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PLD Equipment for HNMs

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  • #16
    I truly understand that point Cs with the money issue and all. I also like your idea about the PLD af1 Boots (cause of the +10 shield skill), but I dunno i mean how often do we tank an HNM straight forward is the question. Since we're kiting majority of the high HNM's, the standard is at least having Adaman.

    JP

    brave; integritous; commanding
    New sig. Thank you Graelinn of BeastInTheSack (Garuda)
    75 ナイト, 37 戦士, 31 忍者, 18 シーフ, 16 モンク, 8 侍, others: level 1 T_T.
    ナイト 怒 (いかり)(Level 75 ナ/Level 37 戦)

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    • #17
      Not many HNM are kited. It's easier to name NMs that you kite vs. NMs that you straight tank:

      Examples of NM always kited:
      Kirin
      King Behemoth
      Gration
      Guesh Urvan
      Ullikimmi

      Examples of NM always tanked:
      Fafnir/Nidhogg
      Adamantoise/Aspidochelone
      All beastmen gods

      End-game PLDs with the right gear are pretty darn tough, so you really only kite the enemies that either have stupendously powerful attacks or big-damage AoE that take a long time to cast, with the provision that the battle environment imust be safe to kite in, and that the enemy has no Draw In, or massive back-aggro AoE (Dragons with Spike Flail, etc).


      Icemage

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      • #18
        Dang Somajan, best sig Ive seen in a while

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        • #19
          usually I go with this as my avatar too.

          Pure genius is the ability to convert thoughts to actions.
          -F. Scott Fitzgerald.

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          • #20
            Has anyone ever used the Palmerin's Shield?? I was just wondering if that would also help out?? I know it's only -2%, but I dunno, sounds like it's a lot considering you also get the Jelly ring and shield block.

            JP

            brave; integritous; commanding
            New sig. Thank you Graelinn of BeastInTheSack (Garuda)
            75 ナイト, 37 戦士, 31 忍者, 18 シーフ, 16 モンク, 8 侍, others: level 1 T_T.
            ナイト 怒 (いかり)(Level 75 ナ/Level 37 戦)

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            • #21
              I've never heard of anyone using Palmerin's Shield. If you're that desperate for -damage%, Earth/Terra Staff is vastly superior.


              Icemage

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              • #22
                Originally posted by Icemage
                I've never heard of anyone using Palmerin's Shield. If you're that desperate for -damage%, Earth/Terra Staff is vastly superior.


                Icemage
                I'm just wondering, it's not that I'm desperate about it. I know that an Earth/Terra Staff is far superior with -Dmg but I shield block, having a high shield skill, and -% dmg may work.


                JP

                brave; integritous; commanding
                New sig. Thank you Graelinn of BeastInTheSack (Garuda)
                75 ナイト, 37 戦士, 31 忍者, 18 シーフ, 16 モンク, 8 侍, others: level 1 T_T.
                ナイト 怒 (いかり)(Level 75 ナ/Level 37 戦)

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                • #23
                  I messed with Palmerin's when it first came out before the shielding change. It was worthless then. I haven't had time for FFXI in 2 weeks much less time to test anything so if anyone wants to take a shot at Palmerin's now, have at it.

                  The thing to keep in mind is Palmerin's is most likely only as good as Koenig/Kaiser as far as block % and damage reduction % which means 2% vs 5vit 3enmity. Until you find a mob that hits for at least 250dmg+ a swing that 5vit is better (assuming you're not over the vit cap since 1vit is as good as 1%) and it kind of goes without saying but the 3enmity is always a nice perk. But once yer up to something that hits for 250+ a swing yer looking at 50ish dmg negated with Earth Staff.

                  Cutting to the point, this is something that takes alot of testing vs big 24hr repop mobs with a good parser and we'll probably never get a real answer on. For everything big I still stick with an Earth Staff.

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                  • #24
                    Originally posted by Ziguld
                    I messed with Palmerin's when it first came out before the shielding change. It was worthless then. I haven't had time for FFXI in 2 weeks much less time to test anything so if anyone wants to take a shot at Palmerin's now, have at it.

                    The thing to keep in mind is Palmerin's is most likely only as good as Koenig/Kaiser as far as block % and damage reduction % which means 2% vs 5vit 3enmity. Until you find a mob that hits for at least 250dmg+ a swing that 5vit is better (assuming you're not over the vit cap since 1vit is as good as 1%) and it kind of goes without saying but the 3enmity is always a nice perk. But once yer up to something that hits for 250+ a swing yer looking at 50ish dmg negated with Earth Staff.

                    Cutting to the point, this is something that takes alot of testing vs big 24hr repop mobs with a good parser and we'll probably never get a real answer on. For everything big I still stick with an Earth Staff.
                    Cool, I was just hoping someone could confirm if it's suitable againts tanking HNM's that you have to tank straight up (instead of the kite ones since if you're kiting you can't block a hit since you have your back turned).

                    JP

                    brave; integritous; commanding
                    New sig. Thank you Graelinn of BeastInTheSack (Garuda)
                    75 ナイト, 37 戦士, 31 忍者, 18 シーフ, 16 モンク, 8 侍, others: level 1 T_T.
                    ナイト 怒 (いかり)(Level 75 ナ/Level 37 戦)

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                    • #25
                      My setup is as follows:

                      Body: Koenig
                      Hands: Koenig
                      Feet: Koenig
                      Legs: Koenig on straight tank Crimson on kite
                      Head: Aegishalamar (need to make up the enmity somewhere)
                      Back: Behemoth Mantle (for HP and I'm too cheap to buy Gigant)
                      Waist: Warwolf
                      Earrings: Cassie + Knight's
                      Rings: Bomb Queen + Jelly (for most HNMs occasionally sub Soil and Hercules)
                      Ranged: Rosenbogen
                      Neck: IM Gorget
                      Weapon: Earth Staff

                      The only time I wouldn't use an earth staff is on kiting situations like Kirin and KB where most the damage you take is via magic anyway.
                      Father of 356464389032 Taru children.

