Our set is pld/thf/rng/whm/blm/rdm. We use Shock to lower AGI and Gravity to lower evasion. She's Hume RNG/NIN and renkeis with our THF for Sidewinder > Dancing Edge > Swift Blade (if I have TP). The thief positions behind me, so we rely on Sidewinder to hit and turn the monster for it to work.
Gear is currently like this:
War bow+1 (rgd acc+2, rgd attack+18)
Scorpion/Demon Arrows (rgd acc+5)
Fransisca (rgd attack/acc+7)
Archer's Knife (rgd acc+10)
Full AF (AGI+4, rgd attack+5, rgd acc+10)
Ranger's necklace (rgd attack/acc+5)
2x Drone Earrings (2x AGI+3)
2x Scorpion rings+1 (2x rgd acc+8)
Royal Knight's belt+1 (AGI+2, rgd acc+5 outside nation control)
Amemit mantle (rgd attack+10)
Totals:
Ranged accuracy+60 (+55 if our nation controls zone, and +100 if using Prt.Ptr.Arrow/Unlimited Shot)
Ranged attack+45
AGI+10
I only listed AGI, ranged attack, and ranged accuracy because those are generally considered most important aside from STR. This is without food, which is normally Meat Mithkabobs or Chiefkabobs. She usually throws Sharpshot up for Sidewinder and Barrages. She uses scorpion arrows and switches in a Demon arrow for weaponskills, although she's probably getting a Patriarch Protector's Arrow to switch in and use Unlimited Shot with (DMG:40 Ranged Accuracy+40 Ranged Attack+10 Additional Effect : Paralysis), which means for Sidewinders she'd have Sharpshot in effect and Ranged Accuracy+100 (but only +60 for now) from gear alone.
Take into account the fact that when our thief gets 100% TP, the ranger usually has around 150%+, and you can see why she doesn't miss much and why an additional +10 ranged accuracy probably wouldn't make a huge difference.
In fact, I was probably going to suggest switching out some gear for STR+ or Ranged Attack+ except for when using Sidewinder, especially since our renkei will change to Arching Arrow > Shark Bite at level 66.
Gear is currently like this:
War bow+1 (rgd acc+2, rgd attack+18)
Scorpion/Demon Arrows (rgd acc+5)
Fransisca (rgd attack/acc+7)
Archer's Knife (rgd acc+10)
Full AF (AGI+4, rgd attack+5, rgd acc+10)
Ranger's necklace (rgd attack/acc+5)
2x Drone Earrings (2x AGI+3)
2x Scorpion rings+1 (2x rgd acc+8)
Royal Knight's belt+1 (AGI+2, rgd acc+5 outside nation control)
Amemit mantle (rgd attack+10)
Totals:
Ranged accuracy+60 (+55 if our nation controls zone, and +100 if using Prt.Ptr.Arrow/Unlimited Shot)
Ranged attack+45
AGI+10
I only listed AGI, ranged attack, and ranged accuracy because those are generally considered most important aside from STR. This is without food, which is normally Meat Mithkabobs or Chiefkabobs. She usually throws Sharpshot up for Sidewinder and Barrages. She uses scorpion arrows and switches in a Demon arrow for weaponskills, although she's probably getting a Patriarch Protector's Arrow to switch in and use Unlimited Shot with (DMG:40 Ranged Accuracy+40 Ranged Attack+10 Additional Effect : Paralysis), which means for Sidewinders she'd have Sharpshot in effect and Ranged Accuracy+100 (but only +60 for now) from gear alone.
Take into account the fact that when our thief gets 100% TP, the ranger usually has around 150%+, and you can see why she doesn't miss much and why an additional +10 ranged accuracy probably wouldn't make a huge difference.

In fact, I was probably going to suggest switching out some gear for STR+ or Ranged Attack+ except for when using Sidewinder, especially since our renkei will change to Arching Arrow > Shark Bite at level 66.
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