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  • #46
    Re: New PLD job ability/trait merits

    Hrrm...I also heard that the cap may only be 3 levels for all the new merit spells/JAs/JTs. Can anyone confirm this?

    Be like a Paladin.
    Take the hit, shrug it off, and ask if their mom hits any harder.

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    • #47
      Re: New PLD job ability/trait merits

      Thanks for the info on Fealty csBahamut. I am going to try to get that tonight b/c
      I am doing my first Proto-Omega fight tomorrow night. (hopefully I can earn 3
      merit points tonight ) Please come back with results on how well/bad
      it works for you.

      I was wondering what others were planning on doing with these new abilities.
      Just opening a couple and upgrading them? Opening them all? Not opening any?
      Maybe this should be a poll?

      Right now I plan on trying to open them all. Not sure if I will upgrade any of them.

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      • #48
        Re: New PLD job ability/trait merits

        Curious what are the PLDs max MP when they are testing the return? I'd freak out if the TP return actually factored that in. Kind of like the damage you'd deal depending on TP and amount of HP you had.


        Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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        • #49
          Re: New PLD job ability/trait merits

          PLD I partied with last night took 300% TP and turned it into 325MP. So he went from 26MP to full MP. When I first saw it, I didn't see the actual animation, but when the MP went to full I thought the PLD leveled! lol
          Odude
          PS2 Beta tester - Cactaur - Rank 4
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          • #50
            Re: New PLD job ability/trait merits

            Originally posted by tdh
            PLD I partied with last night took 300% TP and turned it into 325MP. So he went from 26MP to full MP. When I first saw it, I didn't see the actual animation, but when the MP went to full I thought the PLD leveled! lol
            Ah, that's what I'm wondering. I figured most PLDs their MP would average somewere around 300 Max MP or so. If that is the case then 100% TP would be 100MP. If they are near 450 Max MP then 100% TP would be 150MP.

            That's why I question what are their Max MPs when they try it.

            You know with Chivalry working it does defeat a lot of the nay say about PLD/WHM not being effective. I mean if the TP return is returning a % of the Max MP with 300% being full MP, then PLD/WHM could probably make a lot of use of that.


            Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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            • #51
              Re: New PLD job ability/trait merits

              Ok, a little update on the number of upgrades. From what I've been reading, it's been confirmed that all the new merits ccap at level 3. That mean Chivalry and Fealty will have 15 min recast at level 3. Kinda disappointing for such a long recast, but even a 5 min JA may only get used once a fight with HNMs. Wyrms and other long fights on the other hand would notice the longer wait.

              So that mean we can currently cap 2 things in group 2. I know Fealty will be my first. I like it more than the rest. At least 1 min of immunity from most enfeebles (including JA sources), and a JA spike. I'm not sure if I'll want Chivalry or Gaurdian for the other. 15 mins between big MP refills is kinda meh to me. When I manage my MP good, or I have to hold back hate, the extra MP won't be helpful. But when I do run into MP troubles, that one time quick fix could be handy. Guardian could also be handy, but also a problem. If trying to balance hate with another tank, using Sentinel to grab hate, the trying to lose hate could end up getting me killed. Especially if the other tank is weak at spiking hate. So I'm leaning towards Chivalry for now.

              *EDIT*
              Oh, some info about Phalanx II as well. At level 1, it's 14-15 damage reduced per hit with a 20 min duration. At level 3 (cap), it's 20-21 dmg reduced per hit with a 3 min duration. Kind of iffy for most RDMs to even bother with. People have been more impressed with Slow II and Paralyze II.
              Last edited by csBahamut; 07-25-2006, 02:24 PM.

              Be like a Paladin.
              Take the hit, shrug it off, and ask if their mom hits any harder.

              Comment


              • #52
                Re: New PLD job ability/trait merits

                Proto-Omega results: Limited info due to being first win.

                Fealty blocked all of the debuff effects from Floodlight for sure. I couldn't really watch for anything else. Definitely a winner in my book. No clue if stun was blocked, but I think it was.

                Be like a Paladin.
                Take the hit, shrug it off, and ask if their mom hits any harder.

                Comment


                • #53
                  Re: New PLD job ability/trait merits

                  Fealty sounds pretty hot. Kinda off-topic, but...
                  Oh, some info about Phalanx II as well. At level 1, it's 14-15 damage reduced per hit with a 20 min duration. At level 3 (cap), it's 20-21 dmg reduced per hit with a 3 min duration. Kind of iffy for most RDMs to even bother with. People have been more impressed with Slow II and Paralyze II.
                  You sure it's a 20 minute duration at level 1? That seems rather long...

