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Opinons on Tarutaru plds?

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  • #31
    Re: Opinons on Tarutaru plds?

    Taru paladin has its pros and cons just like a galka has its pros and cons,

    the pros are that you can literly spam cure and flash the entire battle which gives you alot of hate( its nice to get complements on your hate management ^^), and with good equipment you can take damage pretty good in xp and dynamis(never did dynamis yet but from what i heard im sure its like a massive garrison),

    the cons of being a taru pld is that you have to rest alot, losing most of your unspent tp and you have a huge mp pool to recover rivaling a galka whms mp pool which leads to more downtime after a chain, it will be costly to invest in all the vit+ and hp+ equipment, also taru plds are probably not as good as a galka pld at HNM because their natural hp pool is huge compared to ours and once you use your mp pool tanking a mob for an hour or so theres no way you can rest it back and only live on what refresh can get you.

    When i get my pld to 75 im sure it wont me too difficult to find an dynamis ls but i probably wont look for HNMLS since there are alot better races for that tank slot in that situation (thats what my 75 blm will be for ).


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    • #32
      Re: Opinons on Tarutaru plds?

      In Dynamis there's usually one main tank Paladin, or main tank Ninja. The rest of the Paladins usually freelance crowd control without any real promise of being healed. As far as I've seen the Paladins just try to hold any consious enemies still until the Blm can sleep them again. In Dynamis anybody who can take a hit is very important, even if you are taru you'll most likely still have a place.

      Of course, these are all from my experiences with TheGathering, the greatest Dynamis LS on Seraph. /wave Nikanoru

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      • #33
        Re: Opinons on Tarutaru plds?

        Originally posted by Impaction
        In Dynamis there's usually one main tank Paladin, or main tank Ninja. The rest of the Paladins usually freelance crowd control without any real promise of being healed. As far as I've seen the Paladins just try to hold any consious enemies still until the Blm can sleep them again. In Dynamis anybody who can take a hit is very important, even if you are taru you'll most likely still have a place.

        Of course, these are all from my experiences with TheGathering, the greatest Dynamis LS on Seraph. /wave Nikanoru
        Sorta, Plds get rotated in invincible order in dynamis. I don't think there is any "main pld" or even tank. Your caller directs the attack, and anyone who can kite or utsu tries to hold off till it's ready to sleep/die.

        Heck if it came down to it, a whm can kite.

        Having a taru pld in dynamis is going to be slightly hard, but on the taru themselves, if your hp isn't up to stuff, well, you eat dirt.

        Pld aganist a dynamis mnk is bad enough, taru pld aganist a dynamis mnk is...well...I think they'll have to find your head after the slaughter.

        Just like a taru whm in dynamis trying to be l33t and go zenith is going to have /dance on his corpse.
        Last edited by kuu; 06-08-2006, 08:10 AM.

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        • #34
          Re: Opinons on Tarutaru plds?

          Originally posted by kuu
          Sorta, Plds get rotated in invincible order in dynamis. I don't think there is any "main pld" or even tank. Your caller directs the attack, and anyone who can kite or utsu tries to hold off till it's ready to slept/die.

          Heck if it came down to it, a whm can kite.

          Having a taru pld in dynamis is going to be slightly hard, but on the taru themselves, if your hp isn't up to stuff, well, you eat dirt.

          Pld aganist a dynamis mnk is bad enough, taru pld aganist a dynamis mnk is...well...I think they'll have to fine your head after the slaughter.

          Just like a taru whm in dynamis trying to be l33t and go zenith is going to to have /dance on his corpse.
          I havn't had the opportunity to do Dynamis Beaucidine or Xarcabard, which I hear are incredibly difficult, so I'm not sure how those are planned, but I don't often see Paladins using Invincble in Dynamis. The main tank is the caller as well, with everybody else employing assist macros tailored to the caller's name. The puller draws in the next crowd, the Blms sleep them, and the caller picks them out one by one. If one wakes early or isn't slept at first a secondary tank will step in to hold it still.

          It's a good thing Paladins have access to the Lord set at/around level seventy, since it's basically +HP -MP. I'm sure it should have enough +HP, along with the Gigant Mantle, to help even the odds a bit, except when you're fighting the dreaded Dynamis Monk. It always sucks to see an entire alliance fall to a single Monk, but it's slightly entertaining at the same time. I suppose that's why it's important to save TP until half health for Ninjas and Monks.

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          • #35
            Re: Opinons on Tarutaru plds?

            Originally posted by Impaction
            I havn't had the opportunity to do Dynamis Beaucidine or Xarcabard, which I hear are incredibly difficult, so I'm not sure how those are planned, but I don't often see Paladins using Invincble in Dynamis. The main tank is the caller as well, with everybody else employing assist macros tailored to the caller's name. The puller draws in the next crowd, the Blms sleep them, and the caller picks them out one by one. If one wakes early or isn't slept at first a secondary tank will step in to hold it still.

