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  • #61
    Firstly to the original poster, yes rng is VERY good pure damage dealer. Also though at higher lvls very expensive, and FFXI is expensive as is with jobs of lesse operating costs.

    Now to address other things said...

    1. Dagger is not slicing, it's piercing. All my highest SATAs,SATA+VP have been vs mobs weak to priecing, go figure. There is a reason thief is a recruited DD job vs flies,bats, spiders, and raptors, and it's not because we use slicing attacks which are nerfed vs those mobs. Explain a 550-600ish highest SATA viper bite at lvl 53 against spiders(plus a 350 SC at best) in the tree vs about a 450-500 against any mob neutral to piercing.

    2. I wouldn't dare say we ever outdamage a ranger who if they tried could definitely beat us out. However there are certain lvl ranges 33-pre side/slug where it can be respectablely close.

    Since we're a major distortion closer and distortion is very effective all of the midgame vs the commonly xped mobs we can be taken farther advantge of. Knowing distortion is extermely valuable midgame and the fact we can close it makes as no laughing matter midgame. Not only are we amoung the very best single hit wonders, but we can with our enders which can end distortion, produce the largest on average SCs at the point in the game. Only rng and blm if they wanted to truely outdamage us post side/slug and pre 60 when other melee come into their true powers.

    So to sum part 2 up, no I don't thfs outdamage rngs, but I would take some offensive to other jobs midgame. A drk's average 200ish-250 WS and 100 or so SC really isn't going to make me worry in terms of pure damage. And although we're obviously outdamage inbetween our SATAs we still can close the gap. With lots of attk+ swapped gear during tp building I can easily get my damage above 10 vs crabs on average, and above 20 consistantly vs spiders lvl 52-54.

    Withninja sub we attack 2.5-3 times for every weapon swing from a weapon with about 500 delay. However as the game progresses to 60+thieves can still hold their own, but I can't really argue against pure DD who do overtake us. Although between thf,rng, and a blm, a mob can be killed in one 1000+WS+1000+WS/1000+SC+1000+MB anyway so who gives a damn if the battle lasted 30 seconds anyway.

    To show I'm not BSing about 2.5-3 times for a heavy weapon swing.

    195+195=390
    15% of 390= 331

    Without going into exact math and base delays, I think 331 vs 480-500 shows 2.5-3 shouldn't be BS. Not saying thf outdamages any real melee at all in pure hits without abilities, however it's not far to compare a 0-5 damage hit during metallic body vs your optimal 80-100 on a VT. Knowing it's human nature to compare their lowest to your highest led me to that assumtpion. Sorry but it's something everyone has a tendicy to do, including myself at times.

    A more fair comparion would be something including delays taken into account. Again I'll say though, I only bring this up so there isn't an unfair comparsion, not that thief is note worthy of tp building damage but don't count us out so much. Take spiders for example, I can on average hit for 20 with both daggers, so that'd be on average 50-60 per time you attack for above 100 slightly, not counting misses by both jobs. 50-60 a round is of honorable mention for a job that is only there for it's one big hit.

    Well now that I'm done adding to the sidetracking on the thread about thfs I'll add more about rng. Yes they can potienally be the best DD, however don't bother unless you're willing to have the best equips and not be cheap on ammo. This job is absolutely crap unles it's near perfect. From my experiences with a wide array of grouping with rngs, you can be the the best DD easily if you get the equips, but you can also be pretty darn bad. Mostly missed barrages and WSs totally kill this job if nothing is done about it.

    It's a overally fun and powerful class but it requires more work in farming, which is bad enough in this game as is with less expensive jobs to be played at a respectable level.
    ANYWAY BIG BEN THINK LIKE THIS ITS LIKE HEY GUYS WHY BE RACIST?? RACISM HURTS EVERYBODY ON INSIDE MAKE BIG BEN SADFACE ITS ALL ABOUT SKILLS CUZ WHEN BIG BEN HAD TO WORK ON FARM AS CHILD BEN HAD TO MAKE FARMING PT MADE OF ASIAN MAN BLACK MAN(THATS ME) MEXICAN MAN CHECHOSLOVAKIAN MAN AND IT WAS BEST FARMING PT EVER CAUSE ALL MEN HAD HQ SHOVELS AND TRACTORS AND KNOW HOW TO PLAY SO FARMING WAS QUITE GOOD

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    • #62
      Originally posted by Cat
      That quote above is pretty strong considering how often SATA fails because of lag or some moron in the party not paying attention or not doing his job.
      Are you using "bad party members" as a reason why THF's damage should not be considered?