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                  • #54
                    Re: New PLD job ability/trait merits

                    Originally posted by Armando
                    Fealty sounds pretty hot. Kinda off-topic, but...You sure it's a 20 minute duration at level 1? That seems rather long...
                    I think it's a typo. Level-I 2 min. duration upgraded to a level-III 3 min. duration. 20 min. duration buff isn't something you find normally in this game (Outside of Protect and Shell)

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                    • #55
                      Re: New PLD job ability/trait merits

                      Sorry, that's supposed to be a 2 min base duration.

                      Be like a Paladin.
                      Take the hit, shrug it off, and ask if their mom hits any harder.

                      Comment


                      • #56
                        Re: New PLD job ability/trait merits

                        Fealty sounds good. I think I will open that one first. (too bad I couldn't get that
                        third merit to open it before my first Proto-Omega tonight ) Congrats on your
                        victory csBahamut!

                        I think I plan on opening them all. Yes, I will even open Iron Will. I think I would
                        just rather have an extra trait then 2.5 min off a recast timer. (and I just want all
                        the new abilities/traits)

                        So I think I am going to go Fealty(1), Chilvalry(1), Guardian(3), and Iron Will(1).
                        I think that with capped Guardian and capped Sentinel (eventually for both) that
                        getting 57% reduced hate loss every 4 min 10 sec is really nice, especially for long
                        fights, even if it is only for 30 seconds every time. (I think I am just not a fan of
                        those long recasts on the abilities, so I will open but not upgrade)

                        {/sigh} I have a lot of meriting to do...

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                        • #57
                          Re: New PLD job ability/trait merits

                          Heres a thought in favour of Iron Will: Fully merited would equal 57% spell interrupt down. Now add Valour legs (10), Knightly Earring (9) & a Gaurdian Earring (30) for a total of -106% spell interrupt down. Thats gauranteed spellcasting every time you pop rampart even if being hundred fisted Now Gaurdian require yellow Hp's but if you NEEEED that cure 4 asap, you probably are in yellow. Or for those Pld/Nin, Gaurantee an Ichi cast when all shadows gone & Ni timer not up.

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                          • #58
                            Re: New PLD job ability/trait merits

                            That would be good, except I seem to recall reading somewhere that spell interruption caps out at some point. Where would you be getting hit with Hundred Fists other than a handful of weaker NM battles, Dynamis, or PvP anyway? In the case of NMs and Dynamis, your big danger is dying to damage - spellcasting is the last of your worries usually (and Flash can usually slide underneath even Hundred Fists).

                            In PvP versus Monks, your big danger is Formless Strikes. Used to be, you could Invincible to counter Hundred Fists. Now, Formless Strikes neutralizes Invincible as if it weren't there.


                            Icemage

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                            • #59
                              Re: New PLD job ability/trait merits

                              Originally posted by Icemage
                              (and Flash can usually slide underneath even Hundred Fists).

                              Icemage
                              If it's anything like Stun, there's still a very good chance of interruption if you get hit in the first 50% of spell casting (getting hit at the last 50% doesn't seem to hurt for some reason). Usually PLDs spam Flash for grabbing hate, so the timer on Flash may not be ready in an emergency. Even if it was, most PLDs don't bother with timing it and so the chances of being interrupted is very high due to the knee-jerk reactions most PLDs have when being in the orange/red on HP.

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                              • #60
                                Re: New PLD job ability/trait merits

                                Well, if you're going to tank hundred fists without using invincible, you have to be prepared to adjust your tactics accordingly. In several types of fights it is not a good idea to spam Flash as soon as it comes up and Hundred Fists is one of the prime examples. While Rampart is often useful in those situations, I'm not sure that Iron Will would make much difference there. But consider that Rampart is an *AoE* ability... sometimes you really need that BLM to finish his sleepga or escape... and in a lot of those situations you're already going to be using it both for the hate spike and to help keep other party members alive to give you more time to secure hate.

                                It's also possible that the additional effects could increase the hate value of Rampart and Sentinel.

                                However, I think you are misreading the help text. New merit ability help texts have two parts: the first describes the base ability, and the second describes the effect of additional points. It seems likely to me that putting two additional merits into Iron Will will increase the interruption down effect by 38 percent *of the base amount*, whatever that is.

                                I.e. if level 1 is -30%, level 2 would be -(30*1.19)=35.7% and level 3 would be -(30*1.38)=41.4%.

                                I'm most excited about Fealty. Resisting silence, paralyze, sleep and petrify is already pretty nice, but does it also work on:
                                Stun
                                Terror
                                Doom
                                Death
                                Charm
                                Amnesia
                                Defense down (Aegis Schism etc.)
                                Equipment removal (Yovra, Merrows)
                                ...there are a LOT of negative effects that it would be really great to resist.
                                Even Dispel is an enfeebling effect.

                                On the other hand, reducing the recast isn't all that impressive (it's still one per fight for most fights), so I probably won't get more than one level of Fealty or Chivalry.
                                Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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