Puppetmaster
The puppetmaster himself has a decent amount of strength, agility, and dexterity to be a decent fighter by himself, but due to lack of special job abilities, alone they cannot keep up with other jobs. With their automaton, though, soloing and partying is very viable.
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Job Abilities
Overdrive - Level 1
The 2 hour of the puppetmaster, makes the automaton perform at his full potential. The true power of this ability is still being determined. Although I know for a fact that if the automaton is out of MP and Overdrive is used, he will have infinite MP, comparable to manafont.
Macro: /ja "Overdrive" <me>
Activate - Level 1
Summons the automaton. 20 minute cooldown.
Note: If you deactivate your automaton at full health, then the 20 minute cooldown does not apply.
Macro: /ja "Activate" <me>
Repair - Level 15
Heals the automaton over time, like regen. Requires automaton oil. 2 Minute cooldown. Oil can be bought at Gustaiv at the Victory Gate in Aht Urghan Whitegate. 3 types.
Automaton Oil - 300 gil - Recover 5 HP/tick
Automaton Oil +1 - 500 gil - Recovers 10 HP/tick
Automaton Oil +2 - 1000 gil - Recovers 20 HP/tick
Note: You have to have the automaton oil equipped under ammo.
Macro: /ja "Repair" <me>
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Pet Commands
Deploy - Level 1
Commands the automaton to attack, cast spells, and focus fire on the selected mob.
Macro: /pet "Deploy" <t>
Deactivate - Level 1
Desummons the automaton.
Macro: /pet "Deactivate" <me>
Retrieve - Level 10
Brings the automaton back to your side. Stops any attacking.
Macro: /pet "Retrieve" <me>
Maneuvers - Level 1
Gives priority to certain abilities and moves according to their attachment element. Also gives passive traits to automaton for selected element.
Macro: /pet "Fire Maneuver" <me>
Fire Maneuver: STR/Attack/Increase enmity
Ice Maneuver: INT/Elemental magic/Magic attack
Wind Maneuver: AGI/Evasion/Ranged accuracy
Earth Maneuver: VIT/Defense
Thunder Maneuver: DEX/Accuracy
Water Maneuver: MND/Magic defense/Curing
Light Maneuver: CHR/HP recovery
Dark Maneuver: MP/MP recovery
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Automaton Equipment
-----------------------Harlequin-----------------------
Starting set, pretty decent for solo. I suggest trying to keep his magic capped, as he'll learn more powerful magic the higher his magic skill is.
Head Stats:
Earth: 2
Water: 2
Wind: 2
Fire: 2
Ice: 2
Thunder: 2
Light: 2
Dark: 2
Frame Stats:
[Darkkhaki]Earth:[/Darkkhaki] 1
[Deepskyblue]Water:[/Deepskyblue] 1
[Limegreen]Wind:[/Limegreen] 1
[Red]Fire:[/Red] 1
[Steelblue]Ice:[/Steelblue] 1
[Darkviolet]Thunder:[/Darkviolet] 1
Light: 0
[Dimgray]Dark:[/Dimgray] 0[/sm]
Info: Combination of decent melee and weak magic skills. Has weapon skill slapstick, a 3 attack combo type move that in the impaction skill slot.
Spell List:
Dia - Level 1
Cure - Level 8
Paralyze - Level 10
Blind - Level 13
Bio - Level 16
Cure II - Level 18
Slow - Level 18
Slow\t18
To receive this puppet: This is the default puppet.
-----------------------Valor Edge-----------------------
Melee set, comparable to a warrior/paladin. Has two weapon skills, compared to the harlequin set, which only brags one.
