I finally did it. I got an EXP party with a RDM friend of mine. I arrive at the Bohyada Tree, when I realize: "Oh my God, I forgot to change sub jobs." I apologized to the party, and told them I might be able to tank anyways, and that we should pull one or two just to check. So far, so good. As the night went on, I got better and better at it; I didn't have any "permanent" hate losses, I could always get hate back quickly, and the hate was pretty solid. Even better was the damage I was taking; I blinked off quite a few hits, and my fair share of Sickle Slashes. The best part was the cost of it all: I could hold hate for as long as I wanted without losing MP. Ok, ok. Let's start with my level and setup.
I was a Level 53 PLD/RDM with Enhancing capped for Level 52, capped Sword and Shield, and +7 Enmity (Parade Cuirass + High Breath Mantle.) The other party members were a WAR/NIN, a WHM, a BLM, a RDM, and a BRD. My main hate-holding method cosisted of casting Flash whenever it's up, casting Blind often (especially early on to hold hate), and Bind every now and then when it's up. If the WAR turned it with a WS, I'd let loose my 200-300 TP Seraph Blade for 200-300 damage and turn it right back. If there was a big hate spike, I'd simply Shield Bash it. Another thing was that I asked the WHM to Flash between my Flashes. He didn't do it very often, but it was something. I'd also start the fight with a fresh Blink, and I'd recast it right after Flashes (be it from me or the WHM.)
Flash is very cost-effective, it takes no genius to figure that one out. Blind costs a mere 5 MP, and Bind costs 8. Since I had Refresh + Auto Refresh, I'd get back 4 MP every 3 seconds or so. In other words, no matter what the spell, by the time the recast was back up, I had recovered more than what the spell costs. I could spam Blind indefinetely for good hate. Of course, to be honest, TP gain was slow compared to /WAR. I'd only lose MP whenever I tossed out Cures, which wasn't very often (stray Sickle Slashes, or simply when I felt I saw yellow HP and figured I shouldn't leave my MP at full.) Even though I was doing a lot of evading/blinking, I still managed to get my last 2 shield skill points during the party. In fact, shield proc rate was as good as ever, and a lot of the hits that got through Flash and Blink ended up just being shielded.
I didn't get one-shotted a single time. In fact, I didn't die. The worst I saw was a 600 damage Sickle Slash, which left me at 200 HP. Most Sickle Slashes didn't break 300 damage. At least half the fights, I took less than 1k damage. It wasn't uncommon for the parser to show only 400-700 damage taken. The highest I ever saw was 1.8k I think, but that was a fluke. Most of the time I'd take 1.4k at most, and that was whenever I'd get unlucky with Flashes, Blinks, crits, double attacks, or Sickle Slashes. I'll post parser numbers tomorrow when I'm not lazy.
All in all, it was extremely enjoyable, I left some good impressions, I had a lot of fun, and more importantly, it was effective. The sub already amazes me even though it offers "so little" right now. I can only imagine how awesome it'll be when I get Phalanx, and then when I can cast Stoneskin for easier Blink recasts. I also plan on getting a Rapier Belt for the +5 Sword Skill. I also remember holding hate from a 700 damage Freeze, and another occasion where the WAR Provoked and Warcried and the mob didn't turn until after he hit it with his Great Axe (I got hate back quickly.)
Things to consider: I had +7 enmity. This may not work as well without it. Then again, at lower levels you won't get as many people pulling crazily high numbers. The sub is highly effective, but TP gain is slow; a lot of time is spent casting. /WAR allows me to keep up with melee TP for Skillchains, so /WAR still has its uses.Some form of Refresh aside from Auto Refresh is recommendable. Blink and Flash are not substitutes for Defense, or an excuse to not use a shield; they complement each other very nicely. Having a WHM Flash between your own Flashes will work wonders for how many hits you can evade; not only do you get twice as many Flashes, you also get twice as many chances to recast Blink. Aquaveil also helped plenty (my internet was lagging, so I couldn't always time things with 100% accuracy.) Magic Attack Bonus had a very noticeable effect on Seraph Blade. Magic Defense Bonus always comes in handy. Fast Cast really helps for casting spells in between hits.
I was a Level 53 PLD/RDM with Enhancing capped for Level 52, capped Sword and Shield, and +7 Enmity (Parade Cuirass + High Breath Mantle.) The other party members were a WAR/NIN, a WHM, a BLM, a RDM, and a BRD. My main hate-holding method cosisted of casting Flash whenever it's up, casting Blind often (especially early on to hold hate), and Bind every now and then when it's up. If the WAR turned it with a WS, I'd let loose my 200-300 TP Seraph Blade for 200-300 damage and turn it right back. If there was a big hate spike, I'd simply Shield Bash it. Another thing was that I asked the WHM to Flash between my Flashes. He didn't do it very often, but it was something. I'd also start the fight with a fresh Blink, and I'd recast it right after Flashes (be it from me or the WHM.)
Flash is very cost-effective, it takes no genius to figure that one out. Blind costs a mere 5 MP, and Bind costs 8. Since I had Refresh + Auto Refresh, I'd get back 4 MP every 3 seconds or so. In other words, no matter what the spell, by the time the recast was back up, I had recovered more than what the spell costs. I could spam Blind indefinetely for good hate. Of course, to be honest, TP gain was slow compared to /WAR. I'd only lose MP whenever I tossed out Cures, which wasn't very often (stray Sickle Slashes, or simply when I felt I saw yellow HP and figured I shouldn't leave my MP at full.) Even though I was doing a lot of evading/blinking, I still managed to get my last 2 shield skill points during the party. In fact, shield proc rate was as good as ever, and a lot of the hits that got through Flash and Blink ended up just being shielded.
I didn't get one-shotted a single time. In fact, I didn't die. The worst I saw was a 600 damage Sickle Slash, which left me at 200 HP. Most Sickle Slashes didn't break 300 damage. At least half the fights, I took less than 1k damage. It wasn't uncommon for the parser to show only 400-700 damage taken. The highest I ever saw was 1.8k I think, but that was a fluke. Most of the time I'd take 1.4k at most, and that was whenever I'd get unlucky with Flashes, Blinks, crits, double attacks, or Sickle Slashes. I'll post parser numbers tomorrow when I'm not lazy.
All in all, it was extremely enjoyable, I left some good impressions, I had a lot of fun, and more importantly, it was effective. The sub already amazes me even though it offers "so little" right now. I can only imagine how awesome it'll be when I get Phalanx, and then when I can cast Stoneskin for easier Blink recasts. I also plan on getting a Rapier Belt for the +5 Sword Skill. I also remember holding hate from a 700 damage Freeze, and another occasion where the WAR Provoked and Warcried and the mob didn't turn until after he hit it with his Great Axe (I got hate back quickly.)
Things to consider: I had +7 enmity. This may not work as well without it. Then again, at lower levels you won't get as many people pulling crazily high numbers. The sub is highly effective, but TP gain is slow; a lot of time is spent casting. /WAR allows me to keep up with melee TP for Skillchains, so /WAR still has its uses.Some form of Refresh aside from Auto Refresh is recommendable. Blink and Flash are not substitutes for Defense, or an excuse to not use a shield; they complement each other very nicely. Having a WHM Flash between your own Flashes will work wonders for how many hits you can evade; not only do you get twice as many Flashes, you also get twice as many chances to recast Blink. Aquaveil also helped plenty (my internet was lagging, so I couldn't always time things with 100% accuracy.) Magic Attack Bonus had a very noticeable effect on Seraph Blade. Magic Defense Bonus always comes in handy. Fast Cast really helps for casting spells in between hits.
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