Has anyone every just gone all out STR for a few battles to see what happens damage wise (in other words, other than missing :sweat: )? I mean STR determines damage so adding all the STR you can would give that damage, just would have an acc problem...
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Yeah this is tested easily. I've done it a few times with Nsx. In general, 1 STR = +1 damage from what I've seen. Probably more significant for WS but for regular shots that's about the only difference I notice.I believe in karma. Anyone I treat badly probably deserved it.
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lol +1 str = +1 to the amount of damage you do?
sorry that isnt correct.
I've only tried switching out winged boots for mithran RSE boots (+2 str) and the damage was minimal, but more like +5-8 not +2-3
but in all honestly even when partying with elvaan rng/wars who do alot more per hit, i still would rather have all my ranged accuracy gear so when its time to do barrage i see 400+ not 140 dmg.Why be like someone famous when you can be like me.
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Originally posted by Thegod
lol +1 str = +1 to the amount of damage you do?
sorry that isnt correct.
I've only tried switching out winged boots for mithran RSE boots (+2 str) and the damage was minimal, but more like +5-8 not +2-3
You honestly think 1 STR is 2-4 more damage? My Galka RNG has probably 6 or more STR than nsx (taru)... by your logic I should be doing a whopping 12-24 more damage per shot than him. That's totally ridiculous and is not what happens.
I said "in general", 1 STR adds about 1 damage per shot. If you think you have better information, provide it, but I can show that 6 STR will not make a 18 point different QUITE easily.I believe in karma. Anyone I treat badly probably deserved it.
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Originally posted by imac2much
Before stating so adamantly that something isn't correct, perhaps you should do some testing yourself and give some hard data.
You honestly think 1 STR is 2-4 more damage? My Galka RNG has probably 6 or more STR than nsx (taru)... by your logic I should be doing a whopping 12-24 more damage per shot than him. That's totally ridiculous and is not what happens.
I said "in general", 1 STR adds about 1 damage per shot. If you think you have better information, provide it, but I can show that 6 STR will not make a 18 point different QUITE easily.
and yeah i do think galkans do that much more dmg then tarus.
because galkans and elvaans with identical equip as me (only saw 1 or two of them at the early rng levels) did more dmg per shot, and it was more then 3-6 points per shot.
in any event i'm pretty sure the equation is 1str= 2-3 dmg points but whatever, sorry if i sounded harsh i dunno it just happens like that alot ^^Why be like someone famous when you can be like me.
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You can prove it at lv. 30 go fight monsters in E. Saruta. Do it first with out any +STR. Then do it with +1 STR you should notice your max damage to be 1 higher. Once you go to +2 STR you also end up adding +1 Attack so the damage is not going to be exactly +2 but more like +3-5.
That occurs because each time you raise attack it improves your overall damage exponentially in comparison to the monsters defense. If you were to take this +2 STR and pitch it against an IT monster the damage more you get will end up being anywere from +1 to +2 (Depending on if the monsters VIT and Defense exceeds your STR and Attack).
If you are in a situation were your attack and the monsters defense is equal then each STR you have will determine your damage. Basically the easiest way to go by with STR and Attack is STR is good for DOT (Fast hitters should raise STR over Attack) and Attack is good for specials (Criticals, WSs, Abilities so DD relying on heavy hits should raise this over STR).
I personally believe that a proper balance between the two is stronger. Of course depending on the job the balances will be different, a MNK may have STR more dominant but still have some key items to raise Attack as well. Were as a RNG will have Attack more dominant but still have some key items to raise STR.
EDIT:
I just noticed you have some detail of the Savage Gaiters incorrect. Those give you +3 STR not +2. With +3 STR (+1 Attack from 2 of the 3 STR) you should be getting anywere around +4-8 on easy mobs, harder mobs are going to give you +3 at most.
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its been 4 months since i level rng, but thnx for correcting me.
umm yeah i switched back to winged soon after for more agi, but the str made some difference, it wasnt worth keeping i dont remember how much, but i remember in the rng boards.
we used to talk about the damge equation for rng acc. all the time, and for the most part 1 str-2-3 dmg points was the answer we came up withWhy be like someone famous when you can be like me.
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Well depending on what your STR was at before you added that 1 it can change from being 1 damage to 2-3. If STR is at 53 and you do +1 STR for example that will change the extra damage to be 2-3 instead of 1.
EDIT:
In case you are wondering why, reason is that +1 STR makes it 54 which is then also an extra 1 Attack again changing the damage results. So in that situation you would need to have 2 +1 STR items to see that 1 STR = 1 damage. Test first then with the +1 STR to get the +1 Attack out of the way then add the other +1 STR to see the effect that STR alone gives.
EDIT AGAIN:
Basically if you do raise STR you get more for your buck if you keep the combined total that STR gives you as even numbers instead of odds.
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ok, im only level 40 rng, but i alwasy wondered why rngs dont wear the +10 attack belt, i mean when i was level 21 i had beetle+1 earrings on and they definately affected my ranged shots
do you know why, i dunno ive just never brought it up, because even i wore a merc. cap. belt like every other rng out there untill the rk+2 belt.Why be like someone famous when you can be like me.
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Basically it's because everyone is taking the text as litteral. It says +10 Attack not Range Attack so they immediatly believe that the +10 Attack is not going to help Range. In most testing it appears to not help it, but most testing is only measuring a normal shot not specials.
Attack I have noticed to make significate differences in attacks such as Eagle Eye Shot and Barrage. I have not tested enough to get a good view on if any WSs are affected by it. Eagle Eye Shot I know for a fact does, it's what allowed me to 1 shot the Eye in the Rank 3 BCNM >.>
The Record we got I can't remember it was 2min. and something on that Dragon. Before entering I did Barrage, then when in I quickly Eagle Eyed the Eye and then fired my barrage on dragon the battle was so short we might of been able to do it with just 2 people instead of the 4.
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Originally posted by Macht
it's what allowed me to 1 shot the Eye in the Rank 3 BCNM >.>
The Record we got I can't remember it was 2min. and something on that Dragon. Before entering I did Barrage, then when in I quickly Eagle Eyed the Eye and then fired my barrage on dragon the battle was so short we might of been able to do it with just 2 people instead of the 4.
Barrage is lvl 30 right? aint rank 3 capped at 25?LS- Dark nem.-Tehshexybeats
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At the time, it was unaffected by entering into a lvl cap the same way the seal bcnm's were. You could carry in activations like barrage, stoneskin, phalanx, and high lvl protects that had been cast on you prior to entering. The lvl cap doesnt take effect till you enter. Now you cant do it at all b/c entering now on ANY bcnm lvl cap area removes all affects.
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