Multipliers:
100 TP
108 Damage/1200 CE = 0.09 Damage/CE
(156 - 18) Damage/1240 VE = 0.1112903226 Damage/VE
200 TP
132 Damage/1200 CE = 0.11 Damage/CE
(191 - 22) Damage/1240 VE = 0.1362903226 Damage/VE
300 TP
240 Damage/1200 CE = 0.20 Damage/CE
(348 - 40) Damage/1240 VE = 0.2483870968 Damage/VE
Atonement is the shit by the way. Nothing like hitting a slime with a 750 damage Atonement + 750 damage Light Skillchain.
The multiplier doesn't scale too well between 100 and 200 TP. The most important factor behind Atonement isn't TP, it's definitely getting your hate up before you use it. In particular, getting that CE up is very important; VE is braindead easy to spike up when needed.
EDIT: Posted the correct numbers now.
100 TP
108 Damage/1200 CE = 0.09 Damage/CE
(156 - 18) Damage/1240 VE = 0.1112903226 Damage/VE
200 TP
132 Damage/1200 CE = 0.11 Damage/CE
(191 - 22) Damage/1240 VE = 0.1362903226 Damage/VE
300 TP
240 Damage/1200 CE = 0.20 Damage/CE
(348 - 40) Damage/1240 VE = 0.2483870968 Damage/VE
Testing method
Atonement is the shit by the way. Nothing like hitting a slime with a 750 damage Atonement + 750 damage Light Skillchain.
The multiplier doesn't scale too well between 100 and 200 TP. The most important factor behind Atonement isn't TP, it's definitely getting your hate up before you use it. In particular, getting that CE up is very important; VE is braindead easy to spike up when needed.
EDIT: Posted the correct numbers now.
Comment