Re: Reprisal
Some of the reflected damage hits seem abnormally low - is the damage resistable? That's not so good for HNM applications... well, I guess the increased block rate is enough reason to cast it there anyway. One extra block (and you'll probably get a lot more than one extra block) will pretty much pay for a 24 mp spell just on the curing it saves you, let alone the reduced enmity loss from taking less damage.
Thanks for figuring out the formula. It also explains where the "half the damage you take" thing on wiki came from: for a size 3 shield, damage is reduced 60%, you take 40%, and the attacker takes 20% of the original base damage - i.e. half what you take. (Before any further adjustments or resists.)
So for physical attacks:
Evasion
Parry
Blink/utsusemi
Defense (base damage is calculated here; critical bonus damage is applied here)
Shield blocks/Reprisal
Guard?
Sentinel/-% damage (and Invincible?)
Phalanx
Stoneskin
Whatever's left at this point comes out of HP. If it's greater than 0, both sides gain TP and the defender has a chance of spell interruption.
...is that right?
Is Reprisal's damage reduced by magic defense bonus? Or by the magic damage reduction certain special mobs (like Besieged) seem to have? I haven't seen a Besieged on Carby since the update.
Some of the reflected damage hits seem abnormally low - is the damage resistable? That's not so good for HNM applications... well, I guess the increased block rate is enough reason to cast it there anyway. One extra block (and you'll probably get a lot more than one extra block) will pretty much pay for a 24 mp spell just on the curing it saves you, let alone the reduced enmity loss from taking less damage.
Thanks for figuring out the formula. It also explains where the "half the damage you take" thing on wiki came from: for a size 3 shield, damage is reduced 60%, you take 40%, and the attacker takes 20% of the original base damage - i.e. half what you take. (Before any further adjustments or resists.)
So for physical attacks:
Evasion
Parry
Blink/utsusemi
Defense (base damage is calculated here; critical bonus damage is applied here)
Shield blocks/Reprisal
Guard?
Sentinel/-% damage (and Invincible?)
Phalanx
Stoneskin
Whatever's left at this point comes out of HP. If it's greater than 0, both sides gain TP and the defender has a chance of spell interruption.
...is that right?
Is Reprisal's damage reduced by magic defense bonus? Or by the magic damage reduction certain special mobs (like Besieged) seem to have? I haven't seen a Besieged on Carby since the update.
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