      Obviously, I'm talking about a good party.

      Q:How often in a party does the DD take hate off the tank at the start of a fight?
      A:ALL THE TIME. Oh I'm sorry Mr. Thf you wanted to do Piercing arrow >> Viper Bite? OK oops ur SA attack failed because I took hate with Piercing arrow... thats ok next time stand behind the tank and when I take hate you can SATA him... ooops that time I didn't do enough damage and you wasted your SA.... Oh that time you waited too long after my WS to ready SATA.... Oh that time I missed my piercing arrow... Oh that time the Pld moved to cover the WHM... That time the 3rd DD used his WS and botched it... see my point?
      ??????

      How could this possibly happen? You said at the start of the fight, right? At the start of the fight, the DD is the only one with hate anyway (so THF can SATAWS on tank). It's totally mindless to SATAWS because there is no hate juggling involved at all.

      This happens all the time at lower levels by the time it stops RNG have Sidewinder (after sidewinder RNG take the lead easily).
      Only in the worst, most horrible parties imaginable.

      THF pulls with boomerang. 2nd DD vokes, tank and THF get behind mob, 2nd DD does WS, THF closes SC with SATAWS. This isn't hard at all.

      You would have tp hit your SATA nearly 100% of the time to compare to a ranger's damage even then its gonna be a close call. And if you are XPing against flying monsters (like rangers SHOULD do) you won't parse more damage. NOTE: Flying mobs take almost double dmg from ranged attacks. (for those who didn't know) A thf can use ranged attack too but they will miss a lot more than a RNG because of gear bonuses and they won't hit as hard either.
      Flying mobs take extra damage from piercing attacks, which includes ranged and all daggers.

      I love a good thf some of the best players in midgarsormyr play thf and they have earned quite aname for themselves and have strong followings. But I don't feel they were meant to be primarily damage dealers and the fact you even posted that probably means you didn't play your ranger properly.
      I had better equipment for my RNG than my THF, and my THF still did a good deal more damage, relative to the rest of the party, than my RNG did in the same levels.

      The majority of your objection focuses on the party somehow not being able to set up SATA(WS) consistently. And you're saying I wasn't playing my RNG properly? Seems more likely that your parties didn't know how to use a THF properly. SATA is not that hard.

      Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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      • #63
        ok you liar lets settle this in game sometime put your money where your mouth is... Put a million gil on your thf out damaging my ranger against a flying mob. Obviously common sense elludes you...
        How to speak San d'Orian

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        ~Cayne
        Alchemy 100, Woodworking 60, Smithing 51, Goldsmithing 51, Bonecraft 50, Clothcraft 53, Cooking 50

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        • #64
          How could this possibly happen? You said at the start of the fight, right? At the start of the fight, the DD is the only one with hate anyway (so THF can SATAWS on tank). It's totally mindless to SATAWS because there is no hate juggling involved at all.
          The beginning of the fight means before hate has been established don't twist what I'm saying around. I can use a weaponskill at the start of a fight and easily pull hate off a tricked pld who just voked.

          #2 Daggers dont do anywhere near as much more damage to flying mobs as arrows ther is no comparison daggers do slash damage not piercing.

          And you want your 2nd DD to voke? whats wrong with you... not every party has room for 2 jobs with WAR subs ... so your saying a thf can do more damage if

          1. He has 2 Vokers
          2. Every member players perfectly.

          I'm going to eat your a n00b
          How to speak San d'Orian

          Exp Chain:

          Slug Shot

          ~Cayne
          Alchemy 100, Woodworking 60, Smithing 51, Goldsmithing 51, Bonecraft 50, Clothcraft 53, Cooking 50

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          • #65
            Originally posted by Cat
            ok you liar lets settle this in game sometime put your money where your mouth is... Put a million gil on your thf out damaging my ranger against a flying mob. Obviously common sense elludes you...
            Are we LV15-45?

            Did you even read my original post? Or did you just see "THF outdamages RNG" and fly off the handle?

            Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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            • #66
              Originally posted by Cat
              The beginning of the fight means before hate has been established don't twist what I'm saying around. I can use a weaponskill at the start of a fight and easily pull hate off a tricked pld who just voked.
              From LV30-45 you WILL NOT pull hate from a PLD who just had a ~300 damage SATA planted on him and just voked by using Flaming or Piercing Arrow (unless you pulled with Barrage or something equally stupid). This is obvious BS.

