Announcement

Collapse
No announcement yet.

Hate Tool Power

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Hate Tool Power

    The Paladin Provoke thread got me thinking about how I classify the strength of the hate tools I have open to me. Usually I just have a general feel for "ok, this'll add a little hate" or "this will really nail the mob on me". For partying though I realized that what that sense really tells me is about how long I can afford to go before I deploy another hate tool to keep the mob on me.

    Here's my ranking for the various tools, obviously different situations and mobs can alter aspects of these so these are more overall thoughts on them:

    - Invincible - the top of the heap clearly. Usually when I use this I can be guaranteed that the mob will be on me till it's dead. If it's got a lot of life left I may need to use another hate tool after a minute or so has passed. I think I've only lost hate from Invincible to another higher level Paladin who had way more +Emnity than me though.

    - Three Hate Tools at Once - The next step down from Invincible would be to toss 3 hate grabbers out in quick succession. Only strong bursts of Ancient Magic when I'm weak on hate usually require this much tool useage. After this I usually plan on the mob staying on me for 30 seconds before needing more hate applied to it.

    - Two Hate Tools at once - Stacked job abilities from a Drk or a Rng sometimes call for this, especially if I've been riding on a low hate line to save resources. Generally I'd hope for 25-30 seconds of hate out of that.

    - Provoke - The strongest single hate tool in my arsenal at 61 from what I can tell. In most case I'd expect to be able to ride a Provoke for 20 seconds or so, though getting in another hate tool around the 10-15 second mark makes for easier breathing room.

    - Cure IV - I debated whether this or Provoke was the top of the line single hate tool. Of the two this one is by far the more solid, but I think in terms of a hate spike Provoke beats it out. That said hate from this will last nice and long...sort of. Usually if I'm beat up enough to use this in a fight it means that the mob it throwing down some heavy damage on me, so I can't afford to coast on any of my hate tools. If we're at the 3rd Provoke though and I'm just barely down enough to be worth casting it then I can usually ride out of the rest of the fight on this alone (the mobs general got 45 seconds or so to live at that point so I may choke up on Provoke so it's ready when the puller brings the next mob in).

    - Flash - Just a touch weaker than Provoke. Knock about 2-3 seconds off the Provoke times and everything else is the same.

    - Cure III - Not quite the hate grabber than Flash is but again much more solid. I look at this and my damage as the real core of aggro that I'm working with. In terms of "wear off" time, I usually consider it good for 20-25 seconds at the outside, but with 15-20 being reasonably safe.

    - Sentinel - An extra handy tool since it will aggro anyone on your hate list and is uninterruptible, I also find it to be a bit stronger than Shield Bash. I tend to hold it in reserve more though since it's more useful on links or if the mob does go scurrying off. In terms of timing I usually give it about 14-16 seconds of holding power by itself.

    - Shield Bash - A nice job ability overall but it's always felt a bit easily overwhelmed to me. Too often I've seen a mob turn back when I Shield Bash it, then turn away again if no other tools are used. In general I usually hope for about 12-15 seconds on Shield Bash

    - Weapon Skill - I'm kind of a freak as a Pld. For my static the only 2 melees were generally myself and a Dark Knight. Hence it was up to us to skill chain for the 2x Black Mages to nuke on. My SC damage isn't the best obviously but it's a reliable little spike, enough to help take the bite out of Ancient Magic or Blizzaga II bursts. On it's own I'd give the Weapon Skill, Vorpal Blade at this point, maybe 10-12 seconds of holding power.

    - Cure II - I still use this from time to time but it's got the hate grabbing power of a 4 year olds insults pretty much. I'd give it maybe 6-10 seconds of holding power.

    - Weapon Damage - On it's own I wouldn't trust my sword damage to hold hate long at all, but with the other tools covering for it I've definitely noticed a difference in terms of hate due to accuracy. The Life Belt I strapped on might as well be called an Emnity Belt given how much more consistent it made things. So while this is low on the list of tools its far more useful than it's rating would suggest.

    - Holy Circle - Heh, when all else is used up, I'll toss a Holy Circle out (heck I'd toss my armor at the mob if the game would let me!). I'd give it a holding power of 1-2 seconds maybe, though I can't recall ever turning a mob back with it.

    One other thing of note of course is when in the fight the abilities are used. In the first 30 seconds I (like most I imagine) race for a nice solid hate level. Usually this means Provoke as soon as the mobs in range...wait....wait..take enough damage for a Cure III....Flash...Cure III....wait...Provoke at 30 seconds. If I'm not taking enough damage for a Cure III quickly enough I'll toss a Shield Bash or a Sentinel in if need be but usually those can be reserved till later.

