Well after the update /NIN is going to start becoming tthe backburner for different subjobs that can unleash more damage such as /SAM or /WAR, and the possibility of the untested /DRK.
The old story with NIN was that it had the benefits of and AGI Boost, the incredible defensive capabilities of Utsusemi, and the ability to dual wield for more Racc. Many a time we would pull hate, so the usefullness of Utsusemi was unmatched, making all other subs pale in comparison.
The story now though is a sad one. Even with the accuracy from another Hawker's Knife (taking away our melee ability to do optimal damage make's Francisca useless in exp PTs unless you do the berserker strategy ) missing is still and issue and the damage isnt exploding off the mob like it use too. Our Slug/Sidewinders have also taken a hike downwards making the thought of pulling hate from the mob unlikely, meaning Utsusemi has lost its one amazing usefullness. The only way to remedy this damage problem is to look to new sub jobs that were once see as dangerous for they would get hate and have no escape from taking a beating. This is where we examine /WAR and /SAM.
/WAR has many a benefit. First off, we get the very useful Ability, Berserk. Keeping this up at all times will leave a wetness in our mouths for the taste of our old damage starts coming through again. Now dont get me wrong, its nothing like it use to be, but it is a positive improvement to what we were so very worried about. Another improvement is a slight increase in STR and the few Attack Bonuses you will receive with a Warrior Subjob. Again there is still no remedy for the Accuracy issue that still remains unexplained, but /WAR brings a refreshing edge back to RNGs.
Now lets take a look at /SAM. Samurais have the next highest rating in Archery next to Rangers, making them a beneficial sub, if the theory is working in my mind lol. This is the only sub job where I seemed to have hit more often from the optimal position, but I also havent done extensive testing with this sub yet, which I am very anxious to try in such situations as Exp PTs and God Battles. The main things we look at here are the Store TP Ability, and Meditate. With Store TP we get 2 More TP with every attacking, including our shots on Barrage making for a whopping 108 TP return if all shots hit with Barrage. Talk about useful ^^. And then when Barrage is down you can also take advantage of Meditate to get to use our weaponskills a little faster. /SAM is pretty diesel and I hope to be able to give you guys some more information soon. If you have your own, please post!
Finally we come to /DRK. Probably when people think about this they are like "Wtf are you talking about?" Well when I saw the damage I was doing, I was in a pretty similiar mindset. At this point, we need to try some extensive testing with all subs too see what we can come out with. /DRK has never been seen as a sub unless a RDM was going to make use of it, and since most melees choice more useful subjobs like /WAR and /THF. Since for some reason we can SATA Sidewinder (you know it would be sexy!), we must look to every possibility. Now I dont have this sub leveled, so quite frankly, I dont know much about it at all, but any positive feedback would be wonderful. They have Physcial Attack+ Abilities, and im not too sure what that entails, but im pretty sure it would be useless to use RNGs . Not sure how Last Resort and Soul Eater would work either, but if they worked as they should, I think we could see RNGs doing that crazy mofo damage we once all knew and loved. Also, we can use Absorb-Agi for that little extra uberness.
Please post you're thoughts, opinions, discrepancies, anything you like (keep it civil!) All input is another step forward out of the swamp we have been put in.
Also Ill get some parser data up as soon as I can, comparing that of RNG/NIN, RNG/WAR and RNG/SAM all in the same PT!
The old story with NIN was that it had the benefits of and AGI Boost, the incredible defensive capabilities of Utsusemi, and the ability to dual wield for more Racc. Many a time we would pull hate, so the usefullness of Utsusemi was unmatched, making all other subs pale in comparison.
The story now though is a sad one. Even with the accuracy from another Hawker's Knife (taking away our melee ability to do optimal damage make's Francisca useless in exp PTs unless you do the berserker strategy ) missing is still and issue and the damage isnt exploding off the mob like it use too. Our Slug/Sidewinders have also taken a hike downwards making the thought of pulling hate from the mob unlikely, meaning Utsusemi has lost its one amazing usefullness. The only way to remedy this damage problem is to look to new sub jobs that were once see as dangerous for they would get hate and have no escape from taking a beating. This is where we examine /WAR and /SAM.
/WAR has many a benefit. First off, we get the very useful Ability, Berserk. Keeping this up at all times will leave a wetness in our mouths for the taste of our old damage starts coming through again. Now dont get me wrong, its nothing like it use to be, but it is a positive improvement to what we were so very worried about. Another improvement is a slight increase in STR and the few Attack Bonuses you will receive with a Warrior Subjob. Again there is still no remedy for the Accuracy issue that still remains unexplained, but /WAR brings a refreshing edge back to RNGs.
Now lets take a look at /SAM. Samurais have the next highest rating in Archery next to Rangers, making them a beneficial sub, if the theory is working in my mind lol. This is the only sub job where I seemed to have hit more often from the optimal position, but I also havent done extensive testing with this sub yet, which I am very anxious to try in such situations as Exp PTs and God Battles. The main things we look at here are the Store TP Ability, and Meditate. With Store TP we get 2 More TP with every attacking, including our shots on Barrage making for a whopping 108 TP return if all shots hit with Barrage. Talk about useful ^^. And then when Barrage is down you can also take advantage of Meditate to get to use our weaponskills a little faster. /SAM is pretty diesel and I hope to be able to give you guys some more information soon. If you have your own, please post!
Finally we come to /DRK. Probably when people think about this they are like "Wtf are you talking about?" Well when I saw the damage I was doing, I was in a pretty similiar mindset. At this point, we need to try some extensive testing with all subs too see what we can come out with. /DRK has never been seen as a sub unless a RDM was going to make use of it, and since most melees choice more useful subjobs like /WAR and /THF. Since for some reason we can SATA Sidewinder (you know it would be sexy!), we must look to every possibility. Now I dont have this sub leveled, so quite frankly, I dont know much about it at all, but any positive feedback would be wonderful. They have Physcial Attack+ Abilities, and im not too sure what that entails, but im pretty sure it would be useless to use RNGs . Not sure how Last Resort and Soul Eater would work either, but if they worked as they should, I think we could see RNGs doing that crazy mofo damage we once all knew and loved. Also, we can use Absorb-Agi for that little extra uberness.
Please post you're thoughts, opinions, discrepancies, anything you like (keep it civil!) All input is another step forward out of the swamp we have been put in.
Also Ill get some parser data up as soon as I can, comparing that of RNG/NIN, RNG/WAR and RNG/SAM all in the same PT!
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