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  • #31
    Re: RNG Post Patch: first account

    Originally posted by Xythalia
    I take it by medium range, that's probably the optimal range to successfully fire off a WS from a distance without mob being too far and dropping down to 0 TP?

    Good job with the find. ^^
    Thanks. Actually, I think medium range is just out of melee range(bow and crossbow), and far range(gun) is as you described it. This apparently also affects all range attacks in general, including normal /ra. However, since the range accuracy has also been adjusted relative to distance from mob, the farther away from the target, the lower the range accuracy will become, making it more necessary to WS with higher TP, especially with gun. Despite the lower efficiency, this is probably not a tremendous problem when a RNG solo WS in party. However, the need to gain additional TP may slow down the party if the RNG is involved in renkei, to what extent, we will need to verify in-game.

    - Edited for typos.
    Last edited by peacemaker; 07-20-2005, 09:35 PM.

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    • #32
      Re: RNG Post Patch: first account

      Losing 20-30 damage per shot, plus over 400 damage on a point blank sidewinder while effectively removing our melee tp gain if we want to do good ranged damage = good bye rng as an efficient DD endgame. Accuracy, I noticed, is way, way down. Bullet/ammo prices continue to rise.

      Tried rng for the first time on omega/ultima today.

      Pre patch: Warbow+1 with scorpion arrows = 90 damage on omega/ultima, 220-250 on mammets. Slugshots = 300-400ish on ultima/omega, 1.4k on mammets. Never noticed missing to be an issue, probably around 85-90% accuracy.

      Post Patch: musketeer+1 with silver bullets (aka higher base damagE) = 70-90 damage on omega/ultima, 30-40 up close. 300-350 slugshots at optimum range, 150 up close. On mammets, slugshot for 1100~ up close and 1.4k at a fair range. Accuracy is at best 75%. There's a TON of misses.

      Real dissapointed with the patch. Good for people still lvling other melee classes but rngs are almost useless now unless they spend even more money on ammo.

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      • #33
        Re: RNG Post Patch: first account

        I am a little less worried about this now that I've had a chance to xp with some RNGs. It doesn't seem its that problematic to get a SATA set up, if everyone knows what they're doing. With a BRD in party, or with /WAR sub, RNGs seem to do about the same damage as before...and I really didnt notice too much difference in ACC. Maybe the RNG felt different. IMO it doesn't change much if you are partying with a solid RNG.

        Double Post Edited:
        EDIT: Just talking about XP here. I'm curious how much endgame(HNMs, etc) is going to pan out though. Cause from what I'm hearing, the LV vs. Mob LV change is greatly affecting their damage on HNMs. In addition I can only imagine how frustrating kited HNMs will be, or NMs which have spike-flail.
        Last edited by ibroyles; 07-21-2005, 02:25 AM. Reason: Automerged Doublepost
        Typho - Elvaan - San d'Oria - Rank 10 - Titan

        THF - 75 | RNG - 55 | NIN - 38 | WAR - 27 | WHM - 20 | SAM - 16 | MNK - 14 | BLM - 10

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        • #34
          Re: RNG Post Patch: first account

          I have to say I kinda saw this.. NERF ..coming, I mean, I myself am a lvl 75 PLD and I started with my best friend way back when the game started, he was a drk at the time, we made it all the way to lvl 61 when all of a sudden he realized DRK would be worthless in endgame, and its not fun to play with either.

          So he left my static and he started up a RNG, He couldnt have been happier, RNG was the perfect job for his playstyle. He leveled so fast that he surpased me @ lvl 74.
          From then on there was no way I could touch him exp wise, He got into crazy parties like NIN + BRD + Several RNGs + WHM. The exp he got blew my "normal" pts out the window. I felt like paladin was worthless because this special combo could only be done with NINs and RNGs. So after all this its obvious who needs fixing, and SE realized that, and they did something about it.

          You RNGs have been sitting on a very high seat for a long time, and its over now :\

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          • #35
            Re: RNG Post Patch: first account

            Ok, had a chance to test out in-game. The distance doesn't seem to be a big problem unless its in an area where space is limited or has lots of active/linkable mobs around. Accuracy is down, but still somewhat manageable. However, the range attack level gap damage seems to be much more significant, while I wasn't killing crabs in the same area, it seems Sidewinder is doing like half the damage it was doing before. And more of a problem, NINs seems to have a really hard time holding hate now.

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            • #36
              Re: RNG Post Patch: first account

              So far with this patch I love it. I'm RNG/WAR and now at the right distances I've noticed my damage to go beyond what it did before. I've gotten my range down quite well, and for the first time in a long time I'm actually having to slow down my shots even further then I did before. In a regular exp party I would get about 100 - 150 damage a normal shot before the patch, now it goes like 80 - 200 (Highest I got so far on an IT) for a normal shot. For barrage at close range it was around 300s or 350, when I got to the similar range that I achieved 200 damage though Barrage got me 1k this was on an IT which was a plesant surprise for me.

