Re: The DD Paladin
Well, as Karinya said, you're basically only giving TP to the mob due to the low damage output. I've seen a THF/NIN use it once in Bibiki Bay and they wiped after only their 3rd pull because the gob was literally SPAMMING bomb toss faster than their main healer could cure. It was like a downward spiral which introduced myriads of problems, including downtime from raise sickness, loss of exp as well as having to regain all that mana being hemorraghed.
It truly shines in the hands (Ridill + Kraken) of a DRK/NIN, because of Soul Eater which ADDS an amount of damage PER STRIKE which is independant of weapons damage rating (The drawback is of course the massive loss of health which needs to be complimented with a WHM with +cast speed items and/or RDM spam+chainspell cure). To date, no other melee combination can out put as much damage as that combination can in the time that Soul Eater is active (And when Blood Weapon is on, it automatically boosts the damage by 100% for the 30seconds)
Of course, we're talking about PLDs, with their inherently weak potential for DD which must be overcome with a lot of money, time and effort (Or sheer will) So the combination wouldn't work well at all.
Originally posted by Empedocles
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It truly shines in the hands (Ridill + Kraken) of a DRK/NIN, because of Soul Eater which ADDS an amount of damage PER STRIKE which is independant of weapons damage rating (The drawback is of course the massive loss of health which needs to be complimented with a WHM with +cast speed items and/or RDM spam+chainspell cure). To date, no other melee combination can out put as much damage as that combination can in the time that Soul Eater is active (And when Blood Weapon is on, it automatically boosts the damage by 100% for the 30seconds)
Of course, we're talking about PLDs, with their inherently weak potential for DD which must be overcome with a lot of money, time and effort (Or sheer will) So the combination wouldn't work well at all.
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