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  • Acid Bolts: How much def down?

    Hi,

    How much defense down do acid bolts provide?

    I've heard both 12.5% and 25%, but I've been unable to find any substantial evidence either way.

    Any help would be greatly appreciated. Thanks in advance,



    fyi, this question arose from this thread.
    Delenn-CaitSith-Mit-Bas10-ZM14-CoP2.3
    [ THF75 NIN37 WAR36 BLM35 WHM30 ]
    [ Alch83.2 Wood59.x GS50.x ]
    tp sata 2005/07/04

  • #2
    HAVE NO CLUE, BUT IT WORKS OUT TO 15-20 MORE DMG PER HIT

    oops caps at work cant change.
    Why be like someone famous when you can be like me.

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    • #3
      12.5 did it in ballista,
      Kunami

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      • #4
        not sure the percent, but the other day I was in a PT, when DEF down would stick , dmg would go from 110 to 135 using musketeer+1 and silver bullets.

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        • #5
          heard its something around the range of 20%

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          • #6
            12.5% defense cut. Also tested in Ballista
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            • #7
              effects are halved in ballista.

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              • #8
                Thanks for all the responses.

                Regarding Ballista being different, I remember reading multiple reports (and at least one official SE report) that effects were weakened for balance issues. Unfortunately, this effectively nullifies all Ballista testing.

                Therefore, I'm more inclined to believe the affect on monsters is 25%.
                Delenn-CaitSith-Mit-Bas10-ZM14-CoP2.3
                [ THF75 NIN37 WAR36 BLM35 WHM30 ]
                [ Alch83.2 Wood59.x GS50.x ]
                tp sata 2005/07/04

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                • #9
                  12.5% defence cut is, in fact, correct. You can test that out of Ballista by examining mobs and read their strength (whether they are "low def", "nothing", or "high def") after Acid Bolt lands.

                  For example,

                  Evil Weapon (LV36) at Sauromugue Champaign:

                  1) When our attack number is 136 or lower, it is with "high def.
                  2) When our attack number is 138 - 173, it is with "nothing.
                  3) When our attack number is 174 or higher, it is with "low def."

                  After Acid Bolt lands,

                  1) 118 or lower
                  2) 120 - 151
                  3) 153 or higher

                  After both Dia II and Acid Bolt lands,

                  1) 105 or lower
                  2) 106 - 132
                  3) 136 or higher

                  You can see more detail on this JP website.

                  In conclusion,

                  Acid Bolt: -12.5% DEF and the duration is 60 seconds
                  Armor Break: -25.0% DEF and the duration is dependent on TP
                  Shell Crusher: -25.0% DEF and the duration is dependent on TP
                  Dia: -5.078125% DEF and the dutation is 60 seconds
                  Dia II: -10.15625% DEF and the duration is 120 seconds

                  Acid Bolt stacks with Dia and Dia II. So do Armor Break and Shell Crusher. However, both Acid Bolt, Armor Break and Shell Crusher overwrite each other.

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                  • #10
                    Originally posted by Apple Pie
                    You can see more detail on this JP website.

                    In conclusion,

                    Acid Bolt: -12.5% DEF and the duration is 60 seconds
                    Armor Break: -25.0% DEF and the duration is dependent on TP
                    Shell Crusher: -25.0% DEF and the duration is dependent on TP
                    Dia: -5.078125% DEF and the dutation is 60 seconds
                    Dia II: -10.15625% DEF and the duration is 120 seconds

                    Acid Bolt stacks with Dia and Dia II. So do Armor Break and Shell Crusher. However, both Acid Bolt, Armor Break and Shell Crusher overwrite each other.
                    Thank you!
                    Delenn-CaitSith-Mit-Bas10-ZM14-CoP2.3
                    [ THF75 NIN37 WAR36 BLM35 WHM30 ]
                    [ Alch83.2 Wood59.x GS50.x ]
                    tp sata 2005/07/04

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                    • #11
                      Apple Pie:

                      I remeber reading that Shield Break was nerfed to take off of a certain amount of evasion instead of by percent, as it took off way too much evasion on mobs like Fafnir. Did that nerf apply to all Breaks (And the site didn't update after the update), only Shield Break, or did this not happen at all?

                      Secondly, was this only tested on weapons? I have read that the elemental status of breaks affect the amount of debuff they do. Was this tested on multiple mobs to show 25% no matter the elemental resistance on the mob? Or does elemental status of breaks only affect duration?

                      Thirdly, was this ever tested on mobs were the break can be partly resisted? If it's partly resisted, does that only affect duration or does it also affect amount of debuff?

                      And lastly, if the answer to the above questions are all point to 25% all the time, are all the breaks also -25%? What about Full Break?

                      Thank you for your time.

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                      • #12
                        Did that nerf apply to all Breaks (And the site didn't update after the update), only Shield Break, or did this not happen at all?
                        It seems that only Shield Break was nerfed. It used to take off 25% of their evasion but after the update on Dec. 2003, it takes off 40 points of their evasion. As a result, it became more powerful at lower LV and less at higher LV. Well, it is still useful at higher LV anyway.
                        Secondly, was this only tested on weapons?
                        No, they tested it on other mobs such as Clippers in Korroloka Tunnel and Taber Beaks in Sauromugue Champaign. They got the same result.
                        Or does elemental status of breaks only affect duration?
                        Yes, elemental resistance determines:

                        1) whether -Break lands or not
                        2) duration even if successfully lands (180 secs w/o resist, 90 seconds when half-resisted. Also modified by TP)

                        Therefore, both BRD's Threnody songs and NIN's -tons are useful.

                        In addition, -Break hardly lands on mobs with some magical resistance like Magic Pot (Magical Damage -50%).
                        And lastly, if the answer to the above questions are all point to 25% all the time, are all the breaks also -25%? What about Full Break?
                        We can check both Armor Break and Shield Break with the same method but there's nothing we can do for Weapon Break outside of Ballista. It is said that it takes 25% of their attack by the way.

                        As for Full Break, it takes off:

                        1) 20 points of evasion
                        2) 12.5% of defence
                        3) 12.5% of attack
                        4) 20 points of accuracy (Maybe, no way we can confirm this though)

                        but usually some of them don't land.

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