Weapon: Sword and Shield
Weapon Skill(s): Chimera Ripper, String Clipper, Shield Bash
Head Stats: [sm]
[Darkkhaki]Earth:[/Darkkhaki] 3
[Deepskyblue]Water:[/Deepskyblue] 2
[Limegreen]Wind:[/Limegreen] 2
[Red]Fire:[/Red] 3
[Steelblue]Ice:[/Steelblue] 1
[Darkviolet]Thunder:[/Darkviolet] 2
Light: 2
[Dimgray]Dark:[/Dimgray] 1[/sm]
Frame Stats: [sm]
[Darkkhaki]Earth:[/Darkkhaki] 2
[Deepskyblue]Water:[/Deepskyblue] 0
[Limegreen]Wind:[/Limegreen] 1
[Red]Fire:[/Red] 2
[Steelblue]Ice:[/Steelblue] 0
[Darkviolet]Thunder:[/Darkviolet] 1
Light: 1
[Dimgray]Dark:[/Dimgray] 0[/sm]
To receive this puppet: Reach level 10 (if its your first puppet, 20 for 2nd or 30 for third) and talk to the galka in the automaton shop in Aht Urghan Whitegate. He'll congratulate you on your good relationship with your automaton and ask you if you want to upgrade. After choosing yes, you'll have the option of the three automatons.
The Valor automaton requires you to bring the following items to the galka:
- Wamoura Cacoon [sm]Weavers Guild or farmed off of Wamouracampas[/sm]
- Brass Sheet [sm]AH or Goldsmithing Craft[/sm]
- Imperial Cement [sm]AH or Alchemy Craft[/sm]
- Pair of Tiger Fangs [sm]AH or Boneworking Craft[/sm]
If this is your first automaton upgrade he'll ask for three silver, if its the second, he'll require three mythril, if its the third, he'll ask for three gold aht urghan currency.
-----------------------Sharpshot-----------------------
The only automaton allowed to use that ranged attack that's forever been level 0. Has a decent melee attack and a strong crossbow attack.
Weapon: Crossbow
Weapon Skill(s): Acruballista
Head Stats: [sm]
[Darkkhaki]Earth:[/Darkkhaki] 3
[Deepskyblue]Water:[/Deepskyblue] 1
[Limegreen]Wind:[/Limegreen] 3
[Red]Fire:[/Red] 2
[Steelblue]Ice:[/Steelblue] 1
[Darkviolet]Thunder:[/Darkviolet] 3
Light: 2
[Dimgray]Dark:[/Dimgray] 1[/sm]
Frame Stats: [sm]
[Darkkhaki]Earth:[/Darkkhaki] 1
[Deepskyblue]Water:[/Deepskyblue] 0
[Limegreen]Wind:[/Limegreen] 2
[Red]Fire:[/Red] 2
[Steelblue]Ice:[/Steelblue] 1
[Darkviolet]Thunder:[/Darkviolet] 1
Light: 1
[Dimgray]Dark:[/Dimgray] 1[/sm]
To receive this puppet: Reach level 10 (if its your first puppet, 20 for 2nd or 30 for third) and talk to the galka in the automaton shop in Aht Urghan Whitegate. He'll congratulate you on your good relationship with your automaton and ask you if you want to upgrade. After choosing yes, you'll have the option of the three automatons.
The Sharpshot automaton requires you to bring the following items to the galka:
- Repeating Crossbow [sm]AH or Woodworking Craft[/sm]
- Karakul Leather [sm]AH or Leatherworking Craft[/sm]
- Karakul Cloth [sm]AH or Cloth Craft[/sm]
- Rosewood Lumber [sm]AH or Woodworking Craft[/sm]
If this is your first automaton upgrade he'll ask for three silver, if its the second, he'll require three mythril, if its the third, he'll ask for three gold aht urghan currency.
-----------------------Stormwaker-----------------------
The mage set of the automaton, the stormwaker excels at debuffing the mob like the harlequin, but can also use the single target black magic spells.
