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Paladin Subjob For Airship Fight!

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  • Paladin Subjob For Airship Fight!

    The Airship fight, the last real challenge before Sea. I of course will be tanking this fight as my Paladin of course ^^/

    I've been reading guides, researching on wiki, reading Erecia's guide, etc and I've come down to 3 subjobs to consider, just thought I would see what DiV thinks.

    Warrior: Of course the default, I'll have defender and provoke and all that for Blood Kiting/Straight Blood Tanking.

    Ninja: This one im a LITTLE iffy about only because I'm not really good at blink tanking at all, and espescially while kiting around a BCNM i really don't know when to stop to reapply shadows, also Ultima (i think) has moves that eat through shadows so why give up defender for shadows that wont work? Need opionions on that.

    Blue Mage: Now i've seen testimoniols on this and am interested in it, for cocoon while tanking/kiting, and head butt for stunning and keeping hate. Now only problem with that is my Blue Mage is only lvl 44, and I don't know how powerful my blue magic will be at sub lvl as 60PLD/30BLU and if i can even LAND stuns at all. I hear i can swap out for some ACC gear since Head Butt is dependant on ACC, but i also need opinions on that to.

    Whatever you think, im open to suggestions/opinions/flames for not being a good blink tank as a PALADIN
    62Dancer | 75Corsair | 75Beastmaster | 75Paladin | 75Bard



    Your resource for FFXI Farming

  • #2
    Re: Paladin Subjob For Airship Fight!

    Configuration > Font Colors > For Self > Actions You Evade

    For /NIN this is how you track your shadows, pick a color that stands out from the rest of your fonts and you'll be able to watch your shadows more easily.

    /NIN for the mammets on AS is questionable, shadows will be ripped down fast.

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    • #3
      Re: Paladin Subjob For Airship Fight!

      I have nothing to add except one detail to /BLU: Even if you land your Head Butts, it doesn't mean they'll stun. The proc rate seems to be tied to Blue Magic Skill. If U/O aren't very evasive/defensive/magic-resistant or generally higher level than you, you could get some off, but don't expect consistency nor a duration higher than like 2 secs.

      Also I believe /NIN is the optimal sub (though that doesn't mean others couldn't work.) I believe Ultima or Omega has some insanely damaging AoE move, Guided Missiles or something, that shadows eat. And also some move called Citadel Buster with very high OHKO potential that can also be stopped by shadows.

      That's just off the top of my head but if I remember right, the stuff that shadows don't stop aren't as bad as the stuff shadows will stop. I've never done this fight myself though.

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      • #4
        Re: Paladin Subjob For Airship Fight!

        I did this twice; first time was with a PLD/WAR tank. We had a really complicated strategy for the Mammet portion, but unfortunately it's all hazy to me at this point. I *believe* it was the typical aggro a few (no direct enmity--no Flash Provoke), go to a corner, while the rest of the party pull of a few to deal with at a time (that's the complicated, hazy part). Between WHM and RDM (forgot if we had BRD) and tons of consumables, we managed a messy and somewhat chaotic fight while keeping the PLD alive. Was fun. ^_^

        Keep in mind that a RDM can do the "kiting" for the Mammets portion just as well as a PLD, if not better, with tools like Stoneskin, Phalanx, Ice Spikes, Aquaveil, and Earth Staff. Can even add /BLU for Cocoon for even better damage mitigation. A NIN can also do pretty well on ultra evasion setup, so you may have options, depending what jobs other people in the party have.

        I don't see much use for PLD/NIN in that fight; multiple Mammets will stripe Utsusemi fast, and Provoke will help a lot to keep U/O from attacking other party members. PLD/BLU will be great for "kiting" the Mammets portion, but you'd probably need another person to tank.
        Bamboo shadows sweep the stars,
        yet not a mote of dust is stirred;
        Moonlight pierces the depths of the pond,
        leaving no trace in the water.

        - Mugaku

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        • #5
          Re: Paladin Subjob For Airship Fight!

