Originally posted by Spider-Dan
In the levels where RNGs semi-regularly miss Sidewinder, I don't believe that 10+ AGI is an insignificant difference.
In the levels where RNGs semi-regularly miss Sidewinder, I don't believe that 10+ AGI is an insignificant difference.
However, even at those levels, like I said, I had 5-6 more RNG ACC than Nsx, and he had 8+ more AGI than me... and I still had more accuracy% for regular shots and WS according to parser. So even then I don't think it's that big of a deal, compared to having more HP or STR (which is immediately more apparent and useful).
I know you speak on the RNG/WAR dynamic from the perspective of a high-level PLD, but honestly, I really don't see any high-level RNGs subscribing to that theory in practice. It is extremely rare that I hear a high-level RNG say that they regularly sub WAR, and every time I run a /search, the subjob numbers are ridiculously lopsided. (For example, at the time of this post, of the 46 RNGs LV66-75 on our server, 2 of them were subbing WAR.) Given that PLD is, by far, the most common tank job (post-30), it doesn't look like the HP advantage is one that's being used.
As you know, there are 3 main types of tanks for xp pt's in this game. The major advantage PLD has over WAR and NIN is that they have more tools to garner and keep aggro than the other tanks. Yes, it's also necessary for PLDs to know when to "hold back" hate in instances, but if they have to constantly "hold back" hate , so that the monster turns and a THF or /THF can fuidama, I feel that the PLD's skills are not being used to their full potential.
Thus, as a PLD I prefer to have a strong trick partner that can turn the monster EVEN if I am keeping as much hate as possible (this makes it safer for the other 4 party members, compared to the scenario where the PLD has to hold back). In this case, I prefer RNG/WAR, because they can ALWAYS turn the monster, even with a weak WS like heavy shot or arching arrow, because they do so much constant damage, and have provoke there just in case. I have been in parties where WAR/NIN's, DRG/WAR's, MNK/WAR's, and RNG/NIN's could NOT turn the monster unless I held back... but RNG/WAR always can. This is why I prefer RNG/WAR in this dynamic.
But is it popular? Probably not, because it takes a lot of trust in your party and your tank to act so "berserk" with your ranger. /NIN is safer than /WAR and has its own benefits, so it will always be the more popular choice. And it's not purely selfish, since if the RNG dies too much, that brings down the xp/hour the PT makes significantly.
But with a good party and a good tank, RNG/WAR is the way to go, and when you're a trick partner as /WAR, high HP is very important.
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