Re: Tarutaru Paladin
Thats a rather dumb arguement:
1. Non-Taru. Pull at 250/250 MP, 24/7 Refresh or Ballad effect on. Time inbetween fights at full MP you're wasting MP you could've recovered in situation #2.
2. Taru. Pull at 250/450 MP, 24/7 Refresh or Ballad. Time inbetween fights you'll still go over 250 MP while resting inbetween fights and the Bard/RDM will help push your bar way past the Paladin Elf's total.
Max HP and Max MP is so stupid once you're in the middle of an activity. Whether you're 760/760 HP (WHM keeping you at full, afraid of Taru one-shotted syndrome) or 760/1000 HP (WHM letting you hover just above yellow), youre still 760 HP away from dieing. Same thing with MP for how much your MP bar is /healed, Refreshed, or Balladed.
Thats a rather dumb arguement:
1. Non-Taru. Pull at 250/250 MP, 24/7 Refresh or Ballad effect on. Time inbetween fights at full MP you're wasting MP you could've recovered in situation #2.
2. Taru. Pull at 250/450 MP, 24/7 Refresh or Ballad. Time inbetween fights you'll still go over 250 MP while resting inbetween fights and the Bard/RDM will help push your bar way past the Paladin Elf's total.
Max HP and Max MP is so stupid once you're in the middle of an activity. Whether you're 760/760 HP (WHM keeping you at full, afraid of Taru one-shotted syndrome) or 760/1000 HP (WHM letting you hover just above yellow), youre still 760 HP away from dieing. Same thing with MP for how much your MP bar is /healed, Refreshed, or Balladed.
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