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  • Ideas for PLD

    The recent updates for PLD have made them even more awesome then before, but it still feels like theres still not much love for PLD. Mainly their damage output, so I was thinking of some ways to help their damage.
    I came up with a couple things, first is a JT I'd call Riposte, for those of you who don't know what Riposte means heres the definition: a fencer's quick return thrust following a parry, granted RDMs are known more as fencers in FFXI. With that definition you can devise what that'd do, if you can't.....you're just stupid... Granted this is basically a MNKs counter I was thinking of it maybe having some other effect which I don't know what'd is be...
    Now my other idea I have no name for yet, but it'd also be a JT which activated on occasionally on Shield Bash, which followed through with a swing of the sword, because a shield bash is meant to knock back the opponent allowing a perfected time to strike.
    What do you think? I'd enjoy any opinions or ideas. ^^

  • #2
    Re: Ideas for PLD

    I don't mean to sound harsh, but we've gotten a ridiculous amount of upgrades. Just when I thought it couldn't get better, they redid Sentinel and Rampart to not suck outside of being hate tools. Now we don't have a single JA or trait that's short of being stellar, unless you count the relatively low proc rate of Resist Sleep. We were given Shield Mastery, and, as if it weren't good enough on its own, it was improved.

    S-E's not gonna throw us any more bones for quite a while, and there's plenty of jobs out there that still haven't gotten what they deserve. That aside, Riposte is more in line with THF or RDM, it's redundant with Shield Mastery (in the way that it's meant to increase your damage,) we already have a lot of DD gear and terrific swords available to us, and they're not going to give us a JA that suddenly makes us do good damage for just sitting there and taking hits.

    If you want more damage, that's what Haubergeons, Woodsman Rings, Assault Earring, etc. are for. They hardly hurt our ability to take hits, and greatly increase our accuracy. Sure, they're expensive, but every self-respecting DD has to get those things and often far more. On the other hand, we're one of the cheapest jobs to play and one of the few (if not the only one) that can level to 75 wearing full AF.

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    • #3
      Re: Ideas for PLD

      Yeah like Armando said, PLD is already capable of dealing decent damage with apropiate gear.

      However I'd like seeing some kind of adjustment to PLD's defense so tanking gear would actually mean something when fighting against IT+ mobs.

      Right now you get no benefit from going war turtle because all the extra +VIT and +DEF in Vana does practically nothing to reduce damage taken after a relatively low point.
      sigpic
      "In this world, the one who has the most fun is the winner!" C.B.
      Prishe's Knight 2004-Forever.

      その目だれの目。

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      • #4
        Re: Ideas for PLD

        well if u want a PLD that cause good DMG i think u could just use a great sword a life belt an optical hat and some STR food and there u go!^^ but i think its not a good idea when PT tanking lol our job as PLD is to take all DMG no to deal it and i think if PLDs could do more DMG with sword and shield maybe we will be the best job in the game^^ so dont worry about doing DMG just care about taking it and SURVIVE! lol

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        • #5
          Re: Ideas for PLD

          Originally posted by Quetzalcoatl View Post
          well if u want a PLD that cause good DMG i think u could just use a great sword a life belt an optical hat and some STR food and there u go!^^ but i think its not a good idea when PT tanking lol our job as PLD is to take all DMG no to deal it and i think if PLDs could do more DMG with sword and shield maybe we will be the best job in the game^^ so dont worry about doing DMG just care about taking it and SURVIVE! lol
          Don't listen to this guy, we do more damage with Sword than Great Sword...
          sigpic

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          • #6
            Re: Ideas for PLD

            LOL plis tell me when sword hv more DGM than a great sword....

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            • #7
              Re: Ideas for PLD

              They don't have higher damage, but over the course of a minute a Sword in the hands of a Paladin will have done more damage than a Great Sword in the hands of that same Paladin.

              In general swords have pretty decent DPS, also Paladins have more Sword skill than Great Sword skill, not to mention the TP gain of Swords like the Justice Sword and Joyeuse(as well as their DPS) is a sight to behold. When subbing Ninja a Paladin can access both swords at once with increased DPS due to Dual Wield (and an extra hit on the WS as well). A Paladin is just better off with a Sword in hand than a Great Sword in practically any situation in the game even without mention of Shields.
              sigpic

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              • #8
                Re: Ideas for PLD

                Originally posted by Quetzalcoatl View Post
                LOL plis tell me when sword hv more DGM than a great sword....
                By your logic NIN sub is essentially worthless, which is obviously false >_>.
                Cleverness - Hades
                75BLU/75RDM/75NIN/60SAM/59SMN
                DRK/NIN/WHM/BLM/SCH/WAR/PLD subs

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                • #9
                  Re: Ideas for PLD

                  If you're at level 67, Quetzalcoatl, there's already an 18 point gap between your sword skill and your great sword skill. Compared to using a great sword, putting a sword in your hand gives you the equivalent of nearly two haubergeons worth of stats. Not to mention you get Vorpal Blade with sword at level 62, whereas great sword won't get a good ws until 68.

