For those of you who haven't checked Kanican's journal in a while, the enmity gain/loss formulas for damage dealt, damage taken, and HP Cured have been up for a while. I only noticed today. Given all the DD PLD preaching I've done around here, I figured I should post these numbers here for reference. Refer to the links for the actual equations.
The numbers confirm what I've said before: the enmity lost from damage taken is far less than the enmity gained from doing damage to the mob. Take for example a Lv.60 PLD fighting a Lv.68 mob (lowest level of IT at that level range.) Let's say the PLD has 1000 HP. The PLD gains 1.667 CE+5.000 VE for each point of damage (6.666 TE/damage in total) but he'll only lose 1.8 CE for every point of damage the mob does to him. The PLD can hit the mob for only 30 damage and make 200 TE, while the mob can hit the PLD for 70 and the PLD will only lose 126 CE. Even if there was an even trade-off, and a PLD takes 25% more damage in exchange for doing 25% more to the mob, the PLD will still increase his hate generation because damage dealt is worth more point for point than damage taken. In practice the trade-off isn't even and you end up boosting your damage output more than you drop your damage mitigation anyways (take into consideration that boosting your hit rate by 25% doesn't just make you land 25% more normal and WS swings, you also WS that much more often.)
Also worth pointing out is how little damage it takes to create as much hate as Provoke: against a Lv.68 target, it only takes 270 damage. Note that Shield Bash only generates 900 VE, Rampart will generate a max of 300x600 and Sentinel generates 1800 on activation. A good WS is essentially an extra hate tool, and the more it's available (and the more damage you can do with it,) the better.
Also, the TE generated from doing X damage to the mob is greater than that gained from Curing X amount of damage. Continuing the previous example, a Lv.60 PLD gains 6.666 TE for each point of damage done to the mob, but gains 6.09 for each point of HP cured. Not just that, the ratio of CE:VE for doing damage is 1:3, but it's 1:6 for Curing. The last time we had a Turtle PLD vs DD PLD debate, Celeal brought up that his DD PLDs couldn't hold hate; I disagreed, stating that a DD PLD most definitely holds hate better. At the time I could only tell anecdotes. These numbers back up my claim more tangibly; for every point of damage a DD PLD does more than a turtle PLD, the turtle PLD has to heal himself that much to keep up (and even then, he'll end up with a worse CE:VE ratio, and less MP.)
The numbers confirm what I've said before: the enmity lost from damage taken is far less than the enmity gained from doing damage to the mob. Take for example a Lv.60 PLD fighting a Lv.68 mob (lowest level of IT at that level range.) Let's say the PLD has 1000 HP. The PLD gains 1.667 CE+5.000 VE for each point of damage (6.666 TE/damage in total) but he'll only lose 1.8 CE for every point of damage the mob does to him. The PLD can hit the mob for only 30 damage and make 200 TE, while the mob can hit the PLD for 70 and the PLD will only lose 126 CE. Even if there was an even trade-off, and a PLD takes 25% more damage in exchange for doing 25% more to the mob, the PLD will still increase his hate generation because damage dealt is worth more point for point than damage taken. In practice the trade-off isn't even and you end up boosting your damage output more than you drop your damage mitigation anyways (take into consideration that boosting your hit rate by 25% doesn't just make you land 25% more normal and WS swings, you also WS that much more often.)
Also worth pointing out is how little damage it takes to create as much hate as Provoke: against a Lv.68 target, it only takes 270 damage. Note that Shield Bash only generates 900 VE, Rampart will generate a max of 300x600 and Sentinel generates 1800 on activation. A good WS is essentially an extra hate tool, and the more it's available (and the more damage you can do with it,) the better.
Also, the TE generated from doing X damage to the mob is greater than that gained from Curing X amount of damage. Continuing the previous example, a Lv.60 PLD gains 6.666 TE for each point of damage done to the mob, but gains 6.09 for each point of HP cured. Not just that, the ratio of CE:VE for doing damage is 1:3, but it's 1:6 for Curing. The last time we had a Turtle PLD vs DD PLD debate, Celeal brought up that his DD PLDs couldn't hold hate; I disagreed, stating that a DD PLD most definitely holds hate better. At the time I could only tell anecdotes. These numbers back up my claim more tangibly; for every point of damage a DD PLD does more than a turtle PLD, the turtle PLD has to heal himself that much to keep up (and even then, he'll end up with a worse CE:VE ratio, and less MP.)
Comment