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The new Automaton Weapon skills!

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  • #16
    Re: The new Automaton Weapon skills!

    Don't need an account on allakhazam to read forums but I got some of the links from there.

    http://i62.photobucket.com/albums/h9...8/MandyMM2.jpg
    http://i256.photobucket.com/albums/h...315_214117.png
    http://i18.photobucket.com/albums/b1...15-08_2101.jpg
    http://i256.photobucket.com/albums/h...315_034223.png
    Drg 75, Pup 75, War 37, Sam 37, Mnk 37, Rdm 41, Smn 18, whm 37
    Windurst Rank 10, CoP complete, Zilart Complete

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    • #17
      Re: The new Automaton Weapon skills!

      From what i've read on the new weaponskill for the mage frame it's damage is proportonate to it's hp, do you just keep it more or less in the red when it's TP gets up there for a skill chain? How would you go about setting this skill chain up? Sorry.... my skills are no where near what I'm going to need to launch this anytime soon but dedication leads to rewarding explosions
      sigpic

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      • #18
        Re: The new Automaton Weapon skills!

        Originally posted by Jaice View Post
        From what i've read on the new weaponskill for the mage frame it's damage is proportonate to it's hp, do you just keep it more or less in the red when it's TP gets up there for a skill chain? How would you go about setting this skill chain up? Sorry.... my skills are no where near what I'm going to need to launch this anytime soon but dedication leads to rewarding explosions
        The easiest way to set it up is to make sure you have the Inhibitor attachment on your automaton. Them, get your automaton's HP to about 1%-10% remaining. It will cure itself over and over. Once he runs out of MP get the HP back down to 1%-10%

        Now, the skillchain is as follows.

        Dragon Kick -> Magic Motar = Light Skillchain.

        Have a blast :D
        Nagasaki - Odin - 75 Puppetmaster


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        • #19
          Re: The new Automaton Weapon skills!

          <. < that is seriously hawt. 7000+ DMG Light chain WOW wtf. Reminds me of that DRK who did the 11k Darkness but that was on a Qutrub... dear god what would this do to one of those O O;


          Now let's just hope morons don't start bandwagonning PUP. Bunch of hypocrites > < (I was initially against the job due to my desire to see mystic knight added to the game, but I've long since been a rather big fan of the job. Mine's only lv 10 but that's more because of the expense of attachments and not lack of interest. Plus I want Maat's cap >< )
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #20
            Re: The new Automaton Weapon skills!

            I've been curious to level pup but 3 things stopped me. 1 the lolpup statements, 2 gil for parts 3 which character.

            Even now I can't figure out the last two to kick down so I can actually touch leveling it.
            Adventures of Akashimo Hakubi & Nekoai Nanashi


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            • #21
              Re: The new Automaton Weapon skills!

              We tested a new way to use it effectively. Use massive HP minusing gear on the PUP and then role reversal at the start. Right away you will have instant low HP on automaton. Once he does Magic motar you can Ventriloquy to get rid of hate and then repair the automaton and do it again.

              Amazingness is over 9000!!!!!!!!!!!!!!
              Nagasaki - Odin - 75 Puppetmaster


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              • #22
                Re: The new Automaton Weapon skills!

                Originally posted by Guren View Post
                We tested a new way to use it effectively. Use massive HP minusing gear on the PUP and then role reversal at the start. Right away you will have instant low HP on automaton. Once he does Magic motar you can Ventriloquy to get rid of hate and then repair the automaton and do it again.

                Amazingness is over 9000!!!!!!!!!!!!!!
                HA! Nice! Thanks for the tip! I knew there had to be a faster way to get this set up rather than having the monster beat on your puppet then try to get hate back before the weaponskill. Role Reversal... I never thought to use that power in it's reverse... instead of using the skill if your puppet is almost dead... you get to almost kill your puppet when your hp is low wow... the posibilities are just jazzy!
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                • #23
                  Re: The new Automaton Weapon skills!

                  That sound interesting. May I ask what gear set/combination can use to achieve this massive negative HP swapping?

                  Added: May as well sub DRK to help lose HP a bit quicker by using Soul Eater.
                  Server: Quetzalcoatl
                  Race: Hume Rank 7
                  75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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                  • #24
                    Re: The new Automaton Weapon skills!

                    PUP can use astrals and errent gear which swaps HP for MP and also loses HP on the Errent. PUP has most mage gear and can lower their HP for this very easy.

                    It requires almost no effort too :D
                    Nagasaki - Odin - 75 Puppetmaster


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                    • #25
                      Re: The new Automaton Weapon skills!

                      Originally posted by Guren View Post
                      PUP can use astrals and errent gear which swaps HP for MP and also loses HP on the Errent. PUP has most mage gear and can lower their HP for this very easy.

                      It requires almost no effort too :D
                      I've been thinking about that.... why do we have all of this mage gear? With the limited weapons we can use you'd think that the far eastern mnk/nin/sam gear would be beneficial to use for hth combat. I know that gear option is just a pipe dream that SE will never allow. I'm trying to figure out what subjob to use in the long run for my PuP and White or Redmage seems the most viable thanks to all of the evil mage gear we can equip - I've yet to unlock DNC but that may be what I'll have to do this weekend or after my finals next month.
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                      • #26
                        Re: The new Automaton Weapon skills!

                        Originally posted by Guren View Post
                        PUP can use astrals and errent gear which swaps HP for MP and also loses HP on the Errent. PUP has most mage gear and can lower their HP for this very easy.

                        It requires almost no effort too :D
                        A Taru would have less base HP, but for other races? I guess it needs time for setting up the condition.
                        Server: Quetzalcoatl
                        Race: Hume Rank 7
                        75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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                        • #27
                          Re: The new Automaton Weapon skills!

                          True, I am a Tarutaru. But, in gear, I have about -700 HP lol. Not sure the exact amount but I can get pretty damn low. I will add it up when I have a chance to get on FFXI tonight.

                          Also, the best sub is /warrior for parties and /ninja for solo in my opinion.

                          Depending on the situation, /red mage is amazing when soloing things like the prime avatars.

                          If you want to main heal a party you can use WHM automaton with /dancer and massive ACC gear.
                          Nagasaki - Odin - 75 Puppetmaster


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                          • #28
                            Re: The new Automaton Weapon skills!

                            -700 HP, wow geez XD

                            /em in panic mode
                            Server: Quetzalcoatl
                            Race: Hume Rank 7
                            75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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                            • #29
                              Re: The new Automaton Weapon skills!

                              What if you find something that will -hp and just keep equip/unequip it to knock down your ponits, it might save on inventory space (speaking as a newb with only my first gobbiebag quest done >.< ), would that work at all? I'll test it with my astrals when I get home - right now I'm just trolling this forum at work and waiting to get in trouble for it
                              sigpic

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                              • #30
                                Re: The new Automaton Weapon skills!

                                equiping/unequiping won't work since if you take that piece of armor off, your stats return to what they were originally.
                                Drg 75, Pup 75, War 37, Sam 37, Mnk 37, Rdm 41, Smn 18, whm 37
                                Windurst Rank 10, CoP complete, Zilart Complete

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