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  • Variation

    I was wondering ... how much variation is in Ranger?

    It appears to be mostly "arrow .. arrow ... arrow ... sidewinder .." etc ... is there anything else when fighting?

    I know most jobs can be broken down into simple things, but Drk say can hit and use magic, and that arcana buff spell etc ..

    I know about Scavenge and Camouflage for the ranger ... I guess I am asking, how much fun is Ranger? Does it ever get repetitive?

  • #2
    Thats pretty much it. But you normally have pulling to keep you occupied too. Fortunately, I get quite satisfied from watching the mobs rapidly depleting health as I get on it.

    But really, you can break most jobs down that way if you really try to. Go with what you like to do.

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    • #3
      Originally posted by greysenn
      But really, you can break most jobs down that way if you really try to. Go with what you like to do.
      The only job that can't be broken down like that is Ninja. That's my biggest problem with the game (and basically all other MMORPGs).

      The fun, for me, does not justify the cost. I got bored and decided to stop before I spent anymore money. I think everybody should try a job out for themselves though to see if they like it or not. It doesn't cost very much at all to get RNG to 30-40.
      JohNNY

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      • #4
        Even ninja is still a routine. Granted, its a -much- more difficult one to keep up with, I get tired after a few hours of playing it.

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        • #5
          Like.. right now, I'm a Warrior. I use Berserk and Provoke and my WS skills and such, and so far I'm not tremendously bored of him.

          So ... Rangers use mostly ranged attacks, with the exception of the little dagger poking for some TP gain and hate management.

          I guess with your sub factored in it wouldn't be too bad huh? Camouflage, Scavenge and such .. sounds pretty fun. Camo especially for pulling I suppose. Shadowbind has obvious uses.
          Bersek before a Eagle Shot or Sidewinder would probably kick ass if not draw you all the hate in the world ..

          Which leads me to my next question ..

          Now, I know what a sensitive topic this is. I do not want flames or insults, please do not start flaming.

          I plan on going RNG/WAR, the heavy damage way. But, will my accuracy really suffer that much for not subbing Nin? I heard people saying that the extra accuracy dagger and such will not make a tremendous difference, and that the damage in the end isn't worth it.

          However, then I hear about Rng/Nin doing more DoT, and the big thing, using Utsusemi in case you draw hate. As a Rng/War and hitting for a bajillion damage points a minute, I mean you can only hit as well as your Tank will allow. As a rng/nin you could afford to dish out more punishment because you have Utsusemi to fall back upon.

          No flaming please ... I've seen what kind of wars this eternal argument have caused. But, what I would like are some recommendations. If Nin really does boost acc, then please tell me. If the acc boost isn't worthwhile compared to what you lose from subbing War, please tell me.

          Just please .. don't turn this into a Rng/War vs Rng/Nin where "noob" and "fag" gets thrown around more than two 14 year olds arguing over pokemon cards.

          Comment


          • #6
            rng is fun, all the GOOD rng gear is rare/ex or very expensive, so it takes a lot of hard work to get it(fun IMO).. pulling has always been fun for me, trying to see how high you can get the chain, true all i do every fight is push ALT+D and skillchain, but thats only in EXP groups, i often kill myself trying to solo monsters blink tanking but it doesnt work too good :mad: since i dont care about exp, thats fun to me, also the damage output is nice to see... but everyone is different ^_^

            rng/nin - little less dmg, hit more, block hits

            rng/war - higher damage, get hit more, use more MP but mobs die faster

            just depends how you like to play..its all up to you
            i've never used /war sub, utsusemi
            Beacause ten billion years' time is
            so fragile, so ephemeral...
            it arouses such bittersweet,
            almost heartbreaking fondness.

            Comment


            • #7
              Oh that reminds me.

              When you attack, its not auto-attack like a Warrior right? Only when you push Alt+D or whatever you set it to, correct?

              Cause I was worried about how much hate you'd get if you attacked regularly and such ..

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              • #8
                So, I'm the kind of person who likes to pump jerks full of arrows/lead then laugh as they die before they could take one step towards me. I don't like wasting time with style or looking pretty, just plain out ruining monster days.

                I take it Rng/War suits me most?

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                • #9
                  yes you can control when you attack, have to push ALT+D

                  hehe yes i think /war would be best for you just dont give the tank too hard of a time :p
                  Beacause ten billion years' time is
                  so fragile, so ephemeral...
                  it arouses such bittersweet,
                  almost heartbreaking fondness.