Weapon: Hand-to-Hand
Weapon Skill(s): Slapstick
Head Stats: [sm]
[Darkkhaki]Earth:[/Darkkhaki] 0
[Deepskyblue]Water:[/Deepskyblue] 1
[Limegreen]Wind:[/Limegreen] 0
[Red]Fire:[/Red] 0
[Steelblue]Ice:[/Steelblue] 2
[Darkviolet]Thunder:[/Darkviolet] 1
Light: 2
[Dimgray]Dark:[/Dimgray] 1[/sm]
Frame Stats: [sm]
[Darkkhaki]Earth:[/Darkkhaki] 1
[Deepskyblue]Water:[/Deepskyblue] 1
[Limegreen]Wind:[/Limegreen] 2
[Red]Fire:[/Red] 2
[Steelblue]Ice:[/Steelblue] 3
[Darkviolet]Thunder:[/Darkviolet] 2
Light: 2
[Dimgray]Dark:[/Dimgray] 3[/sm]
Spell List:
[Cornflowerblue]Dia[/Cornflowerblue] - Magic: [red]1[/red]
[sm]Lowers defense of enemy.[/sm]
[Cornflowerblue]Cure[/Cornflowerblue] - Magic: [red]12[/red]
[sm]Low cure on self or master.[/sm]
[Cornflowerblue]Poison[/Cornflowerblue] - Magic: [red]18[/red]
[sm]Poisons enemy, dealing damage over time.[/sm]
[Cornflowerblue]Stone[/Cornflowerblue] - Magic: [red]18[/red]
[sm]Deals stone elemental damage.[/sm]
[Cornflowerblue]Paralyze[/Cornflowerblue] - Magic: [red]21[/red]
[sm]Paralyzes enemy, disabling their attack at times.[/sm]
[Cornflowerblue]Blind[/Cornflowerblue] - Magic: [red]27[/red]
[sm]Blinds the enemy, increasing chance of miss on attack.[/sm]
[Cornflowerblue]Water[/Cornflowerblue] - Magic: [red]30[/red]
[sm]Deals water elemental damage.[/sm]
[Cornflowerblue]Bio[/Cornflowerblue] - Magic: [red]33[/red]
[sm]Poisons enemy, dealing damage over time and lowering attack.[/sm]
[Cornflowerblue]Slow[/Cornflowerblue] - Magic: [red]42[/red]
[sm]Slow enemies attack speed.[/sm]
[Cornflowerblue]Aero[/Cornflowerblue] - Magic: [red]45[/red]
[sm]Deals wind elemental damage.[/sm]
[Cornflowerblue]Cure II[/Cornflowerblue] - Magic: [red]45[/red]
[sm]Casts medium cure on self or on master.[/sm]
[Cornflowerblue]Silence[/Cornflowerblue] - Magic: [red]57[/red]
[sm]Silences target, not allowing them to cast spells.
Silence will be used on any mob with MP, including crabs and beetles.[/sm]
[Cornflowerblue]Fire[/Cornflowerblue] - Magic: [red]60[/red]
[sm]Deals fire elemental damage.[/sm]
[Cornflowerblue]Blizzard[/Cornflowerblue] - Magic: [red]75[/red]
[sm]Deals ice elemental damage.[/sm]
[Cornflowerblue]Cure III[/Cornflowerblue] - Magic: [red]81[/red]
[sm]Casts strong cure on self or master.[/sm]
[Cornflowerblue]Thunder[/Cornflowerblue] - Magic: [red]90[/red]
[sm]Deals lightning elemental damage.[/sm]
[Cornflowerblue]Stone II[/Cornflowerblue] - Magic: [red]108[/red]
[sm]Deals medium earth elemental damage.[/sm]
[Cornflowerblue]Water II[/Cornflowerblue] - Magic: [red]123[/red]
[sm]Deals medium water elemental damage.[/sm]
To receive this puppet: Reach level 10 (if its your first puppet, 20 for 2nd or 30 for third) and talk to the galka in the automaton shop in Aht Urghan Whitegate. He'll congratulate you on your good relationship with your automaton and ask you if you want to upgrade. After choosing yes, you'll have the option of the three automatons.
The Stormwaker automaton requires you to bring the following items to the galka:
- Wamoura Cloth [sm]AH or Cloth Craft[/sm]
- Gold Thread [sm]AH or Cloth Craft[/sm]
- Velvet Cloth [sm]AH or Cloth Craft[/sm]
- Brass Ring [sm]AH or Goldsmithing Craft[/sm]
If this is your first automaton upgrade he'll ask for three silver, if its the second, he'll require three mythril, if its the third, he'll ask for three gold aht urghan currency.
