at various levels.
Thanks
-Caspian
Anyway, part of this is asking if anyone remembers them saying something in the last patch about how our ranged attacks would be affected by mob defense. I think it was Cometgreen that said he thought he remembered hearing this, but I couldn't remember for sure. I know the big change was the drop in damage due to lvl difference, but couldn't remember if that had anything to do with it or not. Also, I only remember them saying that Flashy shot nullified the penalty for level difference, making one shot every 20 or so minutes on HNM's feel like the old days.
This was brought up, b/c since the patch took effect Ebow has become the endgame bow of choice, mainly due to the high ranged attack bonus. I was curious to see if this change might change that again and see if we might be returning to some of the more traditional endgame bows.
That can't be answered until the next patch, but basically this thread is to see if someone remembers the specifics on the previous patch (at work and can't look on POL's site for old patch info) and for post patch use to put testing info in it.
Hopefully I'll get to xp before the patch so that I can get some numbers of what I was doing and then have something to compare them to. If there's anyone else who'd like to do the same, that would just be great. Especially if you not in your low 60's and can see if the change is more noticable at various levels.
Thanks
-Caspian
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