Firstly to the original poster, yes rng is VERY good pure damage dealer. Also though at higher lvls very expensive, and FFXI is expensive as is with jobs of lesse operating costs.
Now to address other things said...
1. Dagger is not slicing, it's piercing. All my highest SATAs,SATA+VP have been vs mobs weak to priecing, go figure. There is a reason thief is a recruited DD job vs flies,bats, spiders, and raptors, and it's not because we use slicing attacks which are nerfed vs those mobs. Explain a 550-600ish highest SATA viper bite at lvl 53 against spiders(plus a 350 SC at best) in the tree vs about a 450-500 against any mob neutral to piercing.
2. I wouldn't dare say we ever outdamage a ranger who if they tried could definitely beat us out. However there are certain lvl ranges 33-pre side/slug where it can be respectablely close.
Since we're a major distortion closer and distortion is very effective all of the midgame vs the commonly xped mobs we can be taken farther advantge of. Knowing distortion is extermely valuable midgame and the fact we can close it makes as no laughing matter midgame. Not only are we amoung the very best single hit wonders, but we can with our enders which can end distortion, produce the largest on average SCs at the point in the game. Only rng and blm if they wanted to truely outdamage us post side/slug and pre 60 when other melee come into their true powers.
So to sum part 2 up, no I don't thfs outdamage rngs, but I would take some offensive to other jobs midgame. A drk's average 200ish-250 WS and 100 or so SC really isn't going to make me worry in terms of pure damage. And although we're obviously outdamage inbetween our SATAs we still can close the gap. With lots of attk+ swapped gear during tp building I can easily get my damage above 10 vs crabs on average, and above 20 consistantly vs spiders lvl 52-54.
Withninja sub we attack 2.5-3 times for every weapon swing from a weapon with about 500 delay. However as the game progresses to 60+thieves can still hold their own, but I can't really argue against pure DD who do overtake us. Although between thf,rng, and a blm, a mob can be killed in one 1000+WS+1000+WS/1000+SC+1000+MB anyway so who gives a damn if the battle lasted 30 seconds anyway.
To show I'm not BSing about 2.5-3 times for a heavy weapon swing.
195+195=390
15% of 390= 331
Without going into exact math and base delays, I think 331 vs 480-500 shows 2.5-3 shouldn't be BS. Not saying thf outdamages any real melee at all in pure hits without abilities, however it's not far to compare a 0-5 damage hit during metallic body vs your optimal 80-100 on a VT. Knowing it's human nature to compare their lowest to your highest led me to that assumtpion. Sorry but it's something everyone has a tendicy to do, including myself at times.
A more fair comparion would be something including delays taken into account. Again I'll say though, I only bring this up so there isn't an unfair comparsion, not that thief is note worthy of tp building damage but don't count us out so much. Take spiders for example, I can on average hit for 20 with both daggers, so that'd be on average 50-60 per time you attack for above 100 slightly, not counting misses by both jobs. 50-60 a round is of honorable mention for a job that is only there for it's one big hit.
Well now that I'm done adding to the sidetracking on the thread about thfs I'll add more about rng. Yes they can potienally be the best DD, however don't bother unless you're willing to have the best equips and not be cheap on ammo. This job is absolutely crap unles it's near perfect. From my experiences with a wide array of grouping with rngs, you can be the the best DD easily if you get the equips, but you can also be pretty darn bad. Mostly missed barrages and WSs totally kill this job if nothing is done about it.
It's a overally fun and powerful class but it requires more work in farming, which is bad enough in this game as is with less expensive jobs to be played at a respectable level.
Now to address other things said...
1. Dagger is not slicing, it's piercing. All my highest SATAs,SATA+VP have been vs mobs weak to priecing, go figure. There is a reason thief is a recruited DD job vs flies,bats, spiders, and raptors, and it's not because we use slicing attacks which are nerfed vs those mobs. Explain a 550-600ish highest SATA viper bite at lvl 53 against spiders(plus a 350 SC at best) in the tree vs about a 450-500 against any mob neutral to piercing.
2. I wouldn't dare say we ever outdamage a ranger who if they tried could definitely beat us out. However there are certain lvl ranges 33-pre side/slug where it can be respectablely close.
Since we're a major distortion closer and distortion is very effective all of the midgame vs the commonly xped mobs we can be taken farther advantge of. Knowing distortion is extermely valuable midgame and the fact we can close it makes as no laughing matter midgame. Not only are we amoung the very best single hit wonders, but we can with our enders which can end distortion, produce the largest on average SCs at the point in the game. Only rng and blm if they wanted to truely outdamage us post side/slug and pre 60 when other melee come into their true powers.
So to sum part 2 up, no I don't thfs outdamage rngs, but I would take some offensive to other jobs midgame. A drk's average 200ish-250 WS and 100 or so SC really isn't going to make me worry in terms of pure damage. And although we're obviously outdamage inbetween our SATAs we still can close the gap. With lots of attk+ swapped gear during tp building I can easily get my damage above 10 vs crabs on average, and above 20 consistantly vs spiders lvl 52-54.
Withninja sub we attack 2.5-3 times for every weapon swing from a weapon with about 500 delay. However as the game progresses to 60+thieves can still hold their own, but I can't really argue against pure DD who do overtake us. Although between thf,rng, and a blm, a mob can be killed in one 1000+WS+1000+WS/1000+SC+1000+MB anyway so who gives a damn if the battle lasted 30 seconds anyway.
To show I'm not BSing about 2.5-3 times for a heavy weapon swing.
195+195=390
15% of 390= 331
Without going into exact math and base delays, I think 331 vs 480-500 shows 2.5-3 shouldn't be BS. Not saying thf outdamages any real melee at all in pure hits without abilities, however it's not far to compare a 0-5 damage hit during metallic body vs your optimal 80-100 on a VT. Knowing it's human nature to compare their lowest to your highest led me to that assumtpion. Sorry but it's something everyone has a tendicy to do, including myself at times.
A more fair comparion would be something including delays taken into account. Again I'll say though, I only bring this up so there isn't an unfair comparsion, not that thief is note worthy of tp building damage but don't count us out so much. Take spiders for example, I can on average hit for 20 with both daggers, so that'd be on average 50-60 per time you attack for above 100 slightly, not counting misses by both jobs. 50-60 a round is of honorable mention for a job that is only there for it's one big hit.
Well now that I'm done adding to the sidetracking on the thread about thfs I'll add more about rng. Yes they can potienally be the best DD, however don't bother unless you're willing to have the best equips and not be cheap on ammo. This job is absolutely crap unles it's near perfect. From my experiences with a wide array of grouping with rngs, you can be the the best DD easily if you get the equips, but you can also be pretty darn bad. Mostly missed barrages and WSs totally kill this job if nothing is done about it.
It's a overally fun and powerful class but it requires more work in farming, which is bad enough in this game as is with less expensive jobs to be played at a respectable level.
Comment