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  • Re: Midgame

    Originally posted by WishMaster3K View Post
    Because I'm PISSED that at 51PLD, I finally am NOT capped out on Parry.
    This some ol BS. -_-
    And at the rate I'm going, using PLD to cap out Parrying isn't really looking like it'll work.. Because I'm sure I'll level before I gain another skill raise.
    Yeah I feel that NIN got me better results with capping parrying. At least by the time I hit 75 on my NIN parrying was at 203 from 180 (180 from when my RDM soloed). Now I'm a 66 PLD and my parrying is capped at 203 >.> I seriously think the only reason why getting parrying on PLD is easiar is b/c you get a shot at those Hundred Fist mobs in Dynamis to cap your parrying.

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    • Re: Midgame

      Originally posted by WishMaster3K View Post
      I don't get it
      Originally posted by Dictionary.com
      Rape: an act of plunder, violent seizure, or abuse; despoliation; violation
      Originally posted by Armando
      in the name of all that's good and shiny
      ya
      "And if he left off dreaming about you, where do you suppose you'd be?"

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      • Re: Midgame

        Does anyone know how a PLD/WAR's Spinning Slash is like with full DD equip?

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        • Re: Midgame

          And subbing THF..
          The Tao of Ren
          FFXIV LowRes Benchmark - 5011

          If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
          Originally posted by Kaeko
          As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

          Comment


          • Re: Midgame

            Is /THF really necessary?

            I'm just asking these questions cause I'm just curious as to what our roles in a PT is going to be at lvl 72~74 when a tank isn't exactly required anymore. A DD route seems most common and even so what sorta of gear would you wear? Hecta for WS seems logical as well as a Supp. for the sword skill, but what else is there specificly? Oh and over in KI they have these weird post like something about PLD/NIN with a wand in main and joy in sub and they were acting as support/main healer. That caught my eye.

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            • Re: Midgame

              I wouldn't go Great Sword on PLD even with the upcoming update. The gap between sword and great sword skill is too wide, and we lose our biggest defensive tool in the process as well (and even one JA.)

              /THF is for big numbers, you'll definetely pull out bigger Spinning Slashes that way. Of course, your normal hits will suffer in comparison to /WAR.

              From all I've read the optimal sub is /NIN and I'm inclined to agree. You get a 20% reduction in Delay, and Company/Joy means lots of 5-hit Vorpals using Company's DMG. If you pull hate or need to use Cover, you have shadows to protect you.

              The only club I'd ever mainhand for supporting a party would be a Kraken Club. And I'd single wield that.

              Oh, and sorry I didn't address this sooner Rena - to use Tazzy's parser just choose "Parse/Gather Logs to (File or Date.)" That basically parses and saves everything at the same time. Choose File if you want to name the file it'll be saved to or Date if you're lazy and don't mind your parse files being named only after the date they were made in. To parse a file you had saved you use Parse Gathered Log. I think "Select Reporting Fields" and "Recalculate" are pretty straightforward.

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              • Re: Midgame

                So Joy + Company is the DW setup then for a typical PLD/NIN?

                Does PLD/NIN work at lvl 72? or 74?

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                • Re: Midgame

                  Company + Joy is king for most people, yes. But if you have Justice Sword, then Justice/Joyeuse. And if you have Excalibur, well...that one might even be better off single-wielded.

                  It probably works at 72. However take that with a grain of salt, I'm only 68 and I don't know what's the "official" minimum level for burn-style merit parties.

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                  • Re: Midgame

                    Originally posted by Armando View Post
                    From all I've read the optimal sub is /NIN and I'm inclined to agree. You get a 20% reduction in Delay, and Company/Joy means lots of 5-hit Vorpals using Company's DMG.
                    20%? So, that's 15% from Dual Wield II, plus Suppanomimi? (Is Divine Might so easy that I'd be expected to have one if I'm PLD/NIN come Lv.74?! o_O; )
                    Bamboo shadows sweep the stars,
                    yet not a mote of dust is stirred;
                    Moonlight pierces the depths of the pond,
                    leaving no trace in the water.

                    - Mugaku

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                    • Re: Midgame

                      DM isn't really hard. The hardest part is getting people for it.

                      I think burns officially start at 72 b/c you can PT with people as high as 75.

                      Thanks Armando

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                      • Re: Midgame

                        People get chain 20+ on Colibri in the 50s. I'd say that qualifies as "burning."
                        "And if he left off dreaming about you, where do you suppose you'd be?"

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                        • Re: Midgame

                          5/5 PLD AF now.

                          Did Divine Might 3 times last night, won twice, everyone got an earring, I choose Suppa mainly for sword skill. Dual Wield was a bonus, because I'm sure the benefit is marginal to me as a RDM with minimum haste gear (turban ; ; ). Then again, I plan on using a sword/shield combo.

                          Anyway. Mostly chose because I'll see more benefit from Suppa than Knight Earring.
                          The Tao of Ren
                          FFXIV LowRes Benchmark - 5011

                          If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                          Originally posted by Kaeko
                          As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                          Comment


                          • Re: Midgame

                            Grats, man. Sounds like you have it made. I have neither Suppa nor Joy D:

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                            • Re: Midgame

                              Originally posted by Armando View Post
                              /THF is for big numbers, you'll definetely pull out bigger Spinning Slashes that way. Of course, your normal hits will suffer in comparison to /WAR
                              That isn't the only reason why WishMaster posted "/THF"

                              Hint: Spinning Slash is about as accurate as Helen Keller trying to clean 300+ scanned pages of a popular B&W manga which showcases exquisite details for a fansub group that needs it by the end of the day.

                              Comment


                              • Re: Midgame

                                I'm actually starting to wonder if that's true, or if it just has the same accuracy as a normal hit, and appears to be inaccurate in comparison to most other weapons which have more than one hit and would have to miss all of them to truly "miss."

                                But point taken.

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