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  • #46
    Re: Rampart/Sentinel Changes

    Originally posted by Icemage View Post
    Spirits Within is Physical damage, though it is does trigger some magic-like things such as Magic Resistance. It ignores Defense, but enemies with physical damage resistance resist it like any other physical attack (i.e. enemies that have Invincible up will still take 0 damage). It closely resembles Physical Blue Magic in this respect.
    Not true, Spirits Within goes through both Invincible and Perfect Dodge. I've personally tested this several times in Dynamis.

    I don't know if it's reduced by Earth Staff and similar effects (which now includes Sentinel), but some mobs do reduce its damage, e.g. Besieged.
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    • #47
      Re: Rampart/Sentinel Changes

      Originally posted by Karinya View Post
      Not true, Spirits Within goes through both Invincible and Perfect Dodge. I've personally tested this several times in Dynamis.

      I don't know if it's reduced by Earth Staff and similar effects (which now includes Sentinel), but some mobs do reduce its damage, e.g. Besieged.
      It works against Invincible? That's odd. I'm pretty sure I saw this tested this a while back and I don't recall it working but if you say you've tested it personally then I believe you . As for actual physical resistance, it has always affected Spirits Within (like some HNMs have, such as Aspidochelone, as well as some of the Besieged NMs)... this I have personal experience with when I tried to SW against Aspi for fun once and ended up with like 5 damage.


      Icemage

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      • #48
        Re: Rampart/Sentinel Changes

        Rampart blocked Shadow Lords aga spells. did it last night.

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        • #49
          Re: Rampart/Sentinel Changes

          Dear lord..... I'm glad I chose galka as my new character. I love the PLD job, played it to 60 on my last character and never finished it because of NIN-envy. (Got NIN to 66 lol.)

          Now...... its like all those nostalgic, sugary feelings are rising up inside to play mister big bad tank man fantastic.

          Mini-invincible for 30 seconds every 5 minutes, 4:10 w/merits + Phalanx II and, etc. etc.????? Do you realize how helpful that will be on Gods/HNMS/Dynamis? -flails around in an lmao- Yes, it was already mentioned, but MAN... the possibilities. *-*

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          • #50
            Re: Rampart/Sentinel Changes

            Well I just have one question. Since I still don't get to exp with many plds, has it made exp any easier?
            I usually start the battle with Provoke and Flash...usually the monster will not hit me(it can but not often), then once it wears off i immediately Sentinel, and then add Provoke(which has now an Enimity increase which usually seals in hate for an exp mob), then the minute Sentinel wears, i throw another Flash trying to mitigate damage.

            Usually vs Colibris i am able to take very little damage and hold hate without fail for one fight every 5 minutes. I felt that was cool enough, although i dont know about pre ToAU areas since when this update came i was already in the 50s, but i feel that being able to mitigate damage in general like this for one whole fight(even if its against Colibris) to be very awesome and certainetly makes my job easier.

            I havent tried Rampart yet though..only 59 with 5K tnl

            EDIT: I dont know how my post went here..i clearly saw Armando's post as being last..then i posted..and it ended up here..

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            • #51
              Re: Rampart/Sentinel Changes

              Have any of you been stacking Berserk with Sentinel? I've managed to boost my WS damage by about 200ish points by doing it.
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              • #52
                Re: Rampart/Sentinel Changes

                Well I just have one question. Since I still don't get to exp with many plds, has it made exp any easier?
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                • #53
                  Re: Rampart/Sentinel Changes

                  Originally posted by nanatsu View Post
                  Well I just have one question. Since I still don't get to exp with many plds, has it made exp any easier?
                  Not really, both Sentinel and Rampart last so little time that they are best used now to mitigate damage at specific points of the battle rather than as a hate generating tool like they used to be (at least in my case).

                  Sentinel is a nice toy but doesn't do much, plus the effect weakens as time passes. So by the time the effect is about to end I don't think it mitigates more than 50% (haven't tested it long enough since I haven't played much lately).

                  The only change that has made things better for xp situations was Shield blocking negating interruptions, going back to that was great indeed.
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                  • #54
                    Re: Rampart/Sentinel Changes

                    I sure love how we can do Flash -> Sentinel -> Flash, though. That's one whole minute of minimal damage

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                    • #55
                      Re: Rampart/Sentinel Changes

                      Well I absolutely love them both - so much so that I'm meritting them down as much as possible in order to be able to use them more regularly. My LS is currently into meritting in Mamool, which really suits my PLD/WAR much better than Caedarva Mire. On the melee Mamool Ja's the sequence Voke -> Sentinel -> Flash -> Cure III/IV -> Voke works really well at establishing hate early on in the fight. If the mob isn't hitting too hard I might also throw in Berserk with Sentinel then cancel it again as soon as Sentinel wears. When fighting the mage Mamool Ja's I replace Sentinel with Rampart to mitigate the initial Ancient Magic they often cast at the beginning of the fight and also throw in a Shield Bash in an attempt to stop it altogether. I use Warcry against Puks and if neither Sentinel nor Rampart is available I turn to Defender against the Mamool Ja's.

                      The imps in Caedarva Mire are such pains in the rear and the fights are so fast that all this goes out of the window and I find myself just doing what I can to keep hate, but not worrying about it too much if I lose it, even for the full length of a fight - as long as nobody dies it's fine .
                      Last edited by tuggler; 01-03-2007, 05:43 PM.

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                      • #56
                        Re: Rampart/Sentinel Changes

                        Sentinel appears to be just as effective subbed. Tested last night with 3: War/nin, war/pld, NPC fellow. It took 6-8 Cactuars before they finally did the damn 1000 needles, but when he did, my friend popped Sentinel and sure enough: 333, 333, and 33.

                        This wasn't worth starting a new topic. Just thought this find should be noted.
                        "And if he left off dreaming about you, where do you suppose you'd be?"

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