Can this work?
In my upcoming static, I'll possibly PLD (Mainly depends if one of the members wants to play NIN or not). However, the big issue is downtime. When it comes to high chains (6+), MP conservation is extremely important. PLD is just a lot bigger MP sink then NIN or WAR/NIN. My idea? Going full MP. And I mean going the whole nine yards....Astral Rings, +MP hairpins, ect.
Now, this party will have a RDM and a BRD. So, post 55, I will have 6 mp/3seconds refresh, or 2 MP/1 second.
Cure1: MP=8 Softcap=30
Cure2: MP=24 Softcap=90
Cure3: MP=46 Softcap=180
I am unsure of what CureIV's softcap is, please inform me.
Cure3 has the best MP/Softcap out of them all, so would be the best to use.
Time needed to regain 46 MP: 23 seconds.
So, if me and the RDM alternate Cure3's, I would need to take at most 360 damage in 23 seconds to lose 0 MP.
360/23=15.65 damage per second.
Now, my experience on tanking as WAR in a static with a BRD (from ~66-75), the lowest mobs attack speed with Carnage Elegy is a little more then 4 seconds, most are in the 5-6 second range. This is also without slow for the most part, however, I wouldn't imagine slow having that big of an impact as it's far weaker then Elegy.
So, to not lose any MP:
4seconds:15.65*4=62.6 damage per hit
5seconds:15.65*5=78.25 damage per hit
6seconds:15.65*6=93.9 damage per hit
By macroing in DEF/VIT (Which wasn't much, mainly just Haubergeon>WAR AF and STR rings>Phalanx Rings. Other then that, I was completely offensive built when tanking) when Utsusemi wasn't up and activating Defender gear on my WAR, the damage I took was going from 80-150 on most mobs. Considering the fact that PLD has more natural VIT and DEF, and the MP gear's defense/vit wouldn't be that much less then the offensive gear I wore when tanking on WAR, I should take around the same amount of damage with Defender on. I was thinking that, since I'll be using so much MP, I shouldn't have to worry much about hate. So then I can switch to Earth Staff and keep Defender up 24/7. If I am able to, and the damage taken is around the same as on WAR, that would reduce it to 64-120. That's very close to the damage per hit to not lose any MP that I posted above. This should allow for high chain > rest > high chain. Not much resting can be done imbetween battles, considering how fast pulls need to be in high chains, which is why I would want my max MP to be as high as possible.
Another thing to remeber is Spirit Taker at 63 if I do use Earth Staff to further help MP concervation. A lot of my WAR gear is equibable by PLD, so I could switch that in for WS. However, considering my lack of offense during normal hits, resting imbetween battles, and probably switching to Dark Staff, I'm sure this isn't something to rely on.
And ofcoarse, flash every 36 seconds (with haste) to neglate 2 (Or only 1? I believe, if timed correctly, it can dodge 2 though) for only 25 MP.
Thoughts, opinions, critism? I know some things that look good on paper don't work ingame, so even though this looks good to me, it might not end up working.
In my upcoming static, I'll possibly PLD (Mainly depends if one of the members wants to play NIN or not). However, the big issue is downtime. When it comes to high chains (6+), MP conservation is extremely important. PLD is just a lot bigger MP sink then NIN or WAR/NIN. My idea? Going full MP. And I mean going the whole nine yards....Astral Rings, +MP hairpins, ect.
Now, this party will have a RDM and a BRD. So, post 55, I will have 6 mp/3seconds refresh, or 2 MP/1 second.
Cure1: MP=8 Softcap=30
Cure2: MP=24 Softcap=90
Cure3: MP=46 Softcap=180
I am unsure of what CureIV's softcap is, please inform me.
Cure3 has the best MP/Softcap out of them all, so would be the best to use.
Time needed to regain 46 MP: 23 seconds.
So, if me and the RDM alternate Cure3's, I would need to take at most 360 damage in 23 seconds to lose 0 MP.
360/23=15.65 damage per second.
Now, my experience on tanking as WAR in a static with a BRD (from ~66-75), the lowest mobs attack speed with Carnage Elegy is a little more then 4 seconds, most are in the 5-6 second range. This is also without slow for the most part, however, I wouldn't imagine slow having that big of an impact as it's far weaker then Elegy.
So, to not lose any MP:
4seconds:15.65*4=62.6 damage per hit
5seconds:15.65*5=78.25 damage per hit
6seconds:15.65*6=93.9 damage per hit
By macroing in DEF/VIT (Which wasn't much, mainly just Haubergeon>WAR AF and STR rings>Phalanx Rings. Other then that, I was completely offensive built when tanking) when Utsusemi wasn't up and activating Defender gear on my WAR, the damage I took was going from 80-150 on most mobs. Considering the fact that PLD has more natural VIT and DEF, and the MP gear's defense/vit wouldn't be that much less then the offensive gear I wore when tanking on WAR, I should take around the same amount of damage with Defender on. I was thinking that, since I'll be using so much MP, I shouldn't have to worry much about hate. So then I can switch to Earth Staff and keep Defender up 24/7. If I am able to, and the damage taken is around the same as on WAR, that would reduce it to 64-120. That's very close to the damage per hit to not lose any MP that I posted above. This should allow for high chain > rest > high chain. Not much resting can be done imbetween battles, considering how fast pulls need to be in high chains, which is why I would want my max MP to be as high as possible.
Another thing to remeber is Spirit Taker at 63 if I do use Earth Staff to further help MP concervation. A lot of my WAR gear is equibable by PLD, so I could switch that in for WS. However, considering my lack of offense during normal hits, resting imbetween battles, and probably switching to Dark Staff, I'm sure this isn't something to rely on.
And ofcoarse, flash every 36 seconds (with haste) to neglate 2 (Or only 1? I believe, if timed correctly, it can dodge 2 though) for only 25 MP.
Thoughts, opinions, critism? I know some things that look good on paper don't work ingame, so even though this looks good to me, it might not end up working.
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