I was wondering how well a RNG party would work post 24 (post 30 better). As a RNG30/NIN15, you would have 6 Barrages and the ability to take 32+ hits before there is a chance of getting hit (if everyone is well timed with their skills). I was thinking of using Barrage as provoke, once the first RNG runs out of shadows, someone else uses Barrage, repeat. I know this would be harder on MNK type mobs and raptors, but how would it fare the rest of the time?
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Barrage is too risky to use as a voke. If a barrage misses and a RNG gets hit for more shadows than he can handle, that'd suck. Also, a lot of downtime with no one to heal them if they do get hit and somehow survive. RNG PTs are usually much better done with 4 RNGs and a PLD and WHM. I've been in a party like that before and it was awesome. 6 RNGs though, I don't think that'd be nearly as good. :/Woodworking: 60
Bonecraft: 63
BCNM40 78/85 x_x
Record holder on Worm's Turn: 6 minutes 19 seconds.
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I somewhat disagree... I think it's nice to have a NIN tank in multi RNG PT's to hold aggro while the 3 RNG shoot and build TP, then unleash everything when it's at 50% life. PLD tank won't work in this case since you'll generally be fighting monsters 4-5 levels before you're supposed to, meaning PLD will take a brickload of damage. Well, I've never experienced 4 RNG no-tank PT so I can't say for sure, but we make the most xp when we have 3 RNG, NIN, BRD, healer generally.
6 RNG PT won't work nearly as well without Prelude.. it makes that much of a difference. You won't be able to hit IT+++ without a BRD... and if you have more than 3 RNG, it gets hard for the BRD to keep up with Preludes. 4 is max IMO... 4 RNG, BRD, healer. As a multi RNG PT you want to fight things much higher level than you, which is why BRD is so important. We were xping in Boyahda today with lvl 59 PT on skimmer and steelshells, and later a lvl 65 PT came to the same area. Basically we came 4-5 levels too early; even with optimal RNG equip my ranged accuracy isn't too high on these without Prelude.I believe in karma. Anyone I treat badly probably deserved it.
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In my pseudo-set pt we use 3 RNG, RDM, SMN and NIN or WAR/NIN without a problem. The tank is mainly there to be powerleveled/try to voke off a RNG for Utsusemi recast. 4 Rangers would work pretty well too but I wouldn't go beyond that. You need a healer and later on you'll need dispel.
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Originally posted by foobar
The tank is mainly there to be powerleveled/try to voke off a RNG for Utsusemi recast.I believe in karma. Anyone I treat badly probably deserved it.
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well this is far far far away for you, but I heard 5 rng/nin and a brd at 74+ rule, cuz they have both utsusemi ichi and ni (well, I'd hope) I also heard 4 rng/nin a brd and a rdm works just as good[Blm 75] [Mnk 72] [Drg 64] [Brd 41] [War 37] [Whm 37] [Rdm 37] [Sam 28] [Smn 26] [Thf 25] [Blu 12] [Nin 10] [Pld 9] [Bst 8] [Rng 8] [Pup 3] [Cor 1] [Drk 1] Rank 10 San D'oria
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Thank you for your input.
I hadn't considered mob specials that need dispel or needing prelude. I'm not sure why you would need prelude though. RNGs in my XP parties hit mobs with a high ACC% without getting prelude.
So, would a RNG/NIN, RNG/NIN, RNG/NIN, RNG/NIN, WHM/SMN, BRD/WHM party work best post-31 (I think that is the level for prelude). Or would it be better to take a RNG out and sub in a NIN?DRK75/WAR75/BLU75/RNG75/NIN72
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6 RNG party could work, just you have to pick your battles right. Just like any combination of members for a party picking your battles is still essential for the best results. The only purpose of making the party more diverse is so they can handle a larger variety of battle situations.
If you took 6 RNGs and faced them against a crab, bettle, or undead and 6 RNG party will most likely die. Take that 6 RNG party and put them against beastmen(certain types), worms, flies, bats, and things along those lines and the 6 RNGs will just own it.
I do agree though that Barrage is to risky a method to draw hate so that makes a few draw backs of doing all 6 RNG/NIN as a result.
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Originally posted by imac2much
I somewhat disagree... I think it's nice to have a NIN tank in multi RNG PT's to hold aggro while the 3 RNG shoot and build TP, then unleash everything when it's at 50% life.
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Originally posted by Tidane
I'm not sure why you would need prelude though. RNGs in my XP parties hit mobs with a high ACC% without getting prelude.
When you have a high damage party like 3+ RNG, you want to optimally fight IT+++; that is, monsters that parties 5 levels above you generally xp on. Sure you can kill those normal IT's for 150-180 xp and get fast chains, but getting 250-350 xp per kill is where it's at. For instance, we fought at kuftal at 49 (with 5 people since our BLM dropped) for consistent 250-340 xp, boyahda crabs at 51 for consistent 250-340 xp, terrigan raptors and crabs at 54 for consistent 250-340 xp, skimmers and steelshells at 59 for consistent 250-340 xp. Your RNG are going to have trouble hitting these without prelude even with the best equipment available.I believe in karma. Anyone I treat badly probably deserved it.
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Ah, I see what you mean. Fighting raptors in VoS at 58-61 and Toramas 62-64, I always had RNGs in my parties, and they seemed to hit the mobs no problem. I was just thinking that the mob level gets higher post 60 for a base of 200xp, maybe I was mistaken on that.DRK75/WAR75/BLU75/RNG75/NIN72
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Originally posted by bbcradical_ed
Korroloka=
5rng/war
1brd/whm
play Paeon/Paeon or Paeon/Mineut or something
or have some rng sub whm for more healing, but with PaeonII, usually isn't needed.
I miss K Tunnel PTs ; ;Woodworking: 60
Bonecraft: 63
BCNM40 78/85 x_x
Record holder on Worm's Turn: 6 minutes 19 seconds.
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