              Furthermore, this usually isn't even applicable; if you have TP at the start of the fight, you should be using WS right at the start, so THF can SATAWS on the tank. I already stated this.

              #2 Daggers dont do anywhere near as much more damage to flying mobs as arrows ther is no comparison daggers do slash damage not piercing.
              You don't know what you are talking about.

              Daggers do not do slashing damage, period.

              And you want your 2nd DD to voke? whats wrong with you... not every party has room for 2 jobs with WAR subs ... so your saying a thf can do more damage if

              1. He has 2 Vokers
              2. Every member players perfectly.
              It's obvious why you think THF does poor damage. You think SATA is unreliable, or difficult, or something.

              1) You don't need /WAR to set up first SATA (I can set up SATA with tank and RNG/NIN every time... but you need a non-idiot party).
              2) Most THF parties DO have 2 vokers, precisely for the reason that it makes SATA easier to set up!

              Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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              • #67
                I really, really hate to say this, but I agree with Spider-Dan (No offense Dan). The only Thieves you know must have been maimed blind leppers or something.
                || Thief 31 | Warrior 19 | Monk 18 | Black Mage 13 | White Mage 12 | Summoner 9 ||

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                • #68
                  Originally posted by Spider-Dan
                  (unless you pulled with Barrage or something equally stupid).
                  Pulling with barrage is for winners!


                  And on a second note, I actually have to agree with Dan. SATA is not that hard and if your party keeps fucking it up, it's the fucking party's fault for being retarded, not the THFs fault.


                  I'm going to go hide in the closet and cry now.
                  Woodworking: 60
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                  BCNM40 78/85 x_x
                  Record holder on Worm's Turn: 6 minutes 19 seconds.

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                  • #69
                    Originally posted by imac2much
                    However, this requires not only a good THF, tank, and other members (not to turn the mob at the wrong moments), but SATA also has a one minute timer. In my multi RNG PTs in Garlaige, we pull so fast that often times we were fighting 2 monsters at a time, or the 2nd monster would be available right after 1st monster dies (due to puller leaving early). In this case SATA won't always be ready, and from what I've seen, in hectic pulling parties (which are the best IMO), RNG will usually outdamage THF.
                    This isn't a likely problem, because a THF wouldn't really be in a multi-RNG party. Those parties have different dynamics than a "normal" party anyway (especially regarding ping-pong hate).

                    I was referring to standard 3 melee 3 mage party dynamics. Although I usually did the most damage in all my parties during those levels, the margin was generally greater with THF (according to logs).

                    Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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                    • #70
                      at 35 i was in altepa and a rng in my pt using a gun used her 2hr and hit an IT dhamel for a little over 800dmg o.O
                      TaruKabob <Can I have it>

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                      • #71
                        Originally posted by Spider-Dan
                        This isn't a likely problem, because a THF wouldn't really be in a multi-RNG party. Those parties have different dynamics than a "normal" party anyway (especially regarding ping-pong hate).

                        I was referring to standard 3 melee 3 mage party dynamics. Although I usually did the most damage in all my parties during those levels, the margin was generally greater with THF (according to logs).
                        Hm I see what you mean. Yeah, I can't really speak from experience then. We had THF a couple times but it didn't work well (NIN 2RNG THF BRD healer usually), the 1 THF can't keep hate from us since we barrage and WS so much.. and the point is totally moot when it comes time for sidewinder. I almost never miss sidewinders with brd and my gear, and I haven't missed yet since hitting 60 for US+PPA. I don't see how THF can outdamage this, but then again you were speaking about lower-mid levels. I think the difference in DD capabilities between RNG and THF at higher levels is obvious.

                        I'm the kind of person who likes being good at end game; i.e. having something to look forward to, so that's probably why I didn't notice the potential THF has at low-mid levels. I'm weird though :sweat:
                        I believe in karma. Anyone I treat badly probably deserved it.

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                        • #72
                          Originally posted by Cat
                          It's statements like this that make me avoid reading forums entirely...
                          Actually Cat... it's statements like yours that make me avoid reading some forums entirely... you don't even make any sense with some of your posts/arguments, and frankly, I just stopped reading some of yours once you started to tangent here and there. Plus it's heavily loaded with biases and language aimed at bashing people, so I usually pay equal amounts of respect back towards the poster: Spider-Dan, don't even waste your breath on Cat.

