Re: Paladin guide 2.0
Hey, nice guide, Dirtyclown. Might want to add this little bit of info: the running Provoke macro. Not sure how many of you are aware of this tactic, but basically, most JA's are instant. It's actually the animation that "roots" you to the ground. However, if your character has blinked out from an equipment change, the JA (or spell) animation won't go off. In the case of JA's, since they're instant, this means you can do the JA while running and not stop [b]at all[/b.] The basic concept of the macro is to remove a visible piece of equipment, do the JA, and re-equip that piece of equipment. I usually unequip the lowest defense piece of equipment that's not actively being used in other equip change macros, like foot armor (and I specify "not being used in other equip change macros" because if the other macro screwed up earlier and there's no piece of equipment to remove, well, there goes that plan.) In other words, something like...
/equip feet
/ja "Provoke"
/equp feet "Gallant Leggings"
Depending on your lag you may need to toy around a little bit with adding a /wait 1 before or after the JA. Sometimes, if the lag is noticeable, you can also put the the ability/spell directly before the equipment change command and it'll still come out second (mostly applies to spells.
What's this good for? Lots of things. You can use it to pull with Provoke or spells without having the mob catch up to you. Likewise, you can save someone's life by pulling a deadly mob off of him/her with Provoke, and actually be able to run away yourself. You can use this to Charm a mob while running just in case it fails, and if it does fail you can keep running and Charming as many times as needed. You can use JA's while kiting without slowing yourself down, or you can use Flee to get away from a mob without rooting yourself to the ground for 2-3 seconds which can be the difference between life and death. In short, since we PLD are so prone to having to save someone else's ass, it's a VERY handy macro to have. Also works well with Invincible/Sentinel/Rampart/Warcry if the mob already has you on its hate list and you want to pull it off someone and run away.
Hey, nice guide, Dirtyclown. Might want to add this little bit of info: the running Provoke macro. Not sure how many of you are aware of this tactic, but basically, most JA's are instant. It's actually the animation that "roots" you to the ground. However, if your character has blinked out from an equipment change, the JA (or spell) animation won't go off. In the case of JA's, since they're instant, this means you can do the JA while running and not stop [b]at all[/b.] The basic concept of the macro is to remove a visible piece of equipment, do the JA, and re-equip that piece of equipment. I usually unequip the lowest defense piece of equipment that's not actively being used in other equip change macros, like foot armor (and I specify "not being used in other equip change macros" because if the other macro screwed up earlier and there's no piece of equipment to remove, well, there goes that plan.) In other words, something like...
/equip feet
/ja "Provoke"
/equp feet "Gallant Leggings"
Depending on your lag you may need to toy around a little bit with adding a /wait 1 before or after the JA. Sometimes, if the lag is noticeable, you can also put the the ability/spell directly before the equipment change command and it'll still come out second (mostly applies to spells.
What's this good for? Lots of things. You can use it to pull with Provoke or spells without having the mob catch up to you. Likewise, you can save someone's life by pulling a deadly mob off of him/her with Provoke, and actually be able to run away yourself. You can use this to Charm a mob while running just in case it fails, and if it does fail you can keep running and Charming as many times as needed. You can use JA's while kiting without slowing yourself down, or you can use Flee to get away from a mob without rooting yourself to the ground for 2-3 seconds which can be the difference between life and death. In short, since we PLD are so prone to having to save someone else's ass, it's a VERY handy macro to have. Also works well with Invincible/Sentinel/Rampart/Warcry if the mob already has you on its hate list and you want to pull it off someone and run away.
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