                  Comment


                  • #10
                    Aside from experience .. how can you do that? It seems very hard to me.

                    I watched another party, around lvl 19, fighting in Selbina area. The Paladin would voke every 30 seconds and would cure himself and others for even more hate, as well as hitting the monster.

                    The others were hitting the mob for roughly 20-24 dmg then the Ranger would bust out and nail it for about 48 dmg. After a mere 2 of those arrows, the mob turned on the Ranger. The Paladin luckily voked it back.. but it went something like this:

                    Paladin vokes
                    mob hits
                    other char hits
                    paladin hits
                    paladin cures
                    other char hits
                    mob hits
                    paladin cures
                    Ranger smokes the mob
                    mobs hits
                    paladin hits
                    paladin cures
                    other char hits
                    Ranger busts a groove again
                    mob: WTF RANGER (attacks ranger)
                    paladin vokes
                    mob: oh now i hate you again paladin


                    Seriously ... The Ranger only got off like 2 hits before the mob would turn on him. Sure he was doing damage but man, kind of crappy when you can't really show your true power.

                    Comment


                    • #11
                      At 30, THFs get Trick Attack which helps the tank out alot.

                      At 35, WARs get Warcry which really helps when tanking (though 5 minute cool down sucks badly, I have no problem keeping hate off of a RNG/NIN do to the damage I do with Axes).

                      At 37, PLDs get Flash and are basically nothing but hate.

                      At 40, NINs get the :NI line of elemental debuffs which helps them A LOT in keeping hate.

                      At 55, RNG gets Sidewinder and is yet again the King of Hate. :sweat:

                      At 60, PLDs and WARs get full AF and get a huge amount of +emnity. NINs get Arhat's Gear at 64(?) which gives them a good amount of emnity.
                      JohNNY

                      Comment


                      • #12
                        Hey .. that is a good point. I guess it seems that Rng has to kind of wait for other characters to get more hate inspiring abilties before he can begin to shine like a unique snowflake.

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                        • #13
                          imo, rng miss too much before 30 to generate effective constant hate, so most end up meleeing a lot anyways.

                          Comment


                          • #14
                            i agree, from my experience, I didnt' really have too much of a problem drawing hate because rng miss so much (with bow) before 30.
                            at 20, i was actually probably doing more dmg with melee than bow because my melee accuracy was extremely good and dual weilding two battle axe +1 is a ton of dmg at that level.
                            After archer knives(28) and great bow +1(30) and second accuracy job trait(30) it really switches around and your ranged accuracy will be much better than your melee accuracy. By that time, you'll be pulling aggro regularly if you don't know what you're doing(or get over zealous).

                            When that starts happening, theres a couple of really simple things you can do to help the tanks out:

                            1) if you're pulling, don't get back to camp and imediately start firing shots. hate is progressive (builds over time).. so if you let the pld voke, then cure2 himself before you shoot again, then voke again before you shoot a third time.. he'll have enough of a "head start on hate" that you can fire continuously and not have much problem pulling hate for a while. Whereas if you just start firing right off the bat, you'll pull hate often, and find yourself slowing down the party because of it.

                            2) If you pull hate, let the tank do 2 things to regain hate before you fire again (to let him build a small "hate buffer zone"): such as you pull hate, let him voke + cure2.. or voke + blink etc...
                            It may seem like holding off firing for a little bit like this will make your damage lower, but actually it won't, simply because by pausing a few seconds to let the tank gain a "hate buffer", you can shoot much faster afterwards and not pull hate often.
                            (otherwise if you just let them voke to pull hate, then fire immediately after that, you're just going to pull hate back again, and you'll have to slow down your shots even more)

                            And of course there's always other little things you can do to help the tank hold hate off you, such as making sure you cast blink before and/or after battle as much as possible (instead of recasting mid battle, because casting blink pulls quite a bit of hate)

                            hope that helps

                            Comment


                            • #15
                              for sure, rng is horrible for hitting at lower levels.. higher levels the pld should be able to hold hate all battle unless you use sidewinder or something.. but berserk + warcry + attacks
                              (fear):sweat:
                              Beacause ten billion years' time is
                              so fragile, so ephemeral...
                              it arouses such bittersweet,
                              almost heartbreaking fondness.

                              Comment

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