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omg ∑(゜△゜ Σ(゜д゜|||) ((((゜Д゜)) how much is the normal earth damage without earth staff apple pie??
Will this work with Corsair's elemental shot?? Wow.
There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso
I didn't really check the difference but I guess it is the same as what staves offer. I mean, 10% increase with NQ and 15% increase with HQ. Moreover, I confirmed opposite elements (e.g. Wind Staff for Earth Arrow) did decrease additional effects.
As for Corsair's Quick Draw, I heard it was enhanced by both elemental staves and Magic Attack Bonus. Not sure how INT works on it yet.
dan's tested INT doesn't affect the old elemental arrows, not the new one
but 100+ added effect is crazy, apple pie. How much INT+ did you put on that?
I saw my friend only got 20~30 in merit PT (the fly in caedarva mire). Still.. it's a respectable number coming from high base damage weapon
Wonder if the +light element on items effect it in any way. Something a friend and I had tested with Barrage DEX and +thunder element actually improved Barrage's output for us. Did 200 Barrages with +12 DEX and +120 Thunder, 50 Barrages with I think it was +18 DEX and 200 Barrages without anything.
Consistantly on EM With the added effects it fell into something like:
If you are wondering how we pushed Thunder so high it was MalFlash, 2 Grace Earring +1 (Didn't use Vigor we planned to for another theory), Grace Ring +1, Wolf Mantel +1, and Elemental Charm. All that along with Barthundra pushed it past 100.
We had tested it with Earth staff since it had +thunder, we should of tried with Thunder staff too but didn't think about it. The staff we used made the results vary wildly. Not certain though if the reason was due to the -rng. acc (at the time the weapon I had was the highest +rng. acc. on me the next closest was only +5 rng. acc.) or just that the Earth staff just had some adverse hidden effect to it.
It was as clear as night and day though when we did it with the +thunder and without. With the +thunder it consitantly reached near 2000 Damage, without the +thunder most frequent damage was around 800 and could drop even worse.
Anyway, pointless to this thread. Though I wonder if pushing those elements would have any effect to them.
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I didn't really check the difference but I guess it is the same as what staves offer. I mean, 10% increase with NQ and 15% increase with HQ. Moreover, I confirmed opposite elements (e.g. Wind Staff for Earth Arrow) did decrease additional effects.
As for Corsair's Quick Draw, I heard it was enhanced by both elemental staves and Magic Attack Bonus. Not sure how INT works on it yet.
Quick Draw damage is simply (gun DMG + bullet DMG) * 2 with MAB and elemental staff bonuses applied.
Originally posted by Armando
The people on Allakhazam say INT doesn't affect it, but I didn't see any experimental data.
but 100+ added effect is crazy, apple pie. How much INT+ did you put on that?
I don't remember how much INT I had exactly at that time but I guess I had around 100 INT. It might be hard for RNGs to reach this number without sacrificing RACC and RATK. Therefore, we may not be able to expect such high extra damages in both XP and merit PTs.
However, 20 - 30 points of extra damage are still nice, I think. The good example is the comparison between Dark Bolt (D50) and Holy Bolt (D32). The former has higher base damage (D50 - D32 = D18) but additional effects of the latter makes up for it.
Comparing Demon Arrow (D34) and these new elemental Arrows (D27), the difference of their base damage is only 7. Therefore, I believe they do better than Demon and even better than Kabura unless additional effects are resisted often.
As a matter of fact, Earth Arrow does much better than Demon at 60-capped Ballista. I don't have nothing to boost INT other than AF1 hat but the average of its extra damages is around 40 ~ 45 (Highest one is over 60 points) as RNG60/SAM30. The combo of Selene's Bow and Demon Arrow usually does 100 points of damage but Earth Arrow does something like 85 + (40 ~ 45). No matter how much DEF and VIT they have, they always take 40 ~ 45 extra damage. That's really nice.
Spider-Dan, I was referring to Quick Draw I saw your elemental arrow test (the old ones,) always found it odd that Holy Bolts work with MND and those don't work with INT.
Also, I saw something strange in Apple Pie's video. The added effect was consistently 38-40, however, when you scored a critical, it jumped up to 48. That's more than a 10% bonus, so it couldn't have been the day. I didn't notice any weather effects. Do criticals affect the added effect on these?
Also, I saw something strange in Apple Pie's video. The added effect was consistently 38-40, however, when you scored a critical, it jumped up to 48. That's more than a 10% bonus, so it couldn't have been the day. I didn't notice any weather effects. Do criticals affect the added effect on these?
no.. the 37~40 was his bow/arrow damage. and the add effect was always over 100 (which is really amazing, considering holy bolt add damage only cap at 64, and you need a lot of MND gear or certain condition to reach that number)
Oh...OH. I thought it was weird the supposed added effect was coming in first. Wow. Jesus. That's crazy. Well, then, another question: is it based solely off of your INT, or the difference between your INT and the mob's? In other words, would casting Burn increase Earth/Wind/Water Arrow added effect damage?
is it based solely off of your INT, or the difference between your INT and the mob's?
As long as I check the parser of 60-capped ballista matches, the answer seems to be the latter - the difference between our INT and the mob's.
I am not joking, nor do I try to insult other races but additional effects are often over 50 points and sometimes over 60 against Galka and Elvaan attackers. In fact, the highest damage I saw was 64 so far and it was against my friend Elvaan WAR/SAM with Byrnie (INT -3) on. When I shoot Earth Arrows on Mages on the other hand, I don't see such high numbers.
It must be too early to make a conclusion on this because I need more proof but it may make sense if these additional effects are treated the same as elemental magic spells.
considering add effect to be over 100... do you think that this new elemental arrows add effect have better scalability than holy bolts? I've never personally seen 64 coming out from my holy bolt. even on too weak mob on Qufim. and my MND was +22.
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