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Can PLD/DRK work in exp parties?

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  • #16
    Re: Can PLD/DRK work in exp parties?

    Originally posted by Armando View Post
    Oh, ok. If you have a double Flash rotation, your damage taken wouldn't be too high. In an ideal setup you'd have a 75 RDM/PLD for a three Flash rotation, but that's probably not an option.
    Hmm. There is a RDM with /PLD ready in my LS...

    * * *

    Something I just thought of; there's not much point in pushing /recast time much lower with extreme Haste, unless I can comfortably get in two rotation of Flash + Stun per fight, and still have both ready right after the monster dies.

    For roaming camp, there's less than 10 seconds (if that long) between old monster death to new monster engage, and each monster shouldn't last all that long.

    Seems like I need to rethink this a little.

    Primary enmity JA's (Sentinel, Rampart, Souleater, and Last Resort) all together is about 0.76 JA every minute. That means a PLD/DRK can expend less than 1 JA every minute.

    If each Decorative Weapon lasts about 30 to 40 seconds (a wild guess, including time to reach it), then a PLD/DRK cannot expend 1 JA every fight, at least not one of the primary ones. It's doubtful one set of Flash + Stun can hold the monster for its lifetime; Flash + Stun + JA is probably the minimum needed.

    So, looks like the secondaries (Shield Bash, mostly) and the the expanded spell set (i.e. Bind and Sleep) will have to play a role, as well as Cures. Darn.

    I have to really make sure I get TP for WS's to help out with JA shortages as well.

    * * *

    Where Haste really helps is with the occasional short fights where too many people use WS, and the monster dies very fast. Getting both in at the beginning of every fight is my goal...
    Bamboo shadows sweep the stars,
    yet not a mote of dust is stirred;
    Moonlight pierces the depths of the pond,
    leaving no trace in the water.

    - Mugaku

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    • #17
      Re: Can PLD/DRK work in exp parties?

      Could try doing Flash + Stun + JA on one fight, Flash + Stun + Bind + Sleep on the next, and alternate that way. Also, if you can get a 3-Flash rotation to work, as long as all three Flashers have the Haste spell on, the mob will be Flashed all the time. At that point you can just say "to hell with it" and DD. In theory, at least.

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      • #18
        Re: Can PLD/DRK work in exp parties?

        your tp should come at such a rate that you WS in the fights you wouldn't JA anyway. Also, about what I was talking about before: Do Stun right off the bat instead of Flash, just to piss him off. This also makes it so you could do Flash 3 seconds later, and still plausibly set the mob back an attack. You can work on the timing, but the idea is to try to get the most use out of both spells. "Just the enmity" is ok for Stun, but using any other means of damage mitigation in tandem with Flash is a waste of resources. Just Stun+Flash should net enough hate for 30 seconds or at least a 700 damage WS.

        Sentinel has the hate-increasing attribute to it. Between that and it's incredible damage reduction, Sentinel fights become mp-breathers. What Armando said is a good idea, though I still worry about mp consumption.

        Still, I think it could work.

        EDIT: Felt compelled to add that I forgot earlier that Homam legs have Fast Cast. So even in my 48% haste example, you'd actually hit the 49.5% for spells (according to FFXIclopedia).
        Last edited by Lmnop; 05-17-2007, 09:08 AM.
        "And if he left off dreaming about you, where do you suppose you'd be?"

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