It's about time our forum had a nice little guide to help all the new players. I am trying to take a similar style and purpose as Awntawn's guide... however, unlike Awntawn I am only lvl 58 at the moment, so any contributions by people with more experience would be just dandy.
I see several similar questions being asked every week, and much to my chagrin many of them are given the wrong answers repeatedly. I'll try to do my best to show you what exactly a PLD is and can be... throwing away the myths and stereotypes while I'm at it. Also keep in mind that none of my advice is end-all, be-all... just my opinion after a few months of playing how to get the most out of your Paladin's potential.
Paladin's Role
Paladins have great defense, and have the second best damage mitigation in the game for any tank (2nd to NIN). Due to this, people mistakenly think that taking less damage is the Paladin's main role. Wrong! What makes Paladin different than other tanks (NIN, WAR) is their ability to take and keep hate better than those classes. A good Paladin/Warrior has several abilities at his disposal to accomplish this: Provoke, Cures, Flash, Shield Bash, Sentinel, Rampart, Cover among others.
The Race Question
Please note: The stat calculator is NOT a good way to crunch numbers and decide which race is better. Not only is much of its data incorrect but people put too much weight in stat numbers and theory.
Paladin is one of the rare jobs where all races can play efficiently. However, each will require a very different playstyle in order to be effective. The most important stats for a PLD are HP, MP and VIT. In this manner, Galka can be good PLD if they take care of their MP. Taru can be good PLD if they take care of their HP. The other 3 are somewhat in between. That's the general answer, but let's take this a little more in-depth.
Galka : As a Galka, your HP and VIT will be higher than any other race. This can be very significant at higher levels. VIT will reduce the damage you take (in addition to adding a little defense, read the stats discussion further ahead). Your higher HP will also help you survive those monster special skills that hit for 500-700 each. On the other hand, your limited MP will be a hindrance if you do not know how to use it intelligently. Wear some +MP gear (Holy Phial, Black Earrings, Astral Ring) and you might also want to bring along RSE gloves. A smart Galka will use macros to switch equipment from +MP to +DEF/VIT midfight after you have spent your MP on cures and flash. I also recommend taking up culinary guild so you can bring materials and make your own juice on the battlefield. The MP problem becomes much less pronounced after 41 when you have RDM with Refresh and 55 when you have BRD with Ballads 1 and 2.
Elvaan : The theoretically "ideal" race choice, and I somewhat agree. Elvaans have the 2nd best HP pool, have more MP than Galka, and 2nd best VIT. Their only disadvantage is low DEX and AGI, but these stats can be compensated easily with +acc or +evade gear generally. Many Elvaan PLD wear +agi earrings in order to avoid being crit so often as well. Their higher MND will help your cures, but this isn't really that important. Elvaans still do not have much more MP than Galka... Elvaans generally don't use +MP gear, so the Elvaans I've PT'ed with of similar level only had 40 MP more than me generally. Likewise with Galka, BRD and RDM will be your friend at higher levels. I suggest wearing some +acc gear, because hitting the enemy IS important to keep hate and build TP, but I usually see Elvaans wear RK belt instead of Life belt. (more on this later)
Hume and Mithra : I hate to group these two races together, but they are just too similar to do otherwise. They have good HP and MP, Hume has a bit more VIT, Mithra has some more DEX and AGI. Stats-wise, Hume is better because DEX and AGI just aren't as critical as VIT and HP. In practice, however, both of these races play almost identical (assuming similar equipment). MP won't be as much as an issue as Elvaan and Galka, so focus almost all your equipment on +DEF and +VIT.
Taru : The "underdog" of the Paladin races, and for good reason. Taru have laughable HP, and thus suffer the infamous one-shot syndrome. At later levels (40+), most monsters have one very strong single-target or cone skill that can take off 500-700 HP. Due to Taru's low VIT and HP, this can mean either instant death, or dangerously low HP after one skill. Tarus *need* to focus on +VIT, +DEF, and most importantly +HP equipment. An easily killed tank is a very bad tank. On the other hand, Tarus have a lot of MP to play around with, meaning they can cure a lot more and gain more aggro. .......In practice, this is not nearly as good as it seems. Without any Clear Mind job trait, Taru PLD take just as long as Galka PLD to regain MP. This means Taru will have to rest almost all the time, losing TP, and therefore not able to participate in renkei or use WS. This is no small loss, as a 300% Spirits Within WS (level 55) takes off 500-580 damage IGNORING DEFENSE depending on your HP. This is more than Raging Fists and Pentathrust does (plus is a guaranteed hit and will not miss like Sidewinder often does). A Taru PLD can still work, but it will be an effective tank in my opinion.
