Announcement

Collapse
No announcement yet.

Spirits Within

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Spirits Within

    Hey I've heard about this ws that we get, but i cant find info anywhere online about it.

    When do we get it, and what exactly does it do...and is it tied to a certain weapon?
    Aggememnon
    54 Drk/ 50 Pld / 38 Drg / 30 War / 23 Rng / 19 Thf
    Rank 5 Bastok
    AF 1/2 Completed

  • #2
    Spirit Within:
    Weapon Skill 175
    Paladin get at lvl 55

    Basically based on tp does damage equal to a certain percentage of your hp.
    At 300tp, it does around 1/2 your hp in terms of damage, regardless of your opponents armor, def etc.
    San d'Oria Rank 6
    PLD57 WAR37 THF15 DRK34 RDM55 WHM38 BLM37 BRD52 BST13 NIN18
    Disclaimer: reading my post may cause severe loss in intelligence and increased suicidal tendency. Signs may include aggravation or sleep disorder. If symptoms arise visit your doctor for futher medical attention. By comprehending it, you've agreed to release any responsibility on my part. Contact with me further to claim retribution is prohibited.

    Comment


    • #3
      and it is element-less... so you can not renkei ((in other words you dont mess up the renkei...lol....no more pissed off samurais because i tend to use my WS right after his....lol)):sweat:
      ______________________________
      PLD 75 | WAR 37 | MNK 44 | NIN 55 | BST 11 | WHM 20 | RNG 13 | BLM 18

      Comment


      • #4
        Also ATK and your Sword nor the Creature's defense does NOT affect Spirits Within.

        You could use an onion sword, you could use an Espadon +1, it could be a bunny, it could be the Roc, you'll still do the same amount of dmg.
        Aribeth @ Bismark
        75 PLD/58 RDM/37 RNG/37 WAR/37 NIN/26 BLM/15 THF
        Dynamis Zones Cleared: Jueno, San d'Oria, Bastok, Windhurst, Beaucedine, Xarcabard
        IRON Alliance

        Comment


        • #5
          xcalibur's explanation is dead on. Just to clarify, when he says it depends on a % of your HP, he means at 300 TP it will do about 1/2 of your *current* HP. Therefore, as you level and get more HP, SpWit will do more damage.

          Also, one thing to note... it never misses. Perfect on those IT++ that you just *have* to use Defender on, and barely hit (and when you do, for 0 damage)... also great for HNMs, from what I hear.
          I believe in karma. Anyone I treat badly probably deserved it.

          Comment


          • #6
            Originally posted by imac2much
            he means at 300 TP it will do about 1/2 of your *current* HP.
            So does that mean that you should put a Cure III in your macro for best damage output?
            JohNNY

            Comment


            • #7
              After casting a spell, you have a delay where you can't use your WS (or other actions). It's very likely that you will get hit in that delay. Also, I see my MP and cures less of a "heal myself" thing than a "get hate" thing. I'd prefer not use it unless I need the hate (Provoke not refreshed, Flash not refreshed, no JA's left, etc). In most of my PT's, my WHM always have plenty of MP, so I'll just ask for a Cure IV or V depending on the situation, throw up defender (just in case I do get hit, lower the damage a bit), and let loose as soon as I get the heal.
              I believe in karma. Anyone I treat badly probably deserved it.

              Comment


              • #8
                Nope

                No... you should not put CureIII in your spirits within WS macro.

                Reasons
                1.) You might already be full HP
                2.) You might be interrupted on your spell

                Not everything should be crammed into one macro (if I sound insulting... I am sorry... I am trying to help)

                With Spirits Within I think the procedure should be
                1.) Check HP.. if you don't need HP then go to step 4
                2.) If you needed HP cast Flash.... this will lower the damage done to you and give you time to heal to make sure you are max health for the WS
                3.) Cast Cure III (or Cure IV if you have it)
                4.) Use Spirits Within.

                using Flash + Cure III I rarely get interrupted when using "the big heal" it also gives me a second or 2 extra which would be enough time to pull off the WS... Since this doesn't Renkei you can do all this at your leisure.... no timing to worry about.

                Keep in mind... I don't have Spirits within for 3 more lvls. (lvl 52 now if my sig is inaccurate) but this really does seem like the most logical way to maximize your TP to dmg ratio.