              Also with the change to the patch I noticed the compass had a slight change done to it. There are 2-3 additional rings in it, what I noticed is my accuracy and damage would change as the monster progressed across each ring. These new rings seem to indicate your new damage potential for ranged attacks, with the outermost ring indicating miss zone (Seems only good for pulling under certain conditions).

              With the right mix of arrows and macros to match I seemed to be doing quite well with my damage. It seemed to do better then its ever done before at the right distance, but at the same time is easy for it drop down to doing worse.


              Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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              • #37
                Re: RNG Post Patch: first account

                Here's a badly translated account by Apple Pie of the RNG changes:
                Distance summary every

                From the below left in order
                * When radar the center 0, outermost lap making 100, position
                * It depends on the radar, other standard
                * Actual distance

                00: Adhesive state 1.0m
                * If you do not depress intentionally by your, cannot be the distance
                Approximately 15: Being automatic in the enemy, approach the distance 2.75m - the 3.45m
                * When above the 3.30m it backs up at the time of the タゲ and others れ �る, it approaches to the 2.9m, (without moving enemy to 3.3m, it can go down)
                25: Radar 25% 5m
                50: Radar 50% 10m
                75: Radar 75% 15m
                100: Radar 100% outermost lap 20m
                125: Long-range maximum range 25m

                Weapon optimum distance

                From the left in order
                * Radar ratio from
                * Damage quantity
                * Simple explanation

                Gun
                00.0 75%
                15.0 85% approach limited 3.5m
                20.0 95%
                22.5 100% optimum distance start 4.5m
                27.5 100% optimum distance end 5.5m
                37.5 95%
                50.0 90%
                75.0 88% slug limited distance
                100. 86%
                125. 85%
                Approach very limit the place where it does not reach compared to somewhat rear, considerably from approach optimum distance

                * Calling from approach, approach does not reach. The range of optimum distance is narrow, but because considerably it is from the approach whose attenuation the front and back is somewhat little, interval of optimum distance is easy to grasp, is. The タゲ taking from proper distance, it does not move other avant-garde even with when the enemy moved, has been able to have beaten at that place. Simply, because the enemy moves as for 1 - 2 steps, because after all it is unreasonable, to insert the sudden ball that way, it is necessary for the shield to come out 1 - 2 steps ago, but being to be a room, and others it probably will form problem that much densely, is

                Bow
                00.0 65%
                15.0 70% approach limited distance 3.5m
                25.0 78% 
                37.5 100% optimum distance start 7.5m
                47.5 100% optimum distance end 9.5m
                50.0 98%
                75.0 92% side limited distance
                100. 89%
                125. 87%

                When the radar almost the area of center optimum distance, fairly well the タゲ takes sensuously from rear feeling proper distance, because the enemy moves largely, other avant-garde everyone means to chase. The sudden ball affinity when it is entwined is the worst

                Cross bow
                00.0 65%
                15.0 75% approach limited distance 3.5m
                25.0 87% 
                35.0 100% optimum distance start 7.0m
                42.5 100% optimum distance end 8.5m
                50.0 96%
                75.0 90% slug limited distance
                100. 86%
                125. 86%

                From center of the radar feeling it approaches the place where optimum distance. When the タゲ is taken from proper distance, as for the bow compared to although it is little, the sudden ball where after all as for other avant-garde unless you chase, attack does not reach affinity when it is entwined is rather bad, is.

                Verifying in the graph, ã‚‹ one it is, but rise being not to be understood well, it is enumeration of the number, you do not see

                The graph it doesn't mean that proper distance changes at weapon interval? With it was, but as for weapon interval completely there is no relationship. As for this, even when the オティ using, the ヘヴィクロスボウ using, completely, when the same distance becomes proper, in the weapon which the gun whose interval is longest uses the hunter the most proper distance short distance is found from the place

                The one which from the � truth has verified at the gal mosquito unit said, whether proper distance of the gun and the slug is different? Next the data is produced with in regard to the point which is said, but proper distance of the gun and the slug became the result, same completely. Depending, it is not necessary to move at the time of the ws

                Thanks Yyg!

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                • #38
                  Re: RNG Post Patch: first account

                  Cool, least some understanding on how this is gonna work. Glad everyone has at least an idea on how it will work. ^ ^ b. Cool beans.

                  JP

                  brave; integritous; commanding
                  New sig. Thank you Graelinn of BeastInTheSack (Garuda)
                  75 ナイト, 37 戦士, 31 忍者, 18 シーフ, 16 モンク, 8 侍, others: level 1 T_T.
                  ナイト 怒 (いかり)(Level 75 ナ/Level 37 戦)

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                  • #39
                    Re: RNG Post Patch: first account

                    why do they have to make it so difficult?? I thought THF was difficult -.-;;;;;;
                    In the moonlight, your face it glows.. like a thousand diamonds, I suppose.
                    And your hair flows like.. The ocean breeze...
                    Not a million fights could make me hate you, you’re invincible.
                    Yeah, It’s true.
                    It’s in your eyes, where I find peace.