The Subjob Debate
Apologies to all you "cookie-cutter-haters" out there, but honestly there is only ONE viable subjob if you want to play effectively: WARRIOR. If you want to be subpar, go ahead and try other subjobs, but this guide is supposed to help you play your Paladin to its potential. A Paladin is meant to gain hate, keep hate, and take hate... this is not possible without Provoke. Defender is very useful, and Double Attack lets you gain TP faster. Warrior and Paladin's Physical Defense Up Job Traits *DO NOT STACK*.
Some people will argue that PLD/WHM will work...... well, there is a lot of myth associated with this claim. Many people see a WHM throw a Curaga or Curaga II and gain immediate hate and think : "this is better than provoke!" Keep in mind that curaga only gets a lot of hate depending on the TOTAL HP it cures... since WHM only cast it when more than 1 person is injured, it will cure a lot of HP. But if a PLD uses it when no one else is damaged, it won't garner nearly as much hate. Plus, Provoke is guaranteed every 30 seconds, whereas a PLD/WHM won't be able to gain the hate back if they run low on MP. Taru PLD/WHM can still be viable I suppose, but without VIT, HP, Provoke, Defender, I believe this would be a horrible tank (obviously I haven't teamed with one, since PTs should only have 1 tank). My LS friends who HAVE teamed with one such Taru PLD/WHM said it was the worst PT they have ever been in... the Taru couldn't keep hate very well, and died due to Sickle Slash one-shots 2 or 3 times, causing a few other people to die before escape was cast.
For soloing, THF is an incredible subjob. Yes, there are better subjobs out there for soloing, but I personally only solo when I am trying to make money. In this case, THF's Treasure Hunter, Steal and Gilfinder are just too useful to pass up. Before level 50, PLD/THF is superior to PLD/WAR in almost every way. Remember that WAR's Phys Def Up does not stack with PLD... so in that regard THF has more to offer: Sneak Attack, Gilfinder, Treasure Hunter, Evasion Bonus, Steal.
If anyone has other experience with varying subjobs (for soloing of course), feel free to contribute.
I see several similar questions being asked every week, and much to my chagrin many of them are given the wrong answers repeatedly. I'll try to do my best to show you what exactly a PLD is and can be... throwing away the myths and stereotypes while I'm at it. Also keep in mind that none of my advice is end-all, be-all... just my opinion after a few months of playing how to get the most out of your Paladin's potential.
Paladin's Role
Paladins have great defense, and have the second best damage mitigation in the game for any tank (2nd to NIN). Due to this, people mistakenly think that taking less damage is the Paladin's main role. Wrong! What makes Paladin different than other tanks (NIN, WAR) is their ability to take and keep hate better than those classes. A good Paladin/Warrior has several abilities at his disposal to accomplish this: Provoke, Cures, Flash, Shield Bash, Sentinel, Rampart, Cover among others.
The Race Question
Please note: The stat calculator is NOT a good way to crunch numbers and decide which race is better. Not only is much of its data incorrect but people put too much weight in stat numbers and theory.
Paladin is one of the rare jobs where all races can play efficiently. However, each will require a very different playstyle in order to be effective. The most important stats for a PLD are HP, MP and VIT. In this manner, Galka can be good PLD if they take care of their MP. Taru can be good PLD if they take care of their HP. The other 3 are somewhat in between. That's the general answer, but let's take this a little more in-depth.
Galka : As a Galka, your HP and VIT will be higher than any other race. This can be very significant at higher levels. VIT will reduce the damage you take (in addition to adding a little defense, read the stats discussion further ahead). Your higher HP will also help you survive those monster special skills that hit for 500-700 each. On the other hand, your limited MP will be a hindrance if you do not know how to use it intelligently. Wear some +MP gear (Holy Phial, Black Earrings, Astral Ring) and you might also want to bring along RSE gloves. A smart Galka will use macros to switch equipment from +MP to +DEF/VIT midfight after you have spent your MP on cures and flash. I also recommend taking up culinary guild so you can bring materials and make your own juice on the battlefield. The MP problem becomes much less pronounced after 41 when you have RDM with Refresh and 55 when you have BRD with Ballads 1 and 2.