            It's a good thing Paladins have access to the Lord set at/around level seventy, since it's basically +HP -MP. I'm sure it should have enough +HP, along with the Gigant Mantle, to help even the odds a bit, except when you're fighting the dreaded Dynamis Monk. It always sucks to see an entire alliance fall to a single Monk, but it's slightly entertaining at the same time. I suppose that's why it's important to save TP until half health for Ninjas and Monks.
            Beaucidine isn't difficult unless you are doing max time, or farming certain items. Undeads are evil obviously.

            Plds should always use invincible in dynamis, after all you're in there for long time. Certain NMs in there are good to use it on. And goblin Dice can refresh all timers.

            I don't believe pld should be caller, actually I'm very againist it, but caller's skill matters more, so if it happens to be a pld so be it.

            The reason pld/tank should never be caller is it slows things down. A good caller will "/assist me" even before one is dead. and already /target on next long before.

            As a tank, you can't do that since not only will any monster hitting you can easily switch your /target (if you're slow in switch), but also you can't move around freely with a beatmen smacking you around.

            If you went from smn -> blm and they're on different corners, you might drag a ga into the mage line, which is wipe senerio.

            The caller is usually a thf given their utsu, and just general lack of damage. Also flee incase something nasty gets target on you.

            What else are thfs useful for in dyanmis =p.

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            • #36
              Re: Opinons on Tarutaru plds?

              Originally posted by kuu
              The reason pld/tank should never be caller is it slows things down. A good caller will "/assist me" even before one is dead. and already /target on next long before.
              Yea, I see the slow down happening a lot, and I think it's the number one reason why we weren't doing Dynamis Windurst so well at first. There's quite a delay between one death and when the next one is called. It seems like the caller/tank might be surveying a bit to tactically choose what the next target would be, usually taking quite a few seconds. I can see how it would be faster for a thief to be a caller since they aren't completely caught up in the fight and hate management, which leaves them time to contemplate the next target.

              The caller is usually a thf given their utsu, and just general lack of damage. Also flee incase something nasty gets target on you.

              What else are thfs useful for in dyanmis =p.
              I always heard that thief were just sheep for death pulls, but I've yet to see that as well. I think the closest I've seen to a death pull was an AFK player set on /follow to another player who was notorious for pulling hate and dying. The second player died sending the one on /follow off through the middle of Dynamis Sandoria on autorun.

              Stealing currency is just downright awesome. If I go as Drg/Thf I can usually steal at least one per run.

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              • #37
                Re: Opinons on Tarutaru plds?

                For our LS Dynamis runs, we have a Pld leader. He knows what mobs to pull and how to do the pulls to maximum efficiency. But we assign another person for the melee to assist because he's far too busy to take that roll also. The assist is a melee 100% of the time. The rest of our tanks are crowd control. They voke the mobs and kite ot take hits until one of our rdm's can sleep. Blm sleepers are only backups for the rdms.

                The only issue I could see a taru pld having is with the statues because they can rape you. But a taru pld with fast pants can kite them just as well as any other tank so there again equips play a prominent role. I just wish that whms or blms could wear the fast pants too because many times I'm the kiter!! If I'm a taru mage and I can kite then I really don't see much of an issue with a SMART taru pld in Dynamis.

                For Dynamis Beauc we do quite a few death pulls unless we are farming. Our ls leader (nin) does the majority of death pulls though with our resident thf for back up. Death pulls are a neccessity sometimes to keep things moving in order to clear. If there is a TK in a bunch of mobs, you'll do a DP just so you can tag that TK and leave the rest.

                As far as Invincible, we have yet to have a run where all our plds MUST use invincible. Each ls uses a different strat and this figures in a lot into whether 2 hrs are needed. We certainly give our plds the option to do so, especially on monk NM's, but we have an interesting bunch of plds! LOL They seem to like the {fun} & {excitement} of seeing if they can live through the monk 2 hr. Also equips and merits play a huge part into how much dmg the tanks take. There are just a lot of variables and then you have to factor each person's comfort lvl too. Some plds will hit the 2hr more than others, nothing wrong with that, its just a personal preference.
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                • #38
                  Re: Opinons on Tarutaru plds?

                  Regarding statues in Dynamis - a geriatric janitor could kite them. They walk a bit slower than you can run, so you can kite them all day long as long as nothing else appears to smite you. I've never seen anyone actually try to tank one; there's no point when a BLM can basically kill one solo given enough running distance and time.

                  ---

                  Taru PLDs do fine in Dynamis. Sure, MNK-type enemies destroy them with Hundred Fists... but they destroy everyone, not just Tarus. Only thing to do there is Sleep or Gravity and kite them, or just spam Stun and Flash to mitigate their attacks to something resembling acceptable levels.

                  ---

                  The only places where Invincible is really useful and needed in Dynamis are Dynamis Lord and relic weapon fights. Using it up against MNK type enemies that are about to eat you is acceptable in Beaucedine, though, since Invincible won't have you from Angra Mainyu's Death spell anyway if you're going for a win. (There's also a couple of bosses elsewhere that recharge your abilities in Jeuno and I think Bastok... been a while since I did a main city so I might be misremembering).


                  Icemage

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