          Yeah I am kinda of iffy on PLD/NIN for the airship

          The Static setup for the airship is going to be:

          Bard / Paladin / White Mage / Black Mage / Ranger / Warrior(Or Samurai)

          So I really have no choice but to kite the mammets, and multiple mammets like Ifrit said will eat my shadows and make blink kiting pretty much useless, I'd rather take Defender while taking hits, I know Paladin evades like a brick wall anyway so i'll be wearing my Earth Staff (Curse not being able to wear jelly ring in 60 cap /sigh).

          As for tanking Ultima and Omega, I am just HORRIBLE at Ichi blink tanking. I can tank just fine as 75PLD/37NIN because i have access to Ni, but even with Haste the recast for shadows will still be pretty deadly and ill be forced to take a few hits and be interrupted, being interuppted while shadow casting, i could have taken that time to do something more useful to keep myself alive. I've seen PLD/WARs do it all the time and im hoping to be one of them very soon, I'm just very nervous. The biggest thing I've ever tanked is Nidhogg as Bard/Ninja pre-mazurka nerf, and Cerberus as PLD/NIN (for 6 hours....yah i know...lame) so blink tanking isnt really the issue, its only having access to just one Utsusemi at lvl 60.

          I'm just not sure, static leader wants me as PLD/NIN but my gut tells me i just dont have the player skill to pull it off.

          I admit to that >.>;
          62Dancer | 75Corsair | 75Beastmaster | 75Paladin | 75Bard



          Your resource for FFXI Farming

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          • #6
            Re: Paladin Subjob For Airship Fight!

            I've never said you had to go /NIN >.>

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            • #7
              Re: Paladin Subjob For Airship Fight!

              It's not a matter of player skill in this case. Mammet's accuracy aren't too great, especially in hand-to-hand mode, but with 3+ of them flailing on you at the same time, it takes blinding potion and bat earring just to make NIN evade well enough with Ni and Ichi. PLD with Ichi alone is a waste.

              For a dry run missing our NIN, I helped out LS members by playing the "kiter" on RDM/BLU as stand in. The group easily managed to get through the Mammet portion as I played punching bag with little more than AF and Earth Staff plus my spells. A well geared PLD/WAR should survive that portion with Defender and Earth Staff, no problem.

              RNG is a really strong choice for DD; with RNG outside of AoE, the WHM and BRD only have to concentrate on fixing PLD and one melee, greatly reducing the workload and improve the PLD's survivability.

              Work out a Flash rotation with the WHM on the U/O portions, and put BRD on Paralyna duty on Ultima fight. This fight is doable on PLD/WAR.

              * * *

              Since the fight is accessible from Sealion's Den, there's no reason why you can't try PLD/NIN first to see how it goes if you want.

              I'm very skeptical, however, since it's likely not possible to keep up Utsusemi full time on either Omega or Ultima, and it doesn't seem like PLD/NIN can generate enough enmity for RNG, or BLM, or WAR (or SAM) to DD well. I can't think of a single good reason to go as PLD/NIN except as a gimp DD and emergency tank (via Invincible or Sentinel) when a NIN tank goes down.
              Bamboo shadows sweep the stars,
              yet not a mote of dust is stirred;
              Moonlight pierces the depths of the pond,
              leaving no trace in the water.

              - Mugaku

              Comment


              • #8
                Re: Paladin Subjob For Airship Fight!

                A few days late but I just want to add:

                performance on Mammet section shouldn't be what you're worried about. You could sub SMN and probably do just fine for them.

                For all considerations, make sure you're thinking about what will do best on the assholes: Ultima/Omega.

                Also, Try to save Flashes for chaining shadows if you go /nin.
                "And if he left off dreaming about you, where do you suppose you'd be?"

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                • #9
                  Re: Paladin Subjob For Airship Fight!

                  Definitely /NIN for Airship fight.

                  Those missiles that Omega fires really, really suck.
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                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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