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  • #16
    Re: idea for blink tanking

    i was thinking giving pld something like utsusemi like light shild or something lol
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    • #17
      Re: idea for blink tanking

      I still wish Sentinel was an instant JA stoneskin...
      "And if he left off dreaming about you, where do you suppose you'd be?"

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      • #18
        Re: idea for blink tanking

        Lmnop's idea isnt bad, actually, but both jobs have it pretty well off i'd say, that thing about blm being next on the nerf list ive been worrying about recently, but then to think about it, a lot of stuff wouldnt be possible if blm sucked endgame, like taking down statues in dynamis. I'm not sure how they could gimp blm either, if they make their damage less theyre gonna either completely overdo it or underdo it
        [Blm 75] [Mnk 72] [Drg 64] [Brd 41] [War 37] [Whm 37] [Rdm 37] [Sam 28] [Smn 26] [Thf 25] [Blu 12] [Nin 10] [Pld 9] [Bst 8] [Rng 8] [Pup 3] [Cor 1] [Drk 1] Rank 10 San D'oria

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        • #19
          Re: idea for blink tanking

          In a few of your posts you said you wanted something just as good as Utsusemi for PLD....

          It doesn't get much better than taking 0 damage (until your Utsusemi Timers get too high, etc).

          PLD can tank Charybdis too, just takes a lot more effort. Hell, before NIN tanking was really realized, I doubt SE had any other job in mind to tank it..
          RDM75| DRG75

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          • #20
            Re: idea for blink tanking

            I'm not an end-gamer, by all means, but my understanding is as such:

            There's nothing a pld can't tank, but chances are, he's going to need a rediculous amount of support to do it. Such as with Chary. With Nin tanks, things suddenly get much easier. They don't have to worry about mp, they barely even have to worry about hp oftentimes. I guess the point is... I think Nin is a balanced tank 'til endgame where there's so much stuff that would be easier with nins. I guess the fights prolly last longer with weaker nin hate, and maybe the new system where all the NMs go crazy after a while might make nin tanks harder to pull off on some stuff... I dunno.
            "And if he left off dreaming about you, where do you suppose you'd be?"

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            • #21
              Re: idea for blink tanking

              Originally posted by Lmnop
              I'm not an end-gamer, by all means, but my understanding is as such:

              There's nothing a pld can't tank, but chances are, he's going to need a rediculous amount of support to do it. Such as with Chary. With Nin tanks, things suddenly get much easier. They don't have to worry about mp, they barely even have to worry about hp oftentimes. I guess the point is... I think Nin is a balanced tank 'til endgame where there's so much stuff that would be easier with nins. I guess the fights prolly last longer with weaker nin hate, and maybe the new system where all the NMs go crazy after a while might make nin tanks harder to pull off on some stuff... I dunno.
              Nah, you want a NIN tanking when HNM start going "SSJ". 600+ damage a hit is NOT pretty. And NIN isn't best for everything, just a few select HNM
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              • #22
                Re: idea for blink tanking

                Kuu: hah you're right, I guess I should've known that. I keep ranting about it, and I know nothing will happen anyway. As far as NIN's utsu's getting killed, AOE clearing shadows and now lossing hate even while getting hit are the most notable ones I remember. Is there anything else that's out there about Utsu?? And has anyone ever heard of a rumor about Utsusemi:san??

                JP

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                • #23
                  Re: idea for blink tanking

                  Utsusemi:San is a mob only spell, like Banish IV, -aga IVs, Quake II, etc.

                  In a way, I agree that I think PLD can be boosted a tad bit to even it out with NIN, since NIN do have the upper hand with a few things, I'm not saying PLD are useless (since my PLD is 75) but we are more limited stat wise compared to NIN

                  *NIN hardly take DMG, so they can boost their attack/accuracy, PLD pretty much tank straight on and can't use a lot of attack/accuracy gear without loosing VIT/Defense.

                  *NIN can stack tools, unlike potions/juices, these can't be stacked so brining them is useless.

