For the PLD out there that have attained their AF gloves...
Where is a safe camp to pull the Tomb Mages/Warriors, Spriggan and Haunts so I can earn my coffer key?
I'm attempting to do this with a PT of 55s so it should be challenging, but at least there will be some experience earned as well
I tried the following spot.. damned if I can remember the <pos> though...
We went through the J-10 El Dieme Entrance. I did some research about how you can locate the coffer key mobs by falling through those "pile of bones" that are in those larger rooms. The rooms I am referring to have a 3x3 block of grayish tile that is supposed to be bones. We came across two of these rooms. The first one we couldn't fall down. But the 2nd one, when you reach the room, there are spirit/ghost-like animations rising from the pile. We walked over the bones and fell through to the basement. We ran into a hallway intersection shaped like a Y. We made this our pull spot. The RNG checked widescan and said this was the only spot she could see not infested with undead.
We could handle these mobs with a group of 54s, but we got an add and that did us in. The add came from a pop in our supposed "safe spot camp."
Tell me there is another camp we can go to...
Where is a safe camp to pull the Tomb Mages/Warriors, Spriggan and Haunts so I can earn my coffer key?
I'm attempting to do this with a PT of 55s so it should be challenging, but at least there will be some experience earned as well
I tried the following spot.. damned if I can remember the <pos> though...
We went through the J-10 El Dieme Entrance. I did some research about how you can locate the coffer key mobs by falling through those "pile of bones" that are in those larger rooms. The rooms I am referring to have a 3x3 block of grayish tile that is supposed to be bones. We came across two of these rooms. The first one we couldn't fall down. But the 2nd one, when you reach the room, there are spirit/ghost-like animations rising from the pile. We walked over the bones and fell through to the basement. We ran into a hallway intersection shaped like a Y. We made this our pull spot. The RNG checked widescan and said this was the only spot she could see not infested with undead.
We could handle these mobs with a group of 54s, but we got an add and that did us in. The add came from a pop in our supposed "safe spot camp."
Tell me there is another camp we can go to...
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