                  Also, as Clever Ninja pointed out, "dgm" rating isn't everything. Lances, great katanas, scythes and great swords have a huge dmg rating compared to one-handed axes and yet axe-wielding wars are the most desired DDs in the game right now.
                  lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                  • #10
                    Re: Ideas for PLD

                    In all honesty, PLD is just fine. A high level PLD in my old linkshell basically had a literal orgasm when the PLD changes came out, as it increased her efficiency so much. All that's left really is to let them shoot laser beams and make it based off Divine Magic, so that B+ Rating actually does something.
                    Last edited by Clever Ninja; 02-20-2007, 05:16 PM. Reason: wordo
                    Cleverness - Hades
                    75BLU/75RDM/75NIN/60SAM/59SMN
                    DRK/NIN/WHM/BLM/SCH/WAR/PLD subs

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                    • #11
                      Re: Ideas for PLD

                      Originally posted by Quetzalcoatl View Post
                      LOL plis tell me when sword hv more DGM than a great sword....
                      Because of our skill rating on GS PLD wont be doing more DoT with a GS than with a Sword anytime soon.

                      That being said, if anyone thinks a PLD/THF can't close Light with a SA + Spinning Slash and do almost as much dmg as a WAR would they need to go out and try it out.


                      It's a thing of beauty for a defensive job like PLD to be able to pull that much dmg. If you are gonna kill a NM (and have the chance to build up 300 TP) a SA + SS/GS will close a really nice SC and give you a good amount of hate to work with if you go defensive afterwards.

                      It's just a matter of knowing how to use the tools at your disposal.


                      Edit> Not like you'll be using GS often, and never in xp parties, so please for the love of Altana if you are tanking use a Sword and a Shield, and even a Club if you want, but not a GS.
                      sigpic
                      "In this world, the one who has the most fun is the winner!" C.B.
                      Prishe's Knight 2004-Forever.

                      その目だれの目。

                      Comment


                      • #12
                        Re: Ideas for PLD

                        Originally posted by Armando View Post
                        I don't mean to sound harsh, but we've gotten a ridiculous amount of upgrades. Just when I thought it couldn't get better, they redid Sentinel and Rampart to not suck outside of being hate tools. Now we don't have a single JA or trait that's short of being stellar, unless you count the relatively low proc rate of Resist Sleep. We were given Shield Mastery, and, as if it weren't good enough on its own, it was improved.
                        Ridiculous? Considering that we were pretty much completely neglected until just recently, I would say that those upgrades were a long time coming. I've always held the opinion that a Paladin should basically be a shield with limbs, and these upgrades help out with that. As it is, I don't think we need anything so much as we want SE to tell us that we can go ahead and be more DD oriented so people will shut the hell up and stop asking why we're wearing Woodsman's rings instead of VIT rings.

                        Anyone who has not read the old patch notes should do so now. Linkage is here.

                        Do it for the lulz.

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                        • #13
                          Re: Ideas for PLD

                          Completely neglected? We didn't get two shield system upgrades, Shield Mastery, an improvement to Shield Mastery, Auto Refresh, a Refresh effect neck piece that's dirt cheap, and an overhaul for Sentinel and Rampart that makes them nothing short of amazing JAs all in one sitting. Or even every other upgrade. Regardless, how long we had them coming is irrelevant, because we already have them. What matters is the situation now, and I don't feel the PLD job needs more. Any more radical changes might make us broken, and the other jobs need their updates before we get any other toys to play with.

                          Also, even if S-E gave us the green light, and announced publicly "Yes! When we designed PLD we wanted them to be offensive! It's the reason we gave them the highest DMG/sec weapons in the game (short of Ridill) and why they have access to most DD gear! Indeed, we would like to encourage all Paladins to be more offensive in EXP parties," I think people would still be going "lol y u hav woodman rings??? ur job is 2 tank." Some people will never use their head; the only it'll be accepted is if more people do it until it becomes a common occurrence and people realize it's good in the appropriate situations.

                          Also, lol at Great Sword being better...sorry. Had to get that out of my system.

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                          • #14
                            Re: Ideas for PLD

                            Originally posted by Armando View Post
                            Completely neglected? We didn't get two shield system upgrades, Shield Mastery, an improvement to Shield Mastery, Auto Refresh, a Refresh effect neck piece that's dirt cheap, and an overhaul for Sentinel and Rampart that makes them nothing short of amazing JAs all in one sitting. Or even every other upgrade. Regardless, how long we had them coming is irrelevant, because we already have them. What matters is the situation now, and I don't feel the PLD job needs more. Any more radical changes might make us broken, and the other jobs need their updates before we get any other toys to play with.
                            Lay off the 4chon for a sec. A quick glance at the patch notes shows that we were neglected for a long time. Keyword being were. The recent tinkering with the job is just the result of what should have happened gradually over the last several years, that's all I was saying. Otherwise I agree, we kick alot more ass now than we did 6 months ago.

                            As for Greatswords..No. DON'T YOU EVER SAY THAT AGAIN, YOUNG MAN, OR SO HELP ME I WILL TURN THIS CAR RIGHT BACK AROUND AND WE'LL GO HOME.

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                            • #15
                              Re: Ideas for PLD

                              The only thing I think they have left to give us is a Paladin only spell. Mainly because we are the only job without an only spell and quite frankly, I don't want to be left out of that. Other than that, I think SE has done a pretty good job with everything else.
                              You kill one man, your a murderer
                              Kill many and your a conquerer
                              Kill them all... your a God.

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