In comparison to my RDM career, the post-AF levels marked an increase in both enemy difficulty and player ability. Granted, the enemies were indeed stronger on a sharper curve, but the variety at which were available in addition to the amount of tools available to jobs increased as well as gear choices.
At 60, Ninjas and Paladins both become solo tanking Gods, unrivaled and able to first voke if needed.
Most melee could sub THF for SATA, and having a THF to do DE just upped the ante.
In fact, the general variety of WSs available at 60 are fantastic (even with the latest update), and only got better during the mid-60s where lvl 3 skill chains became possible.
Now the bulk, if not half, of exp that a player experiences is from lvl 60-75. Unless I'm mistaken, the halfway point in terms of total exp accumulated throughout one's career is at level 63.
With that much time per level, how should I prepare for the inevitable end-game activities?
Mobs have gradually gotten harder, from a tanking perspective, but HNMs are an entire different story.
I'm fully expecting to die. A Lot. But what can I do to prolong my life and prosper where many tanks are discouraged?
At 60, Ninjas and Paladins both become solo tanking Gods, unrivaled and able to first voke if needed.
Most melee could sub THF for SATA, and having a THF to do DE just upped the ante.
In fact, the general variety of WSs available at 60 are fantastic (even with the latest update), and only got better during the mid-60s where lvl 3 skill chains became possible.
Now the bulk, if not half, of exp that a player experiences is from lvl 60-75. Unless I'm mistaken, the halfway point in terms of total exp accumulated throughout one's career is at level 63.
With that much time per level, how should I prepare for the inevitable end-game activities?
Mobs have gradually gotten harder, from a tanking perspective, but HNMs are an entire different story.
I'm fully expecting to die. A Lot. But what can I do to prolong my life and prosper where many tanks are discouraged?
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