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  • #31
    Re: Rng/sam

    The only thing I can see you have capped ranged attack is minuet III+IV + berserk + red curry considering you are fighting decorative weapon.
    It's really hard to cap the ranged attack by only having one of the last 2 things I mentioned above.
    Thanks,
    Vrytreya

    My FFXI Doc

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    • #32
      Re: Rng/sam

      I thought he meant capping it for the food, not capping it against xp mobs. Or am I totally misunderstanding what you're saying?
      I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

      PSN: Caspian

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      • #33
        Re: Rng/sam

        Again it's off topic but have you guys tried new foods added with the latest update? I checked both Ic Pilav and Sis Kebabi and confirmed they had RATK+.

        Ic Pilav: HP+14%(CP65) STR+4 VIT-1 INT-1 ATK+22%(CP65) 3H 15-20K at AH
        Ic Pilav+1: HP+15%(CP70) STR+5 VIT-2 INT-2 ATK+23%(CP70) 4H 30K at AH

        SiS Kebabi: STR+6 VIT-2 INT-2 ATK+20%(CP70) 30m 2K each at Whitegate

        There's no way to check exact numbers of RATK+ but they are usually the same as the number of ATK+.

        Ic Pilav is slightly better than boiled cockatrice and Sis Kebabi is really cheap. You may want to check them out.

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        • #34
          Re: Rng/sam

          Nice find, thanks Grendal.
          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

          PSN: Caspian

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          • #35
            Re: Rng/sam

            Well the definate benefit of the Ic Pilav is the HP boost +14% and +15% is pretty good, higher then any HP Max boost food I've seen along with also being Rng. Att. boost it's a decent boost too. As long as you have 366 HP or higher the Ic Pilav would seem to get you a good HP bonus, I wonder what the HP bonus max is though. If it caps at like 25-30 then the food is kind of negligable on how good it is.

            Originally posted by Caspian
            I thought he meant capping it for the food, not capping it against xp mobs. Or am I totally misunderstanding what you're saying?
            That's correct that was what I ment it was only getting straight out numbers on about were you end up. Capping against a mob that's a different story and part of judging that player should be doing. I mean why on earth would I want to push my Rng. Att. to 800+ or so to kill a mob in South Gustaberg. That would be silly, since if you are capable of pushing rng. att. that high you should be capable to kill nearly any mob there in 1 hit. So pushing attack that high is pointless since you'll already be maxed.

            The whole point was measuring against how a RNG/NIN and RNG/WAR can be almost equalized in strength, it was to show they have a potential for matching strengths. Still each job is capable of excelling in different ways one of which VZX pointed out.


            Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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