                          Anyways, back on topic.

                          Originally posted by Spider-Dan
                          Based on different parsing I have done with my THF and my RNG, I honestly think that from 15-~45ish THF is the most damaging DD in the game, but doesn't get much credit for it. (note: From 30-32 a gun RNG would probably outdamage THF.)
                          Having taken both a THF and a RNG to the 60's, and being a bit biased because I was a Thief initially and have advocated early on that Thiefs do incredible damage levels 33-45, AND having played with very very good gear (not going to say the best), AND very very skilled players (basically static'd at some point or another with a lot of the top NA HNMLS leaders on my server), I would have to agree and disagree with Spider-Dan's statement (you need to think this out thoroughly, as it gets tricky with hypothetical min/maxing)

                          I agree in that with very skilled people having a great amount of resources, a thief should theoretically outdamage a ranger starting at level 15 but I'm not sure where it ends. I would think probably at least until 45 as Dan has stated, but definetely not more than 55. The key here is that the thief is using ranged weapons as well as SA (and then later TA) to suppliment his damage, whereas Rangers won't be able to utilize SA. So I envision a Ranger firing as fast as he/she can, and the Thief trying to match that firing rate (but cannot due to Rapid Shot). Then every minute, the Thief can SA+WS for a large damage boost whereas the Ranger can only do a ranged WS. Of course, hate manangement comes into play, but since both would strive to get /Nin at 24 for Utsesumi, they are on equal playing fields in terms of having to stop due to the mob beating on them.

                          At around 30-33ish, Thieves can also utilize SATA+VB for even more of an edge, though Rangers would have closed the gap a bit since they a) get Barrage b) get the passive acc trait, thus hits more often. Even though the gap is closing, I would still say Thieves can do more damage here. Note that we're still talking hypotheticals - so perfectly skilled people with perfect bank accounts

                          Thus around level 45ish, would rangers start pulling away from thieves? Not sure... But I'm pretty sure Rangers will start pulling away at 55 with the Sidewinder/Slug Shot damage boost. Some can argue that if you switch to Thf/Rng you can also enjoy Sidewinder/Slug Shot, but don't forget Silver Bullets at 50. Since Rangers can use it and Thieves cannot (coupled with the fact that the Thief can only use up to a level 30 gun (37 with the latest patch), makes the Ranger pull out ahead starting at 50ish.

                          So hypothetically speaking, I'd say thieves do the most damage 15-49.... Comments?

                          Originally posted by Spider-Dan
                          From LV30-45 you WILL NOT pull hate from a PLD who just had a ~300 damage SATA planted on him and just voked by using Flaming or Piercing Arrow (unless you pulled with Barrage or something equally stupid). This is obvious BS.
                          Actually, a gun ranger can turn mobs at will if you're good enough, even with a ~300 damage SATA onto the pld tank

                          I cannot say the same for a Xbow or a Bow rng, since I have no experience.

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                          • #73
                            Ugh.!!! you tell me a non DD class can out damage the best DD class in the game and have nothing to back it up.

                            Look
                            Parser Results

                            There is a parsing of 152 fights when I was level 71 fighting non flying mobs... Its the most recent parse I have. I avg 204 per hit against IT mobs weapon skills avg 1800 dmg per fight with two other great rng in my pt..
                            Its not even the fact you posted THF > RNG that pissed me off its the fact that someone actually agreed with this insane notion... You guys must pt with horrible rangers or something.

                            Heres how real rangers fight... I'm only gonna host this vid for a day or two
                            Super chain
                            I had to crop it cuz i dont have high upload speeed sorry
                            How to speak San d'Orian

                            Exp Chain:

                            Slug Shot

                            ~Cayne
                            Alchemy 100, Woodworking 60, Smithing 51, Goldsmithing 51, Bonecraft 50, Clothcraft 53, Cooking 50

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                            • #74
                              Ive also played a thf and a rng to high levels
                              How to speak San d'Orian

                              Exp Chain:

                              Slug Shot

                              ~Cayne
                              Alchemy 100, Woodworking 60, Smithing 51, Goldsmithing 51, Bonecraft 50, Clothcraft 53, Cooking 50

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                              • #75
                                your linking to a LAN share....
                                4XNIN | 75RNG | 50DRG | 37WAR | 37THF

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