Re: should i put a DD set together?
Assault Jerkin is free... sort of. Ditto Jaeger Ring. But yeah, a lot of DD gear is very expensive, which is a big barrier for a job that can't make money worth a damn because they kill slower than anyone except BRD and WHM and aren't wanted for most commonly done BCNM fights.
There aren't many mobs where I'd be comfortable wearing -30 Evasion; I don't much like getting hit every swing *during* Flash, as well as outside it. -AGI is going to hurt your shield proc rate, too. Evasion and shield aren't going to happen on every hit, or often enough to rely on them for any particular hit. But they do add up when you look at the damage taken over an entire fight - and the MP someone has to spend to repair that damage before you're ready for another fight. It's no good to kill the monster 2 seconds faster if the healer needs an extra 5 seconds rest before the next pull.
You should look at the performance of the whole party and see how you can improve that, not just focus everything on reducing your damage taken as much as possible, I agree. Sometimes increasing your damage dealt is a good way to do that. Sometimes it isn't as good as other things you could be doing. Lifebelt isn't giving up much (below the levels for Warwolf, anyway), but Hauby is quite another matter, even aside from its cost.
By a DD-heavy party I meant a party with a lot of DD members, not one where each individual DD is doing more damage than normal (because of low level or otherwise vulnerable targets). Something like PLD DRK DRG MNK WHM RDM - not ideal, perhaps, but it's quite possible that you'll get into parties like that. Trying to push your personal damage higher in that kind of setup isn't going to pay off as much, regardless of whether the mobs are VT or IT.
P.S. Hauby also loses significant enmity compared to AF or Adaman Cuirass. Depending on the monster you might or might not make that up with increased damage.
Assault Jerkin is free... sort of. Ditto Jaeger Ring. But yeah, a lot of DD gear is very expensive, which is a big barrier for a job that can't make money worth a damn because they kill slower than anyone except BRD and WHM and aren't wanted for most commonly done BCNM fights.
There aren't many mobs where I'd be comfortable wearing -30 Evasion; I don't much like getting hit every swing *during* Flash, as well as outside it. -AGI is going to hurt your shield proc rate, too. Evasion and shield aren't going to happen on every hit, or often enough to rely on them for any particular hit. But they do add up when you look at the damage taken over an entire fight - and the MP someone has to spend to repair that damage before you're ready for another fight. It's no good to kill the monster 2 seconds faster if the healer needs an extra 5 seconds rest before the next pull.
You should look at the performance of the whole party and see how you can improve that, not just focus everything on reducing your damage taken as much as possible, I agree. Sometimes increasing your damage dealt is a good way to do that. Sometimes it isn't as good as other things you could be doing. Lifebelt isn't giving up much (below the levels for Warwolf, anyway), but Hauby is quite another matter, even aside from its cost.
By a DD-heavy party I meant a party with a lot of DD members, not one where each individual DD is doing more damage than normal (because of low level or otherwise vulnerable targets). Something like PLD DRK DRG MNK WHM RDM - not ideal, perhaps, but it's quite possible that you'll get into parties like that. Trying to push your personal damage higher in that kind of setup isn't going to pay off as much, regardless of whether the mobs are VT or IT.
P.S. Hauby also loses significant enmity compared to AF or Adaman Cuirass. Depending on the monster you might or might not make that up with increased damage.
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