    Past the 30 second mark (aka Provoke 2) I start thinking about WS timing and the next Cure III and Flash useage. I try to watch the damage the rest of the party is doing and how often I'm hitting as a gauge on where my relative hate level is at. Usually 1 or 2 hate tools inbetween Provokes is all I need, though really nasty mobs can up that a bit.

  • #2
    Re: Hate Tool Power

    Cool listing i will definatly keep all this in mind ^_^. By the way does anyone know exactly how
    enmity effects hate and all that? I kinda have an understanding but i would like to know for 100% certainty so i can play my PLD right at midgame/endgame level (low mid being current level right now: 28) anyhelp on this is appriciated Thank you

    Which FF Character Are You?


    /check Onikuma



    No /check for my other char yet :-(


    Comment


    • #3
      Re: Hate Tool Power

      Short of bribing an SE dev (and I'm not above that if they would just name a price!), I'm not sure we'll ever know "exactly" how +Emnity works.

      In general, obviously, it increases the hate that you generate. We do know that this applies to every action you do. Leaving +Emnity gear on constantly gives you extra aggro not only on Provokes but also from every swing that connects, every Cure you cast and even (in theory) something lame like Holy Circle.

      How much extra aggro? I've heard it described as a multiplier which may be correct, without inspecting the code though it's hard to tell if it's a set value or something on a table (meaning it could cap out at some point or have a weird non-linear distribution).

      In terms of playing Pld "right", it's something you'll wind up working out as you go based on the parties you get. Having extra +Emnity is almost always a nice thing and fortunately our AF comes with a reasonable amount of it. Between that and our natural hate tools Pld's are usually pretty well set. For special circumstances we do have a few options to push Emnity up more - a couple of Mantles with enchantments and Dorado Sushi for example.

      Beyond pure +Emnity though there's also +Acc that can help us keep hate. If you spend a fight wiffing away, hate can be much harder to hold. Hit consistently and you not only build regular aggro, you also have tp to use for a nice hate spike WS when needed.

      Comment


      • #4
        Re: Hate Tool Power

        this is also true i heard it as a multiplier as well so i am going to agree with you there ... when i get my kampf i am planning to also get Merc shield and mantle so i can drop my Chech-Nez(sp.)... as for WS now that there is sheild mastery ... TP is like dirt in a field lol ... Also one further question which WS would you think generates more hate? or is that situational ... I.E. Burning or Lotus against a plantoid ... or just using Flat Blade to stop their "WS" ? Just lookin for opinions because lack of playtime ... Comcast has'nt been giving me internet for the past like month T_T I WANNA LVL PLD!!!! thanks

        Which FF Character Are You?


        /check Onikuma



        No /check for my other char yet :-(


        Comment


        • #5
          Re: Hate Tool Power

          In general I found Red Lotus Blade did more damage than Burning Blade but, depending on the mob, Fast Blade was sometimes even better than both of them.

          Flat Blade is great to use on mobs that have interruptible effects like Bomb Toss or long enough cast time spells (*especially* Ancient Magic). Other mob 'Weapon Skills' though, like Goblin Rush, or Mandy Dream Flower can't be interrupted so there's no point in saving it for that.

          And of course, if you find yourself in my position, you can just go with whatever makes the best Skillchain. Ideally in that case you're the 1st WS in the chain since Pld damage is low but often it works out that the sword skill is the one to close the chain. You get less chain damage that way but the SC damage counts towards your hate which is nice.

          Comment


          • #6
            Re: Hate Tool Power

            I may have missed it but I didn't see Rampart in your list. I really haven't tested it
            but I have been told/read that it is more powerful than Sentinel in terms of hate
            grabbing.

            Also, if you are going to list provoke (Warrior JA), maybe it would be nice to list
            the other JA we get from subbing Warrior. Warcry is very effective for me.

            Very Interesting post Slip. I have recently been thinking alot about which JAs
            get the most hate for when I start to merit Paladin JAs.

            Comment


            • #7
              Re: Hate Tool Power

              You didn't miss it, I just don't have it yet ^_^
              <--- Pld 61

              That's one reason I'm curious to hear how other folks rank their hate tools, not only to get a sense of how strong Warcry and Rampart are but also to see if say Elvaans get more mileage out of Shield Bash due to their higher strength or something.

              Comment


              • #8
                Re: Hate Tool Power

                Doh! Sorry, didn't see your level.

                I think your list is pretty good. I would put Warcry and Rampart
                around Cure III but definitely under Flash. (maybe being Galkan
                I could be biased to job abilities over cures for hate because of
                my low mp)

                I don't know if it is just me, but does anyone else think Invincible
                has less power as you get higher in level? (not in terms of taking
                zero damage but in terms of hate) I assumed it was because
                the other jobs can put up such big damage numbers at high levels,
                and that Invincible has the same hate grabbing power as it did
                when I was level 1.