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Attachments
Tension Spring - Fire
Increases Attack
[Bisque]Shop in Nashmau[/Bisque]
Inhibitor - Fire
Stores TP and learns to use WS after another player, creating SC
[Bisque]Shop in Nashmau[/Bisque]
Loudspeaker - Ice
Magic Attack ++
[Bisque]Shop in Nashmau[/Bisque]
Accelerator - Wind
Evasion ++
[Bisque]Shop in Nashmau[/Bisque]
Scope - Wind
Ranged Attack ++
[Bisque]Shop in Nashmau[/Bisque]
Armor Plate - Earth
Defense ++
[Bisque]Shop in Nashmau[/Bisque]
Vold Gun - Thunder Thunder
Enthunder Attack
[Bisque]Shop in Nashmau[/Bisque]
Mana Jammer - Water
Magic Defense ++
[Bisque]Shop in Nashmau[/Bisque]
Stealth Screen - Water
Emnity --
[Bisque]Shop in Nashmau[/Bisque]
Shock Absorber - Earth
Stoneskin Ability
[Bisque]Shop in Nashmau[/Bisque]
Auto-Repair Kit - Light Light
Regen / HP ++
[Bisque]Shop in Nashmau[/Bisque]
Damage Guage - Light
Prioritizes Curing
[Bisque]Shop in Nashmau[/Bisque]
Mana Tank - Dark Dark
Refresh / MP ++
[Bisque]Shop in Nashmau[/Bisque]
Mana Conserve - Dark
Conserve MP
[Bisque]Shop in Nashmau[/Bisque]
Strobe - Fire
Emnity++ / Uses ability "Provoke"
[Bisque]Alchemy Craft or Auction House[/Bisque]
Pattern Reader - Wind
Observes attack rate and gradually increases evasion
[Bisque]Alchemy Craft or Auction House[/Bisque]
Analyzer - Earth
Occasionally dispels last ability used by the enemy
[Bisque]Alchemy Craft or Auction House[/Bisque]
Scanner - Ice
Occasionally scans enemies resistance
[Bisque]Alchemy Craft or Auction House[/Bisque]
Mana Booster - Dark
Increases maximum MP
[Bisque]Alchemy Craft or Auction House[/Bisque]
Mana Converter - Dark
Gradually converts HP into MP
[Bisque]Alchemy Craft or Auction House[/Bisque]
Flashbulb - Light
Occasionally uses ability "Flash"
[Bisque]Alchemy Craft or Auction House[/Bisque]
Heat Sink - Fire
Reduces fire overload
[Bisque]Alchemy Craft or Auction House[/Bisque]
Equipping Attachments
In Nashmau, the NPC selling them can be found at the very very very north point of the town, in an NPC shop upstairs. Each attachment is roughly 4k-9k.
Once your attachments are bought, take the ship back to Aht Urghan Whitegate. Once there, talk to the women in the automaton shop. She'll tell you that if you trade her the attachments she will allow you to plug them into your automaton. You only need to trade her 1 of each attachment. I realize that you can buy up to 12 of each attachment. My guess for this is that there are some synthesis recipes that may require an attachment, and SE did crafters a favor by allowing them to stack these, so they won't take up so much room. I mean, come on, you can only buy them in some far off island anyway. (That takes 26 minutes to get to BY BOAT =( ))
After you've traded all the attachments to the women, you are free to attach them to your automaton. You can only attach them when he is NOT summoned. Also, the frame and head only allows so many attachments of one element on it. For instance, the harlequin head and frame allows 3 basic element attachments (fire, ice, wind, stone) and 2 dark and light attachments. This limits some combination. For instance, you cannot attach both mana conserver and mana tank to your automaton, because mana tank requires 2 dark element spots and mana conserver requires 1, which is a total of 3 dark element spots, but you only have 2! Loser!
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