Elvaan : The theoretically "ideal" race choice, and I somewhat agree. Elvaans have the 2nd best HP pool, have more MP than Galka, and 2nd best VIT. Their only disadvantage is low DEX and AGI, but these stats can be compensated easily with +acc or +evade gear generally. Many Elvaan PLD wear +agi earrings in order to avoid being crit so often as well. Their higher MND will help your cures, but this isn't really that important. Elvaans still do not have much more MP than Galka... Elvaans generally don't use +MP gear, so the Elvaans I've PT'ed with of similar level only had 40 MP more than me generally. Likewise with Galka, BRD and RDM will be your friend at higher levels. I suggest wearing some +acc gear, because hitting the enemy IS important to keep hate and build TP, but I usually see Elvaans wear RK belt instead of Life belt. (more on this later)
Hume and Mithra : I hate to group these two races together, but they are just too similar to do otherwise. They have good HP and MP, Hume has a bit more VIT, Mithra has some more DEX and AGI. Stats-wise, Hume is better because DEX and AGI just aren't as critical as VIT and HP. In practice, however, both of these races play almost identical (assuming similar equipment). MP won't be as much as an issue as Elvaan and Galka, so focus almost all your equipment on +DEF and +VIT.
Taru : The "underdog" of the Paladin races, and for good reason. Taru have laughable HP, and thus suffer the infamous one-shot syndrome. At later levels (40+), most monsters have one very strong single-target or cone skill that can take off 500-700 HP. Due to Taru's low VIT and HP, this can mean either instant death, or dangerously low HP after one skill. Tarus *need* to focus on +VIT, +DEF, and most importantly +HP equipment. An easily killed tank is a very bad tank. On the other hand, Tarus have a lot of MP to play around with, meaning they can cure a lot more and gain more aggro. .......In practice, this is not nearly as good as it seems. Without any Clear Mind job trait, Taru PLD take just as long as Galka PLD to regain MP. This means Taru will have to rest almost all the time, losing TP, and therefore not able to participate in renkei or use WS. This is no small loss, as a 300% Spirits Within WS (level 55) takes off 500-580 damage IGNORING DEFENSE depending on your HP. This is more than Raging Fists and Pentathrust does (plus is a guaranteed hit and will not miss like Sidewinder often does). A Taru PLD can still work, but it will be an effective tank in my opinion.
The Subjob Debate
Apologies to all you "cookie-cutter-haters" out there, but honestly there is only ONE viable subjob if you want to play effectively: WARRIOR. If you want to be subpar, go ahead and try other subjobs, but this guide is supposed to help you play your Paladin to its potential. A Paladin is meant to gain hate, keep hate, and take hate... this is not possible without Provoke. Defender is very useful, and Double Attack lets you gain TP faster. Warrior and Paladin's Physical Defense Up Job Traits *DO NOT STACK*.
Some people will argue that PLD/WHM will work...... well, there is a lot of myth associated with this claim. Many people see a WHM throw a Curaga or Curaga II and gain immediate hate and think : "this is better than provoke!" Keep in mind that curaga only gets a lot of hate depending on the TOTAL HP it cures... since WHM only cast it when more than 1 person is injured, it will cure a lot of HP. But if a PLD uses it when no one else is damaged, it won't garner nearly as much hate. Plus, Provoke is guaranteed every 30 seconds, whereas a PLD/WHM won't be able to gain the hate back if they run low on MP. Taru PLD/WHM can still be viable I suppose, but without VIT, HP, Provoke, Defender, I believe this would be a horrible tank (obviously I haven't teamed with one, since PTs should only have 1 tank). My LS friends who HAVE teamed with one such Taru PLD/WHM said it was the worst PT they have ever been in... the Taru couldn't keep hate very well, and died due to Sickle Slash one-shots 2 or 3 times, causing a few other people to die before escape was cast.
For soloing, THF is an incredible subjob. Yes, there are better subjobs out there for soloing, but I personally only solo when I am trying to make money. In this case, THF's Treasure Hunter, Steal and Gilfinder are just too useful to pass up. Before level 50, PLD/THF is superior to PLD/WAR in almost every way. Remember that WAR's Phys Def Up does not stack with PLD... so in that regard THF has more to offer: Sneak Attack, Gilfinder, Treasure Hunter, Evasion Bonus, Steal.
If anyone has other experience with varying subjobs (for soloing of course), feel free to contribute.
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