                Comment


                • #9
                  Re: Hate Tool Power

                  Originally posted by Davitron3000
                  (maybe being Galkan
                  I could be biased to job abilities over cures for hate because of
                  my low mp)
                  this is true as well i'm only 28 atm but cures are very useful for me b/c sometimes my whms like to stop paying attention to the game and afk lol ... i just grabbed some MP and MND gear for the time being and its been helping me out however you are also 75 and it makes perfect sense if you always played that way or if you prefer to play that way... i will probably be changing the gear as soon as I lvl ...

                  Which FF Character Are You?


                  /check Onikuma



                  No /check for my other char yet :-(


                  Comment


                  • #10
                    Re: Hate Tool Power

                    Speaking as a white mage, I can say that Enmity doesn't feel like a multiplier. I have:

                    Raven Beret: Enmity -8
                    Cleric's Mitts: Enmity -3
                    Blessed Trousers: Enmity -5
                    Tamas Ring: Enmity -3
                    Penitent's Rope: Enmity -3
                    Hedgehog Bomb: Enmity -1
                    Level 2 -Enmity merit: Enmity -2

                    Total enmity reduction: -25

                    If can and have juiced it to around -40, but I notice little or no difference between -25 and -40. In long fights (30+ minutes) I still get hit eventually no matter how much -enmity I stack it seems.

                    ---

                    A few additional points:

                    According to the patch notes from a while back, Sentinel gets an enmity boost at night. I don't know how much to trust this information, but it did come from S-E.

                    Enmity+/- effects definitely affect all actions you take, and racks up enmity for every target you affect. Watch an HNMLS fight Tiamat, Jormungand, or Vrtra sometime and you'll see that the primary targets are tanks, white mages, and ... bards. Why bards? Because even though Bards don't generate much enmity with their songs, it accumulates over time, and they're always hitting multiple people with them.

                    With the above observation, you should see improved enmity impact from AoE effects such as Holy Circle, Rampart, and Warcry based on how many party members you manage to hit with the effect.

                    By the same note, I believe there's a limit below which accumulate enmity from actions will NOT fade; otherwise Bards wouldn't get targetted in HNM situations ever, and that doesn't match the observed behaviors.


                    Icemage

                    Comment


                    • #11
                      Re: Hate Tool Power

                      Sweet thanks for the input Icemage all the information in the world to help me out here ^_^ i'm so glad i stumbled onto this forum

                      Which FF Character Are You?


                      /check Onikuma



                      No /check for my other char yet :-(


                      Comment


                      • #12
                        Re: Hate Tool Power

                        Originally posted by EuphoricOni
                        i just grabbed some MP and MND gear for the time being and its been helping me out however you are also 75 and it makes perfect sense if you always played that way or if you prefer to play that way...
                        heh, I didn't really want to play that way, but as a Galka you tend to learn to
                        try to do other things to hold hate and to conserve mp to keep the chains going.
                        (at least in my experiences as a paladin, and I was in no way a great exp party
                        paladin on my way to 75)

                        Don't be scared to use some mp gear and/or attack gear sometimes. Macroing in
                        equipment is your friend also

                        Good luck and happy tanking!

                        Comment


                        • #13
                          Re: Hate Tool Power

                          Icemage has a very solid point about AoE effect. When playing warrior, I pull a lot of hate when I used warcry. If WS+Provoke can't turn the mob for SATA, warcry will always do the trick.
                          There are painters who transform the sun into a yellow spot,
                          but there are others who with the help of their art and their intelligence
                          transform a yellow spot into the sun.

                          - Pablo Picasso

                          Comment


                          • #14
                            Re: Hate Tool Power

                            Agree'd also in response to Davitron thats very sound advice ... i have'nt used equip macros in a while ... i think mediocre att+ and acc+ gear would serve for a steady fund of hate... having a few MP gears on would make for cures in a bind and serve for static hate... astral ring would probably do the trick ... i had another point that i was gonna add here but i looked at the TV and got stupid lol ... will edit it with the ending later ... but all in all this is a great thread thats helping me keep up on my game 'til cable is fixed and i will come back into the game 100% stronger cause of all your help ...

                            Which FF Character Are You?


                            /check Onikuma



                            No /check for my other char yet :-(


                            Comment


                            • #15
                              Re: Hate Tool Power

                              I'd just like to remind PLDs, Cures can be cast on other players. Take THAT hate-grabbing BLM!

                              Comment

                              Working...
                              X