                    [I love you, Rebecca :D!]

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                    • #40
                      Re: RNG Post Patch: first account

                      Thank the lord Apple Pie hasnt left ffxi. Neighbor, tell him to get his skinny butt back on these forums...we need him.
                      Macht, how does that compare to the results you had found? Also, you said you had a normal shot for 200dmg right? Were you using gun or bow?
                      I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                      PSN: Caspian

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                      • #41
                        Re: RNG Post Patch: first account

                        Originally posted by Prince Caspian
                        Thank the lord Apple Pie hasnt left ffxi. Neighbor, tell him to get his skinny butt back on these forums...we need him.
                        Macht, how does that compare to the results you had found? Also, you said you had a normal shot for 200dmg right? Were you using gun or bow?
                        If I could figure out what the hell the guys trying to say, this is really bad translation

                        But from what I can figure it sounds about right, I was getting normal damage around 22.5 and 27.5. For the extra damage though I was more around 50, you'll see your damage start to go down but there's a spot sort of hidden in-between there when your damage shoots up. Still hard to get a good detail because the more I try the more it seems a bit random that I get this damage, most of it though just seems like finding the spot once you do its pretty nice.

                        The oddity curiosty I'm kind of having of late is a morbin idea of if they split the compass in 4 making it as if the red dot indicates your results. Much like looking at the bullseye after your first shot, depending on were it hits it tells you if your aim as in the sight was bad or if you were doing something to mess up the aim. In a way that can be translated into the game by your archery/marksmanship skill and your stats. Guess I'll have to pull out those old archery graphs and marksmans graphs I have from when I use to do those.

                        Pointless info: I had done some shooting stuff in ROTC, I always got sharpshooter rank which is basically second. Ace always seemed out of reach for me ; ;


                        Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                        • #42
                          Re: RNG Post Patch: first account

                          Guess I need to start looking at the compass for more than just directions. I just learned the visual distance for aggro and then gave it a few extra feet just in case. To be honest I never really saw the point in it until now. The draw distance is much further than the compass distance.

                          Way off topic: Out of curiosity how many rng's use wide scan religiously when pulling? It was somewhat affective at lower lvls, but now that it scans such a huge area it seems rather impractical, coupled with the fact that it doesnt tell you if the mob is claimed or not. Now, if they added a search into it that would search the list for the mobs you wanted it might help a little (though it would give rng or /rng a serious upperhand in nm camping) Dont know why I brought this up here, guess it was talk of the compass and such.
                          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                          PSN: Caspian

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                          • #43
                            Re: RNG Post Patch: first account

                            Originally posted by Prince Caspian
                            Guess I need to start looking at the compass for more than just directions. I just learned the visual distance for aggro and then gave it a few extra feet just in case. To be honest I never really saw the point in it until now. The draw distance is much further than the compass distance.

                            Way off topic: Out of curiosity how many rng's use wide scan religiously when pulling? It was somewhat affective at lower lvls, but now that it scans such a huge area it seems rather impractical, coupled with the fact that it doesnt tell you if the mob is claimed or not. Now, if they added a search into it that would search the list for the mobs you wanted it might help a little (though it would give rng or /rng a serious upperhand in nm camping) Dont know why I brought this up here, guess it was talk of the compass and such.
                            Actually draw distance compaired to the compass can change depending on how you have the resolution settings at. I had it set once were the compass seemed to make the monsters appear farther away, and i've had the opposite true on another setting.


                            As far as pulling I use it dependant on certain conditions. If we are in a zone with few members, or number of monsters killed is of a high quantity leaving few to find easily. Even though the scan range is huge you can still crop it for a shorter list to look at.


                            Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                            • #44
                              Re: RNG Post Patch: first account

                              Originally posted by Prince Caspian
                              Thank the lord Apple Pie hasnt left ffxi. Neighbor, tell him to get his skinny butt back on these forums...we need him.
                              Macht, how does that compare to the results you had found? Also, you said you had a normal shot for 200dmg right? Were you using gun or bow?
                              heh, I just read his journal. Renarudo/Wishmaster would have better luck reaching him as he's on the same server. However, he does pop into here from time to time.

                              Thanks Yyg!

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                              • #45
                                Re: RNG Post Patch: first account

                                I don't mean to be ansey (sp?) or picky or whatever the word is but . . .

                                The damage and accuracy of a player’s ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster’s level is with regard to the player, the less damage will be dealt with a ranged attack.
                                I think we are forgetting to check if we are using the same weapons as is stated from the quote from SE. I think that is why people have been getting minor/not-minor (is this a word? ; ; ) differences to what others are obtaining.

                                If this is indeed true there will be alot of testing to do on the various popular/non-popular ranged weapons.

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