NOTE: this was posted on alla too for maximum feedback.
I quit about a year ago, so I guess you can assume how much has changed since I last played. I played a pally back in the day to about level 60. I think I completed my artifact and was weilding a gluttony among other expensive pieces.
Anywho, I remember at that time ninjas were considered better for endgame, due to shadows completely taking away damage which means more mana for the healers.
Is it still the same case? Will I be stuck as an offtank fighting gods and hnms? I should also note I'm with a set PT of good friends this time, but eventually the 6 (7 actually) of us will need to join with more to take on the big HNMs, I'm aware I'll be tanking from 1-75, but being a hardcore mmo gamer, the endgame is my goal. Also, ninja is not my cup of tea, and I'm not ready to start buying the gil to fund it. My static PT and I are all starting at level one, new server, so even if I wanted the role of MT (or one of the MTs heh) and that required NIN, I'd just stick to my WHM.
So basicly, how are paladins nowadays with tanking endgame, what role will I have against the big bad mobs?
Also, feel free to toss me any random information thats not listed in patch notes about the paladin class that changed over the past year. I know we got a shield change and autorefresh, thats not my question.
I appreciate the feedback, thank you in advance ^^
I'm also very familier with game mechanics, such as hate, mana management, effeciency etc. I'm also very familier with endgame encounters so feel free to use all the lingo without the need to explain stuff like the kirin fight. Unless you wanna bring up a situational example of course
I quit about a year ago, so I guess you can assume how much has changed since I last played. I played a pally back in the day to about level 60. I think I completed my artifact and was weilding a gluttony among other expensive pieces.
Anywho, I remember at that time ninjas were considered better for endgame, due to shadows completely taking away damage which means more mana for the healers.
Is it still the same case? Will I be stuck as an offtank fighting gods and hnms? I should also note I'm with a set PT of good friends this time, but eventually the 6 (7 actually) of us will need to join with more to take on the big HNMs, I'm aware I'll be tanking from 1-75, but being a hardcore mmo gamer, the endgame is my goal. Also, ninja is not my cup of tea, and I'm not ready to start buying the gil to fund it. My static PT and I are all starting at level one, new server, so even if I wanted the role of MT (or one of the MTs heh) and that required NIN, I'd just stick to my WHM.
So basicly, how are paladins nowadays with tanking endgame, what role will I have against the big bad mobs?
Also, feel free to toss me any random information thats not listed in patch notes about the paladin class that changed over the past year. I know we got a shield change and autorefresh, thats not my question.
I appreciate the feedback, thank you in advance ^^
I'm also very familier with game mechanics, such as hate, mana management, effeciency etc. I'm also very familier with endgame encounters so feel free to use all the lingo without the need to explain stuff like the kirin fight. Unless you wanna bring up a situational example of course
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