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                      • #26
                        Re: PLD Equipment for HNMs

                        Originally posted by SolidSnake207
                        That Lord's set is worthless for anyone not Taru. They can sacrifice all that MP no one else.

                        What you want to wear as a HUME are: (Note: Best -> Worst)

                        Head: Aegis/Koenig/Adaman/AF1/AF2
                        Body: Koenig/Crimson(Very good for PLDs actually)/AF1/AF2 (No. Don't be the dumbass Hume in Adaman BP)
                        Hands: Koenig/AF2/Adaman/AF1
                        Legs: Koenig/Adaman/Crimson(situational)/AF2
                        Feet: Koenig/Adaman/Crimson/AF2/AF1/Hume RSE (These are NOT good for tanking btw due to low def.)
                        Ring1: Defending/Jelly
                        Ring2: BQ/Bloodbead (VIT rings are worthless)
                        Earring1: Bloodbead/Pigeon(+1)
                        Earring2: Cassie (As a hume you should have about 302 w/ Cassie on)
                        Back: Shadow/Gigant/Behemoth(+1)/Knightly
                        Range: Happy Egg/Rosenbogen(+1)
                        Neck: Irn. Msk. Gorget
                        Waist: Ocean/Warwolf - (This is completely your choice. I choose to wear the Warwolf since I've lost a lot of +Enmity going from AF1/Adaman mix to Koenig.)

                        As far as weapons/shields go. I'd say Joy/Hrotti/Durandal w/ Koenig Shield/Tatami Shield (situational). There are some things where Sword and Shield could be better than Earth Staff *assuming your skill is at least 250+(I wish ; ;.)* Fafnir/Nidhogg, Ada/Aspi. Can also kite with Koenig Shield on for the extra Enmity, up to you.

                        Hope this helps. :sweat:
                        Great list Solid, I would go with that exact list


                        I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.

                        If Practice Makes Perfect, And Nobody Is Perfect, Then Why Practice?

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                        • #27
                          Re: PLD Equipment for HNMs

                          From hearing out of all what you guys have been speaking of I'm gonna start whoring out as many points into Shield as possible.

                          Not because I'm totally killing the tried and true method of just grabbing the normal rock armor, but I like to experiment with stuff before actually settling down on a final equipment plan.

                          Kurokikaze we had a few good times back on Midgardsormr, and congratulations on tricking out your paladin to the nines, but you do know that you'll always be a true dragoon.

                          Thanks for all your info guys.
                          Pure genius is the ability to convert thoughts to actions.
                          -F. Scott Fitzgerald.

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                          • #28
                            Re: PLD Equipment for HNMs

                            Originally posted by SolidSnake207
                            That Lord's set is worthless for anyone not Taru. They can sacrifice all that MP no one else.
                            To be honest, I've never really understood this max MP/HP argument, especially in regards to max MP. How often during a fight do you have max MP? Only at the beginning I would venture to guess. So why not have your AF1 for the start of a fight to get all that MP up and then switch to the MP>HP conversion gear? That's certainly what I do when tanking and doing XP. There is no point whatsoever equipping a piece of armor or equipment with a lower Vit boost (or no Vit boos) just so your HP or MP cap can be higher - even though you're not using it! The problem with max HP and MP items is that they are often only used a very small portion of the time you have them equipped. As for the Lord's/King's gear it's actually good stuff and works very well when your MP has already been drained.




                            Check out all of my 'art' over at DeviantArt.

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                            • #29
                              Re: PLD Equipment for HNMs

                              Originally posted by Elesirdur
                              To be honest, I've never really understood this max MP/HP argument, especially in regards to max MP. How often during a fight do you have max MP? Only at the beginning I would venture to guess. So why not have your AF1 for the start of a fight to get all that MP up and then switch to the MP>HP conversion gear? That's certainly what I do when tanking and doing XP. There is no point whatsoever equipping a piece of armor or equipment with a lower Vit boost (or no Vit boos) just so your HP or MP cap can be higher - even though you're not using it! The problem with max HP and MP items is that they are often only used a very small portion of the time you have them equipped. As for the Lord's/King's gear it's actually good stuff and works very well when your MP has already been drained.
                              From my understanding when a conversion from MP > HP happens, you lose your MP and converted to HP, while I do understand your point on why even bother if your MP is not even going to be used (i think from what I gathered from where you're comming from) it's still lacking the +enmity the Adaman has. I think that's why Solid said it's not wise to use it unless yer a taru pld and has enough MP to lose anyway (that belt that gives +60MP works with the full lords set, I think it's called Forest, not sure). But if you mean that by your MP being drained and then equip it, I don't think that will work, since it needs MP to be converted to HP. I still like Solid's equip list. I will try hard to get at least Full Koenig, but for now I'm gonna settle with Full Adaman (when I get there) cause of a tons of reasons, one of which being KB T T.

                              JP

                              P.S. And I think the reason why at that level VIT wouldn't mean much is due to the fact that you're not worried about their actual melee damage to you, it's about their WS's. That's why having more HP at that point is important.
                              Last edited by JP_Ikari; 07-20-2005, 04:00 PM.

                              brave; integritous; commanding
                              New sig. Thank you Graelinn of BeastInTheSack (Garuda)
                              75 ナイト, 37 戦士, 31 忍者, 18 シーフ, 16 モンク, 8 侍, others: level 1 T_T.
                              ナイト 怒 (いかり)(Level 75 ナ/Level 37 戦)

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