                -------------------------- On Macros ---------------------------------------
                It is common for lower lvl PLD to put like Provoke and shield bash in the same macro... it's a bad idea.... slightly different reason because in this case you can't trigger them at seperate times and shield bash is usually an "OH NO I LOST AGGRO!!!!" type skill. While unrelated to spririts within... it's a good example of why chaining several things in a macro is bad.

                Good things to stick together in a macro

                /party *** Provoking <t> *** TP is at <tp>
                /ja Provoke

                --- This is a Provoke + TP lvl notifier for your Renkei partner.. it makes your Provoke spam useful. I prefer not to display HP and MP on this line... only the WHM really cares about this info.. and he/she is already watching your HP and MP bars I ASSURE YOU OF THAT (I am a 38 WHM also... I know I watch the bars more than battle spam)

                or
                /target <bt>
                /attack <t>
                /party *** Provoking <t> *** TP is at <tp>
                /wait 1
                /ja Provoke

                --- This if I have typed it correctly is a macro that targets anything your group already has engaged (like whatever your puller is bringing) draws your sword... faces the target... waits 1 sec for the games brain to process the previous actions... and then provokes it...
                ** keep in mind Provoke has a short range... make sure it fired off.
                ** Also keep in mind that this macro is useless in a THF party because you don't want to provoke before trick attack.... so you might want to remove the provoke line if you have a THF in party.

                Hope that helps.
                Claritin
                Hume Female
                Bismarck Server
                56 PAL/39 WHM/28 RNG/27 MNK/27 WAR/21 RDM/20 BLM/16 THF/16 NIN/12 SAM/10 BRD/10 SUM/7 BST/7 DRG/7 DRK
                Completed : AF Sword/Boots/Helm, Genkai 1/2

                Comment


                • #9
                  Re: Nope

                  Originally posted by Claritin
                  (if I sound insulting... I am sorry... I am trying to help)
                  And help is always wanted

                  My suggestion to you, change :

                  /target <bt>
                  /attack <t>
                  /party *** Provoking <t> *** TP is at <tp>
                  /wait 1
                  /ja Provoke
                  to

                  /attack <bt>
                  /party *** Provoking <t> *** TP is at <tp>
                  /wait 1
                  /ja Provoke
                  Same thing except with one less line of code, less proccessing the game's brain has to do.
                  JohNNY

                  Comment


                  • #10
                    Eh? It doesn't matter how many lines you're going to use. They're not gonna affect "the game's brain" or anything... there's no point in streamlining macros if you don't have to. Plus

                    target <bt>
                    attack <t>

                    has an advantage to your macro... if the monster is in range of being targetted by outside your attack range (very common when someone is pulling), at least now you'll have it targetted...
                    I believe in karma. Anyone I treat badly probably deserved it.

                    Comment


                    • #11
                      With /attack <bt>, you still target it even if it's out of range from attacking.
                      JohNNY

                      Comment


                      • #12
                        Originally posted by ZQM
                        With /attack <bt>, you still target it even if it's out of range from attacking.
                        Doh, really? I swear I used this once and it would just give me "Monster too far away" message or whatever and not target anything.. or possibly I was targetting some nearby random monster and it didn't switch my target... or maybe I'm just an idiot =) Either way, I eat my words. But still, don't really see anything wrong with Claritin's macro either. To each his own?
                        I believe in karma. Anyone I treat badly probably deserved it.

                        Comment


                        • #13
                          Spirits is considered a "Magical" WS, right? Even though it isn't resistable and doesn't check for any stat except HP. And as such, it doesn't return any TP, right?
                          Retired for good this time; been a fun ride everybody.

                          Comment


                          • #14
                            Originally posted by Arnda
                            Spirits is considered a "Magical" WS, right? Even though it isn't resistable and doesn't check for any stat except HP. And as such, it doesn't return any TP, right?
                            technically, it's not a "magical" WS, either.

                            it's a 100% hit, no TP return, but Elementals won't aggro u even if u use it nearby. thus, this one falls under neither of the ordinary categories of magical or physical.

                            Comment


                            • #15
                              What level do RDMs get this WS?

                              No Ifs Ands or Buts about it.
                              Rest of my sig

                              Comment

                              Working...
                              X