Thoughout what I've played with my Paladin, I've seen different playing styles, none to much different from my own. I've always wondered how hate works, specifically. Here's what I've figured:
Basics:
Hate is an entity, each person fighting a mob has his or her own individual "Hate meter". When actions are performed by any person while a monster is engaged in battle, something happens to the Hate meter. You can use simple numbers to describe it:
Paladin uses provoke, gains 7 points on his hate meter.
Dark knight uses Stun, gains 5 points on his hate meter.
The Paladin retains the hate, because his hate number is higher than the Dark Knight's. Here's another scenario:
Paladin uses Shield Bash, gains 3 points on his hate meter.
Dark Knight uses Stun, gains 5 points on his hate meter.
The Dark Knight draws hate.
Simple right? Well consider this:
Each time a Paladin tosses a flash/voke, he is building hate. However, from what I've seen, hate has a deterioration rate, possibly triggered by mobs attacking you. Here are my questions:
-How does hate deteriorate over time? Can I toss all my hate skills at once at the start of a battle and still retian every point of hate until the end?
-How does Enmity+ gear work exactly? Does it increase Hate per action, or using my scenario of a hate meter from above; does having more enmity+ gear start the battle with your hate meter with automatic points, as if a provoke had been used before the battle even started?
-If hate doesn't deteriorate over time, why do mobs disengage you after chasing you enough?
-How does Charisma tie into this, and has anyone done any experiements proving Chr = hate?
Thanks to those who read -
Basics:
Hate is an entity, each person fighting a mob has his or her own individual "Hate meter". When actions are performed by any person while a monster is engaged in battle, something happens to the Hate meter. You can use simple numbers to describe it:
Paladin uses provoke, gains 7 points on his hate meter.
Dark knight uses Stun, gains 5 points on his hate meter.
The Paladin retains the hate, because his hate number is higher than the Dark Knight's. Here's another scenario:
Paladin uses Shield Bash, gains 3 points on his hate meter.
Dark Knight uses Stun, gains 5 points on his hate meter.
The Dark Knight draws hate.
Simple right? Well consider this:
Each time a Paladin tosses a flash/voke, he is building hate. However, from what I've seen, hate has a deterioration rate, possibly triggered by mobs attacking you. Here are my questions:
-How does hate deteriorate over time? Can I toss all my hate skills at once at the start of a battle and still retian every point of hate until the end?
-How does Enmity+ gear work exactly? Does it increase Hate per action, or using my scenario of a hate meter from above; does having more enmity+ gear start the battle with your hate meter with automatic points, as if a provoke had been used before the battle even started?
-If hate doesn't deteriorate over time, why do mobs disengage you after chasing you enough?
-How does Charisma tie into this, and has anyone done any experiements proving Chr = hate?
Thanks to those who read -
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