Paladin Adjustments
With high defensive capabilities and enmity generation in mind, we will be adjusting the effect of the paladin job abilities Sentinel and Rampart.
Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.
Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."
Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy's attack is blocked with a shield.
--------------------------------------
I'm really interested in these new changes I must say.
Sentinel won't simply add defense, it will actively reduce damage and increase Enmity. Frankly, Sentinel wasn't lowering damage all that much for the mere 30s it was lasting. Defender was better on that side.
Rampart will be awesome now, especially if you try to use it right before a mob uses a -ga spell of some sort, if there's no way to stun it.
And It was about time that the Shield actually did something more than reducing the damage. It made little sense to still get interrupted when you did block with the shield. It will be even more useful to skill up your shield with this.
With high defensive capabilities and enmity generation in mind, we will be adjusting the effect of the paladin job abilities Sentinel and Rampart.
Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.
Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."
Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy's attack is blocked with a shield.
--------------------------------------
I'm really interested in these new changes I must say.
Sentinel won't simply add defense, it will actively reduce damage and increase Enmity. Frankly, Sentinel wasn't lowering damage all that much for the mere 30s it was lasting. Defender was better on that side.
Rampart will be awesome now, especially if you try to use it right before a mob uses a -ga spell of some sort, if there's no way to stun it.
And It was about time that the Shield actually did something more than reducing the damage. It made little sense to still get interrupted when you did block with the shield. It will be even more useful to skill up your shield with this.
Comment