Re: Regarding Job Adjustments mentioned at TGS 06
Is that really what you want? Do you really want PLDs to become NIN clones? If that was the case then I'd just level NIN and avoid the headaches.
The reason why I play PLD is because I like the PLD way of tanking and the way PLD plays in general. What I can or can't do compared to NINs means nothing to me.
That wouldn't work for PLDs because we can't use Elemental magic, all PLD spells are Light based and Divine/Enhancing skill, the reason why RDM can use spikes and other elemental spells is because they use both Black and White magic.
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Now, if we were able to completely sustain ourselves against an IT mob then WHM would be left out and we'd just become another Burn job.
I think some PLD adjustments along with that MB/SC improvements Icemage is talking about in another thread would make things better not only for PLDs but for regular parties. All the jobs are in this together and what SE needs is to find a way to make regular parties as efficient or more than burn parties.
So the adjustments have to be made considering all the other jobs, not comparing PLD with NIN.
For me PLD needs an +Emnity ability (but not a Voke kinda thing), but something that would boost the amount of hate we generate by +20 Emnity or more while the Ability is active.
A 3 min recast and a 5 min duration is what I have in mind.
The point of this is quite simple, PLD is a defensive job, so we are never gonna go to an XP party in full DD gear unless we wanna play NIN-clone in a Burn party. So, what we need is something that lets all the DD jobs deal all the DMG they can without holding back and without having to worry about getting killed because of hate.
That would cover for the dmg PLD isn't doing.
That would also make fights last less and make the xp/hour increase.
At lower lvls even with a PLD tank it isn't rare for DDs to hold back simply because even the PLD can't hold hate against a good DD (Edit > It actually gets worse as you lvl up XD). That made many DDs have to sub /NIN so they could survive when they got hate, they also have to give their backs to the mob to reduce the amount of hate.
All those things make kills slower and more painful, if all that could be eliminated, if 2 DDs could perform at 100% without having to worry about hate then the /NIN would also decrease. Setting a good SC with DDs performing at 100% and a good MB would take care of a mob even without a boost to MB damage.
This Ability I'm talking about would enhance PLD's role in the party while making it easier for DD's and mages to do their jobs.
IF you wanna compare this with NIN then it would be something like this:
NIN Great Defense, Good Offense
PLD Good Defense, Great Emnity
Edit > About this Emnity boost it would only apply to Spells and Abilities, but not to melee attacks.
The point of this is to generate spike Emnity that would degrade fast, rather than making it so PLDs could just sub /NIN and Burn the crap out of everything.
Edit +1 > Also, about the Emnity bonus it would be proportional to the amount of Emnity the Ability/Spell generates. For instance a Cure kinda spell would get a minimal bonus, while things like Flash and Voke would get a really good bonus.
Originally posted by csBahamut
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The reason why I play PLD is because I like the PLD way of tanking and the way PLD plays in general. What I can or can't do compared to NINs means nothing to me.
Originally posted by Mikalian
___________
Now, if we were able to completely sustain ourselves against an IT mob then WHM would be left out and we'd just become another Burn job.
I think some PLD adjustments along with that MB/SC improvements Icemage is talking about in another thread would make things better not only for PLDs but for regular parties. All the jobs are in this together and what SE needs is to find a way to make regular parties as efficient or more than burn parties.
So the adjustments have to be made considering all the other jobs, not comparing PLD with NIN.
For me PLD needs an +Emnity ability (but not a Voke kinda thing), but something that would boost the amount of hate we generate by +20 Emnity or more while the Ability is active.
A 3 min recast and a 5 min duration is what I have in mind.
The point of this is quite simple, PLD is a defensive job, so we are never gonna go to an XP party in full DD gear unless we wanna play NIN-clone in a Burn party. So, what we need is something that lets all the DD jobs deal all the DMG they can without holding back and without having to worry about getting killed because of hate.
That would cover for the dmg PLD isn't doing.
That would also make fights last less and make the xp/hour increase.
At lower lvls even with a PLD tank it isn't rare for DDs to hold back simply because even the PLD can't hold hate against a good DD (Edit > It actually gets worse as you lvl up XD). That made many DDs have to sub /NIN so they could survive when they got hate, they also have to give their backs to the mob to reduce the amount of hate.
All those things make kills slower and more painful, if all that could be eliminated, if 2 DDs could perform at 100% without having to worry about hate then the /NIN would also decrease. Setting a good SC with DDs performing at 100% and a good MB would take care of a mob even without a boost to MB damage.
This Ability I'm talking about would enhance PLD's role in the party while making it easier for DD's and mages to do their jobs.
IF you wanna compare this with NIN then it would be something like this:
NIN Great Defense, Good Offense
PLD Good Defense, Great Emnity
Edit > About this Emnity boost it would only apply to Spells and Abilities, but not to melee attacks.
The point of this is to generate spike Emnity that would degrade fast, rather than making it so PLDs could just sub /NIN and Burn the crap out of everything.
Edit +1 > Also, about the Emnity bonus it would be proportional to the amount of Emnity the Ability/Spell generates. For instance a Cure kinda spell would get a minimal bonus, while things like Flash and Voke would get a really good bonus.
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