                  This is just a thought I wanted to try, but kinda late to try now, but what if PLD raised their MP more than HP? Since 8 MP can give around 25-36ish HP a cast, and can be timed right to cast it.

                  EDIT: Another thing I'd like to see is PLD with Enlight as a spell, I mean c'mon, we're holy knights, why can't we have that affect on our weapons instead of a stupid enhancment weapon?

                  http://corrderio.livejournal.com/ - Rants and other crap on my mind.

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                  • #24
                    Re: idea for blink tanking

                    I think PLDs need some other damage reduction at 70+ to counter the damage nullification of NIN's Utsusemi. NIN's don't take any damage, yet PLDs take more and more damage as we need to fight higher and higher level mobs. I really think a 5-10% natural damage reduction wouldn't be too unbalancing. For stuff that hits for low damage, but fast, the damage reduced would only be a couple points. But for high hitting mobs, it would still only be 10-20 damage reduced. Not that unbalancing, but maybe enough to make PLD a bit more desirable.

                    NINs are good as is now, I think. Not that I wouldn't mind making Utsusemi not 100% block, but then NINs couldn't tank. I actually like having other tanks as an option. I just don't like the "You *need* a NIN to take such-and-such NM" mentality. PLDs don't need any more mage support than NINs do. They just need people that know how to work with a PLD. To tank HNMs, a NIN needs 2 BRD (for double march and double evasion song), a RDM or WHM(haste), a WHM (for -na spells and healing), and BLM to stun when the NIN's shadows are down. To tank HNMs, a PLD needs 2 WHM/SMN (for AA, healing, and -na spells), RDM/SMN (for AA and refresh). BLMs could help too, with Stun at low HP, but usually isn't needed as much with PLDs if the WHM are actually good.

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                    • #25
                      Re: idea for blink tanking

                      I think a lot of problems with PLD lies more in the players mind at this point, than their ability tanking. I do think the Sentinel could use some beefing up. Make it more like a stoneskin like the previous poster said. Hell, if you think that's too much then just change the AFv2 "Enhances Sentinel Effect" to do similar(just playing devil's advocate heh). That it combination with flash would make PLD a lot more desireable, imo.
                      Last edited by ibroyles; 08-28-2005, 11:00 PM.
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                      • #26
                        Re: idea for blink tanking

                        WHMs that party with PLDs need to use flash better..it really helps...=/ Its almost like blink.

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                        • #27
                          Re: idea for blink tanking

                          Originally posted by Lmnop
                          I still wish Sentinel was an instant JA stoneskin...
                          Haha that would be nice. Either that or just have it absorb a specific amount of % damage, like 50% while its up. I think that'd be very useful compared to it right now... where the defense+ is hardly noticeable.
                          "We're all stupid, so lets go adventure in our ignorance together!"
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                          • #28
                            Re: idea for blink tanking

                            not to mention rediculously low duration... yea 30 seconds every 5 minutes I take ummm 1-10 less damage a swing?
                            "And if he left off dreaming about you, where do you suppose you'd be?"

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                            • #29
                              Re: idea for blink tanking

                              i dunno about you guys but evertime i fight gods or HNM they are tanked by PLD/NIN ><
                              the only thing ninja do in god fight is kite or firstvoke. PLD can take dmg much better then nin.
                              when a HNM/GOD uses a allshadowdown atk right after u used Ni you are dead while pld uses sentinel and laughs.

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                              • #30
                                Re: idea for blink tanking

                                I like cs's idea. Why not give PLD's an innate 10-15% damage reduction. I don't think that will break the game. Or even break the PLD's. All I hope for is PLD getting a huge revamp. Doesn't matter which one, if Sentinel is given a 30second recast and damage reduction of like say 20% and also gains hate or giving PLD's innate 10-15% damage reduction. Just put PLD's in equal level as the NIN.

                                JP

                                P.S. Or brand new armor like a full set of armor for PLD's that gives a total of 45% DMG reduction.

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